If you don’t lose your head over the difficulty, Super Meat
Boy is an awesome homage to retro 2D platformers.
Super Meat Boy was released sixteen months ago on the Xbox
360 Live Arcade and was produced by Team Meat. It’s also seen releases on the
PC, the Mac and on Linux since. It’s a 2D platform game and pays homage to the
old school genre in general, particularly Super Mario.
Super Meat Boy is the sequel to an online Flash game called
Meat Boy. Meat Boy was released on cult gaming and humour website Newgrounds three and a half years ago. Newgrounds is a website where many animated videos and flash
games are posted. Meat Boy was a huge success on there and had over 8 million
hits on all internet media. It was then decided that the success of Meat Boy
could possibly be found on console gaming, so for the next two years hard
negotiating, contracts and production were made to release Super Meat Boy. Team
Meat contact all three major console gaming companies. Sony were not
interested, and Microsoft showed a little interest. The most interest came from
Nintendo. Microsoft made a large surge in the end for interest in the game, and
a nice contract was made for the release on the Xbox 360 Arcade. Due to
contractual obligations, it was to be released on the Xbox 360 first and lots
of blood, sweat and tears went into the game, as well as a lack of sleeping
hours to get it released on time. So much effort went into the game in the end
that the game ended up being too big for Nintendo’s WiiWare, so they had to
pull out, as Nintendo were not interested in a physical release for the game.
So it ended up out of the three consoles, to be Xbox exclusive, and has since
met major critical and commercial acclaim. I’m sure Sony regret their lack of
interest now.
This is not going to end well... |
Super Meat Boy follows a very simple story line. You play as
Meat Boy, a red square with pixels for eyes and a very animate mouth, and small
limbs. His girlfriend, Bandage Girl has been kidnapped by the main antagonist, Dr.
Fetus. It’s such a simple storyline and the creators are emphatic on this, due
to it being a strong homage of the simple storylines in the late eighties video
gaming, particularly Super Mario. There’s no extended plot really, you as Meat
Boy follow Dr. Fetus through over 300 levels to try and save the girlfriend, Bandage
Girl. No further plot is needed either.
The game itself as mentioned earlier is a 2D platform game.
To finish one of the 300+ levels, you start off at the far left of the level
and have to make it to the end of the level, where Bandage Girl is waiting. You
control Meat Boy and run and jump your way through obstacles to reach her, only
for Dr. Fetus to take Bandage Girl to the next level. The game is split into 20
levels for the most part, “chapters” as they call them, where at the end you’ll
have a Boss level where you have to once again either find Bandage Girl at the
end of the level, or more often than not, run away from the boss themselves.
Minor story continuation is usually shown between each “chapter” you visit.
Meat Boy himself is a square piece of meat. It sounds quite
disgusting, and it is in theory, but the fact that the game is in 2D means
nothing is really shown, the game is for the most part probably a 12+; the game
itself shows very little that’s graphic or unsuitable for children but there
are small references here and there that aren’t suitable. For instance Dr.
Fetus quite often likes to stick his middle fingers up at the screen or Meat
Boy, but those subtle things aside it would probably class as suitable for
children in honesty. Due to the fact that Meat Boy is a piece of meat, whenever
he runs, small trails of blood follow him everywhere he goes, once again it
sounds quite horrible but it’s all pixelated and is fine once you get over the
initial observation. Whenever he runs or moves, small squishy sounds follow
him, to emphasise the piece of meat that he is as well. This paragraph is here
to tell you that yes, these things are present and if it offends you not to
show your children if you have any, that’s understandable, but for the most
part it’s absolutely fine for children, if they don’t understand these things.
To control Meat Boy, you use the D-pad like always, and that
lets you move Meat Boy left or right on the screen. To jump, you press the “A”
button, and you can also jump off walls, multiple times, so you can jump from
wall to wall to wall if you’re in a short space. You can also run by holding
the “X” button while you move. To jump across large spaces you have to hold the
“A” button while jumping. It’s very simple really.
The intro to Super Meat Boy is homage to Street Fighter. If you play the game you'll know what I mean. |
But what makes the controls so amazing is how tight
everything comes together. Have you ever played “Super Mario” back in the day,
and the controls were hard to get your head around when first playing? There’s
none of that while playing Super Meat Boy. The controls are incredibly tight;
when you stop moving, Meat Boy stops moving. If you time everything correctly,
you’ll jump, skid, run and drag against the wall (hold the D-pad direction
against the wall to drag) as you are supposed to. The controls in essence, are
what bring everything in Super Meat Boy together.
Because the controls are so tight, that usually means
everything you do on Meat Boy is to your touch. There’s no blaming the game for
bugs or the controls being poor. It’s your fault. And that’s quite frustrating
in some ways. Why? Because this game is hard. It’s very hard. It’s really
really hard! Team Meat worked very hard on making this game fun to play, but
also challenging. There are over 300 levels in this game, but completing the
first 40 is in some ways a challenge. But this game is a game of trial and
error, you’re supposed to die, and die a lot, to be able to beat the level.
Dying is only half the fun, because once you beat a level in Meat Boy,
especially later on, it’s some achievement. You have unlimited lives, and the
levels are short, and this equation makes for a fun yet frustrating game. You
have to time things to an absolute tee (as I said, if you don’t, it’s your
fault) to beat levels, especially later on
The levels for the most part take around half a minute to
complete, but to beat each level it usually can take a lot longer. But don’t
let this put you off, as I said, it’s difficult but the fact that you can try
again and again instantly means you get a second go straight away. It’s the
trial and error part of Super Meat Boy that makes it fun. If you were to
flawlessly play Super Meat Boy it would be boring, trust me. Also, you don’t
have to play the levels in order. They are however, as mentioned earlier, split
into “chapters”, and to unlock the next “chapter” you’ll have to beat the boss
in the previous one, and to unlock the boss of that chapter you have to beat a
certain amount of levels. But if you get stuck and frustrated on a certain
level, you can skip it, temporarily anyway, and come back to it another time.
There’s other ways to play Super Meat Boy. If you complete
each level exceptionally quickly, you get an A+ stamping on the level. Doing
this means you also unlock the “Dark World” version of the level. The “Dark
World” version of the level is an even harder variation of the original level,
meaning the difficulty of the level is increased even further! The “Dark World”
levels are usually in design the same as the original level, but certain
elements are usually added to increase the difficulty; either more obstacles
are put in place to avoid, or certain platforms are shorter or not there at
all, making the level harder to cross.
The boss battles are exceptionally challenging, but in a fun 'trial and error' way. |
There are other characters to play as in Super Meat Boy, but
all require unlocking. Most characters are unlocked by collecting plasters.
Plasters are found on certain levels, usually in a difficult-to-reach section
of the level, and the idea is to collect this plaster on the level and complete
the level at the same time. Collecting a certain amount of plasters unlocks
characters individually. All the characters bring something to the table; Gish
plays almost identically to Meat Boy although he’s slower, but the main thing
he can do well is stick to walls with exceptional grip, making him perfect for
the levels in the game that are hard in this department. Jill has horns on her
head and can stick to ceilings, while Tim can’t run at all but can turn back
time three seconds, in case you do a mistake or fail to get a bandage or a key
in the level.
Not all characters are unlocked by collecting plasters. Some
are unlocked by finding warp zones on selected levels. Warp zones are great;
they’re usually the same game but even more retro than the style the game is
in. They’re usually thee levels of a much more pixelated version of the game,
usually harder to complete and worse yet, you only get three lives rather than
the unlimited lives you get in the main games. Beating certain warp zones
unlock characters, and some even pit you as the character you’re about to
unlock, rather than Meat Boy.
The game’s soundtrack is great. It’s not exceptional in
terms of its quality, but it’s not supposed to be, the music is there simply to
support the game, not to overshadow it. The music is often atmospheric to the
level’s that are being played, and there’s also a lot of retro style music,
especially for the warp zones. The sounds are also great, as mentioned, the
squelches that are heard when Meat Boy runs or dies are perfect, and the guy
who does the emphatic shouting of certain events (like “Super Meat Boy!” and “Warp
Zone”, similar to the Street Fighter guy) are great too.
Rating: ****1/4 stars
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