Showing posts with label sega master system. Show all posts
Showing posts with label sega master system. Show all posts

Friday, February 03, 2012

Old School Game Reviews: Speedball 2: Brutal Deluxe

Welcome to the second edition of the “Old School Game Review”. Last time I covered the classic Sega Mega Drive title, “Streets of Rage”, and you can read that review here. But while I’m sticking with the Sega Mega Drive, I’m taking a different route this time. I’m going to review a game you might not have heard of. This is a game called Speedball 2: Brutal Deluxe.

Not familiar with the “Old School Game Review”? It’s basically a gift wrapped game review so in theory it’s nothing new. But what is different is that before I divulge into the review I talk about what makes this game so good, and some facts and memories the game gave me. Oh and what counts as an old school game? My ruling is the game has to be at least ten years old.
When did this game come out? 1990
What console was it released on? Sega Mega Drive/Genesis
What else was it released on? Atari ST, Amiga, Amiga CD32, PC, Commodore 64, NES, Sega Master System, Game Boy, Game Boy Advance.
Compilations? None really.
Other interesting facts? Quite a lot of people who have played this way weren’t actually sure if there was an original Speedball game. The original didn’t sell well outside the UK at all despite being well received. There in fact is a Speedball one although the game was not quite as good as this sequel. Speedball came out on the Amiga but was also ported to the NES, the Master System and the PC.
Best memories? I love the fact that I borrowed this game from a friend, and that friend aside (who I haven’t spoken to for years), I have yet to hear one person hear of this game personally. I loved taking my team which was slowly built up through the season, kick some ass and struggle to win the league with a patched up side. Then if you won the league or won the playoff, you’d do it all over again but it was even more difficult in the first division!

Now onto the review!

Speedball 2 is a forgotten relic; a fictional sports game that’s solid and has more depth to it than most genuine sports games can capacitate.

Speedball 2: Brutal Deluxe was released in 1990 on the Sega Mega Drive (or Genesis for you Americans). It’s the official sequel to the sparsely heard of “Speedball”, which was released a year earlier on the Amiga, that was well received in the United Kingdom but barely received attention off these British Isles. Speedball 2 was released on the next generation Mega Drive, which naturally had improved graphics and the game took advantage of this and the other components that made it a much more powerful game console.

Speedball 2 is a fictional sports game set in 2105, and takes place ten years after the beginning of Speedball as a ‘sport’ where there is violence and chaos everywhere, the game is abandoned to the underground. In 2105, they try to revive the sport and all its vicious and bloody glory. The game has two divisions of eight teams and you take control of Brutal Deluxe, a new team on the scene just starting out. Your team is the weakest of the bottom division and it’s your job to either boost your current squad’s abilities to compete with the rest of the division, or to replace them with already established players that are available randomly on transfer.

So what type of sports game is Speedball? Well, in a nutshell, it’s a mixture of handball, hockey, rugby and football. It’s 9 players against 9, which consist of a goalie, two defenders, three midfielders, two wingers and a forward. The idea is to throw the ball in the other team’s goal. Sounds easy, but this is a game where violence is at the essence and is also rewarded. You can violently tackle other players and punch them, and if a player gets injured you get the points equivalent of a goal. The best way to pass the ball around is by throwing it from one player to another, although the opposition can easily intercept. You can run past players if you’re fast enough but they can tackle you. It’s a tough game.
You get points for injuring the opposition. He's bleeding by the way. Brutal.
Scoring starts at 10 points per goal but there are perks across the field that affect your scoring. On the two sides of the middle of the arena are multipliers, putting the ball through it once multiplies scoring by 150%, a second time will boost it to 200%, totalling at 15 and 20 points per goal respectively. On the sides of the arena are five stars, one side belongs to one team and one to the other. If you throw the ball at a star, you get one fifth of a goal (2 points, boosted to 3 or 4 with multipliers. Getting all five starts gives you the full equivalent of a goal, and the stars reset. Also note that if your opposite player throws the ball at your stars, or in the multipliers, it retracts the last bonus. Near both goals is a green circular object that each time you hit, gives you one fifth of a goal (once again 2, 3 or 4 points depending on the multiplier) but these points cannot be retracted unlike the stars and the multipliers. To emphasise the violence of the game, towards the end walls of the goal are buttons that heat the ball up intensely and you can throw it at your opposition, scorching them (for some reason it doesn’t scorch your players, but that logic can be overlooked). Also to reiterate, you get a goal equivalent of points if you injure an opposition member, so that can be a tactic if your team is strong enough to break the opposition down.

So with all these methods and perks to attempt to increase your score, you simply, have to score more than your opposition to win. But Speedball is hard. It’s a very hard game, especially as you start as the weakest team in your division. To make matters worse, you have to score quickly; the game is two halves of 90 seconds. While Speedball is a hard game it’s thoroughly enjoyable. I find it a lot more fun to play this game than most real life sports games. And while it’s violent, it doesn’t do it in a way that is tasteless, because the game is 2D and is viewed from above the arena; you see very little of what happens on the field that way.

There are other perks to. Randomly, items will be placed on the field that can temporarily boost speed or power, give the ball to your forward instantly, give the ball who got the item instantly, freeze all players on the spot temporarily, or instantly make all players fall over on the spot. Lastly, you can find coins that is used to purchase players in the League or boost your current squad’s abilities.

The main game mode is the league, as explained above. You start off as the weakest team and can build your players up to be competent, or, as a quick fix, purchase players on transfer. Either way you have to build your team to be competent and quickly – if you don’t place in the top two at the end of the season it’s game over. It’s hard but it’s a great challenge if you’re willing to take it. To get coin, you have to collect coins that are randomly placed on the arena floor in the match. I believe there’s a coins boost for winning matches too, although I’m not too sure about the technicalities of that. Either way, you find coin on the arena, collect it. You’ll need it to boost your team. Trust me, you don’t want to try and take on the league with your team the way it starts. If you get to second place at the end of the season, which is 14 games (you play all the teams twice, like in football), you’ll have a playoff match with the team that finished seventh in the top league. The team placed seventh in the top league is usually a tougher team that won the league, so it’s a tough match to go through. Winning the league is the easier route, as you then automatically gain promotion to the top league. The top league is much harder than the second league, all the teams play at a high tempo and hit you hard. You’ll once again be the weakest team in the division, but you’ll have the chance to further boost your squad again and have access to even better players than you did in the bottom league. You’ll have to win this league or its game over. Either way, the game ends at the end of the second season. You can also play the League mode like a manager; watch the games unfold and purchase or build your team up yourself, although this is no where near as fun (and it's much more difficult) as playing the game itself.
Playing League mode is a lot of fun, this is your starting line up, but you can buy better (and cooler looking) players later on.
The points structure in the league is quite simple. If you win a game you get ten points in the league. But you also get bonus points based on your tally for each match, you get one point for every 10 points scored in the match. For instance, if you win a match 52-16, you get 10 points for winning that match, and 5 more points for scoring more than 50 points. The opposition would get 1 point for scoring more than 10 points in that match. So basically it’s okay to lose matches, providing that you score a lot of goals. The top sides in both divisions score loads against the weaker sides, so you need to be capable of scoring high against these sides to compete as well. Winning 14 games out of 14 games doesn’t mean you win the league, because that will give you 140 points, but if you win each game 8-0 rather than 80-0, that’s a large difference (140 points, where as 14 x 8 is 112, giving you a tally of 252 points, a lot more). So win games and score lots, and you’ll be fine. Scoring lots and not always winning is also fine, but don’t depend on just winning.

There are other modes as well. There’s the Cup, which puts you in two legged matches against random teams from the second division. Other the course of these two matches you need a better total tally than your opponent and then you’re through to the next round. You take on three second division teams and then a team from the top division, usually one of the elite sides of that division. In these matches you also have to collect coin, although you can’t purchase players in this competition, meaning you have to boost your players with the coin you collect on the field. The Cup mode is okay, but it’s not a very balanced competition; you have three relatively decent sides and then put against one of the best sides in the game for the final. You’ll find more balance however, in the Knockout mode. In this mode you basically take on each side individually in order of difficulty, and if you lose once you’re out. Once again you cannot purchase players in this game, but have to boost your original squad with the coin you find. This game is arguably harder than the cup because of the fact that you’re depending much more on the coin you find than in the league. But it’s a thoroughly rewarding game mode as well. Lastly there’s a practise mode, which is not very good, as there’s no opposition. You take to the field on your own and can pass the ball around and score in an empty net.

The controls of Speedball are very simple. You only control one player at a time. All the other players are controlled by AI. If your player is off screen, you’re in control of another player afterwards. So if you’re in midfield and the opposition have the ball and start to attack your defence, you’ll probably start controlling a defender or a goalie. You can press any of the action buttons (A, B or C) to tackle if you haven’t got the ball. Once you have the ball, you use the D-pad to move and pressing any of the actions will throw the ball. You can throw it low or high, a low throw is quick but easy for an opponent to intercept. A high throw can take out an entire line of formation if thrown forwards, and your player (or an opposition player) can catch it on its way down to the ground. So you simply throw the ball to players, to arena perks or to the goal. If you haven’t got the ball you tackle the opposition, or if the ball is thrown into the air, try to catch it. As I said, the controls are very simple and easy to learn, but the game itself is difficult to master. Also be aware that the arena is closed off, there’s no out of bounds area and throwing the ball at the wall bounces it back into play and can be used to your advantage.

For its time, the music, while not having many songs, is quite good. The songs are basically some techno beats, to emphasise the futuristic setting of the game. The sounds are also fine, the tacking songs sound harsh, the throwing of the ball sounds reasonably realistic and because the players are all wearing metal protection and the walls and floor are metal, there are a lot of metallic sound effects which all add to the atmosphere nicely. Also you have an announcer saying “Get ready” after a goal has been scored, or the start of a new half, which is nice, and when you score you get a buzzer noise, followed by the same guy saying “Replay!”, and the build up and goal done in slow motion, which all add to the game. There is a multiplayer option available on the game, but it’s just a simple match between you and a friend. You have a certain budget of coin to spend to boost your players’ skills to, and you and your friend can do this in your own ways. Otherwise it’s just a plain one on one match between you and your friend; there are no league or cup options or anything like that, which is a shame.
I love the celebration guy. It's the same guy. With the same palette colour. Every time.
Overall Speedball 2: Brutal Deluxe is an often overlooked game that deserves more merit than it has. I’m not saying it’s the best sports game of all time, but I will however say that it’s possibly the best fictional sport game ever made – there aren’t many of them around and this game does a solid job of making a fake sport interesting. I always thought that the premises for Speedball 2 would make a very good film; it has the violence, the passion, the energy and believability of a real life sport and would make a fine story to be told on a cinema screen. The game being done in the underground would also add to the dirty, filthy almost coliseum-like element the game has.

This is true praise of the game. For a game that came out over 20 years ago on a console limited in comparison to today’s standards, Speedball 2 does a lot. It’s frenetic, it’s difficult, it’s a tough game but it’s more than playable. It’s a great game. It’s such a shame that reboots of this game have been unsuccessful, it’s not because it’s a bad game (although the reboots have never touched the quality this game had), it’s because, well, how do you market a fictional sport? People aren’t interested in these type of games, not anymore. In the Mega Drive/Genesis era people were interested in innovation and ‘different’ games, nowadays all people want to do is shoot stuff. If they like sports games they’ll pick a replica of a real life sport done on video game. Speedball 2 is lost as a forgotten relic and it’s a damn shame.

If you have your old Mega Drive/Genesis and have never played this game and enjoy the sound of it based on this review, seriously, get it. In the UK at least you can find copies very cheap on Amazon, and I doubt it’s much different in other countries. The game sold relatively well back 21 years ago, so that’s not an issue. Sustainability is. But if you’re bored, want to play a retro game that you’ve never played before, give it a go. I implore you. Because to me, Speedball 2 is a forgotten relic; a fictional sports game that’s solid and has more depth to it than most genuine sports games can capacitate, and it simply doesn’t get the credit it deserves.

Rating: ****1/4 stars


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Saturday, December 03, 2011

Old School Game Reviews: Streets of Rage

Welcome to a new section of the website called the “Old School Game Review”. Now this is basically a gift wrapped game review so in theory it’s nothing new, but what is different is that before I divulge into the review I’m going to talk about what makes this game so good, and some facts and memories the game gave me. Oh and what counts as an old school game? My ruling is the game has to be at least ten years old. So the inaugural “Old School Game Review” is the classic, Streets of Rage.

When did this game come out? August 1991
What console was it released on? Sega Mega Drive/Genesis
What else was it released on? Sega Game Gear, Sega CD, Sega Master System, Nintendo Wii, iPhone
Compilations? It’s appeared on “Mega Games II”, “Sega Genesis/Mega Drive 6-Pak” and “Mega 6” for the Sega Mega Drive/Genesis, “Sega Classics Arcade Collection” for the Sega Mega CD and the “Sega Mega Drive Ultimate Collection” on the Xbox 360 and Playstation 3 (which I reviewed here)
Other interesting facts? It’s considered the spiritual successor to the “Golden Axe” series. Its spiritual successor is considered “Fighting Force”, which didn’t sell well and flopped on the Playstation and Nintendo 64. After Streets of Rage III, no other game in the series has officially been made.
Why review this game? It’s probably the first multiplayer I absolutely fell in love with. It was one of the first games I ever played on the Sega Mega Drive, as part of the “Mega 6” mentioned earlier. I have some absolutely golden memories playing this with my two sisters when I was a wee child.
Best memories? I remember the first time got to Mr X with my sister and we chose different options to join his syndicate. If you didn’t know, if you play two-player and get to this stage and choose different options, you get the bad ending. You then have to fight each other and the survivor gets the option again, if you choose not to join the syndicate, it doesn’t matter, it gives you the bad ending regardless. The first time I got the bad ending, with the horrible ending music and the sprite of your character sitting in the chair looking into your soul from the TV gave me chills. Of course, that and beating the crap into your sister on games was always fun and there was a lot of doing that I promise you!

Now onto the review!

Streets of Rage packs a mighty punch as a game on top of its generation.

Streets of Rage was released in August 1991, making it twenty years old. Two years earlier Sega had released Golden Axe; a side-scrolling beat ‘em up that was set in a medieval fantasy land with monsters and warriors. While the game was successful, there was an idea to have a similar game in a modern setting. That’s where Streets of Rage came in.

The game is set in a high-energy city that was once nice and peaceful, but has recently fell under the control of a criminal syndicate. The damage and effect on the city was so big even the police had their hands tied. Violence and crime was rife and no one could do anything there. Three police officers try to take control on an attack in the city. But the police didn’t want a special unit to disrupt the syndicate’s activities. In disgust, they hand their badges in and decide to take matters into their own hands. On their own, the three ex-police officers, with brute force and firsts, take on the syndicate to bring the city’s control back to the people.

The three ex-police officers are the three characters available for choice in the game. They all vary in fighting style, jump abilty and speed. First there’s Adam, who’s got a boxing background and is the strongest character in the game and can jump well. To compensate, he’s also the slowest. There’s then Blaze, who has a judo background, who is the quickest character but compensates it for being the weakest. Axel is the third character with a martial arts background, and is of medium strength and speed, but is a poor jumper. All three characters are useful in different ways and are very well balanced.
This is some party.
The game’s controls are simple. Moving with the D-pad, you simply press one of the eight directions you wish your character to move to and they will move on the terrain in the direction you choose. You press “B” to attack an enemy in front of you, and rapidly to do a combo. If you walk towards your enemy and latch onto them, you can apply a grappling body attack. If you grab them from behind you can suplex them backwards. To jump you press the “C” button, and combine it with either moving left or right to jump in either direction. Combining a jump and an attack is also simple, press “C” to jump and then “B” to kick them mid-air. If you press the “C” button when you have hold of an enemy, you can jump over them, either forwards to backwards or vice versa, to suplex them or pummel them, depending what way you’re facing them. If you are grappling them, pressing the “B” button and the opposite direction to which you are facing to throw them behind you, possibly throwing them into multiple enemies.

As well as melee attacks you can also use weapons. To pick up weapons simply press the “B” button when directly above one. Weapons vary from baseball bats to knives and vary in use; bats can reach enemies from further away but knives can be thrown.

That leaves one button on the Sega Mega Drive controller, which is the “A” button. This is your special attack, one that you get automatically per life you have, or you can pick them up on a very rare occasion otherwise. Your special attack calls on a secret member of the police force who is discretely supporting the three ex-cops, and shoots from afar; either with a large missile launcher or a heavy duty machine gun. Both of these actions do the same thing, which is basically wiping the screen completely of enemies. The exception is the bosses, and instead it takes a chunk of their health.
This is an even better party!
Streets of Rage has eight levels, which you progress from left to right in typical side-scrolling fashion. There are different enemies on route, with different levels of health and difficulty. Also on your way are breakable items, for instance, the first level is the street, and here you can find telephone boxes to break. On the fourth level is a bridge, and you can find cones lying around which you can break. In these items are different things, either apples or steaks that give you a health increase, the former less than the latter that brings your health to the max. There’s also bags of cash, other weapons, and on rare occasions, extra lives or extra uses of your special. After side scrolling to the end of the level a boss will appear. These bosses are large in size and pack a punch. Bosses have their own fighting style and increase in difficulty as you progress through the game. On some of the later levels you may have to fight bosses multiple times throughout the level.

The one thing that has always stood out about Streets of Rage is the fantastic soundtrack. Every level has its own track that fits perfectly with its design and the boss music is absolutely brilliant too. All the games in the Streets of Rage series has good music but for me personally neither sequel has beat the first for quality. Aside from the music, the sound is as good as any Mega Drive title; the enemies give out cries when they are defeated and the sounds that are made when you attack and are attacked are different. I wouldn’t say it’s realistic, I mean this was 1991, but the idea is there and it sounds good enough.
...the party is not so fun anymore.
To finalise, Streets of Rage is one of the best games of its generation. Yes the second game improved on the foundations this game set, but back in 1991 there was nothing better than this. Streets of Rage still brings great satisfaction and enjoyment today, in a time were complexity and graphics are considered favourable. The game is great if you’re playing on your own and takes around an hour to complete, but it’s even better with a friend. If you’ve never played this game before, you’re missing out, get a copy, you can find it quite cheap in many different places. Or get the “Sega Mega Drive Ultimate Collection”, which features this and the other two titles in the series, amongst its 40+ game collection, which you can find for less than £15 in some places. Streets of Rage packs a mighty punch as a game on top of its generation.

Rating: ****1/2 stars


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