Friday, February 10, 2017

Game Review: Resident Evil 7


Resident Evil 7 is the ultimate love letter to horror fans; whether you love horror movies or horror games, it's simply an experience you can't miss.


Resident Evil 7 (going forward I'll refer to it as Resi 7) was released only a couple of weeks ago but it's already made a huge stamp on the video gaming world. It's arguably the first major video game release to include virtual reality, and sold 2.5 million units and 7.15 million downloads in the first three days alone. The first game in the series was released 21 years ago and is often cited as the pioneer video game series for survival horror. The release of Resident Evil 4 in 2005 dramatically changed the series into a more action based shooter with horror elements rather than being an all-round game with horror at the core. Resident Evil 5 and 6 further continued this direction with mixed critical response but strong commercial success.

Capcom knew that the change in direction with the gameplay started to alienate their original fanbase. But with the gameplay changing to a first person shooter with horror being back in the centre of the fresh direction, are they now alienating their newer fanbase? Time will tell.

Regardless of if you're a newer Resident Evil fan or an old school Resident Evil fan this game will be a completely fresh experience for you, at least in the world of Resident Evil. As stated earlier, this is the first game in the Resident Evil series (apart from any spinoffs) to be a first person shooter. You play as Ethan, who comes across as a relatively normal man, who is married to a woman named Mia. Ethan's wife went missing three years prior to the beginning of the game. However he receives an email from her out of the blue, asking for him to find her in a house in Louisiana . That's the basic story of the game without explaining too much more.

Unlike most of the other Resident Evil games before, weapons play a far less important role in Resi 7, or at least for the majority of the game. Instead you can dodge enemies a lot easier, or block them with your arms to absorb blows to the head. For a lot of the start of the game you can utilise a knife which can attack enemies or break down boxes (a nod to Resident Evil 4 and beyond). But as the game progresses you do get other weapons such as a handgun and a shotgun, and even the grenade launcher and machine gun. Despite this, for the majority of the game ammo is in extremely short supply, to further emphasise that this is about survival and not about taking the battle to the enemy.


...nope. Just nope.
Another aspect of Resi 7 that separates it from most of the other games in the series is how you can use chemical fluid to enhance herbs and gunpowder into more powerful first aid items and ammo. This for me is a nod (and enhancement) to Resident Evil 3 when you can start to create stronger ammo if you use certain gunpowder in that game often enough. For a good portion of Resi 7 you depend on chemical fluids a lot, because it's very hard to find general ammo lying around.

Similarly to Resident Evil 5 (and 6 somewhat) you can use the d-pad to quickly change any weapons you hold in the top four spaces of your inventory. Speaking of your inventory, that also is a throwback to Resident Evil 1 where you only have limited space and you have to choose carefully whether or not you want more spaces for other items you may find in newer areas you're about to explore or to use your spaces for ammo and herbs that will be paramount for survival going forward.

Like the older Resident Evil games, the use of safe rooms and item chests have returned. There's also "safe room music" when you enter a safe room which, like in the older games, gives a lovely feeling of safety and to give you a breather for the horrors that are to come. In the safe rooms are cassette players in which you can save your progress, another throwback to the old typewriters that you used to find in these games. Thankfully you don't need to find cassettes scattered throughout the game, like you used to find ink ribbons though! Also as stated briefly earlier, herbs have returned to the Resident Evil series, which is great, however only green ones, so no red or blue herbs are in this game. Not that you can get poisoned anyway!

The house in Resi 7 is thoroughly explorable and, without spoiling too much, is just as good as the Spencer mansion in Resi 1. It feels great (and horrifying) to explore a house in a Resident Evil game again to great detail. There's something about the closed spaces, long corridors and going back and forth from different parts of the house only to find new locations later on to go to. Speaking of, keys have also returned. In the old games you used to have many locked doors that were only accessible with certain keys that were difficult to find and when found, lead to new areas. It was a great feature that got dropped in the later entries into the Resident Evil series and it's returned to form big time in Resi 7. Puzzles also return in Resi 7 although they're no where near as "riddly" or difficult as their predecessors.

Again, without spoiling too much, certain antagonists in the game are relentless in their pursuit of you. If you've played Resident Evil 3 you'll know how harrowing it can be having Nemesis stalk you throughout the game, and before it, in Resident Evil 2 having a certain Tyrant breaking through walls just to get his hands on you. Trust me, the antagonists in this game have a good time trying to kill you and they're just as tenacious in their different approaches.


You just wouldn't would you?!
The graphics in this game are great. Bullets hit and blood pours out as expected. Black goo, puss, saliva, vomiting, body mutation and many other lovely horror elements are all enhanced to great detail throughout this game. Rooms are generally dark and full of terrors (Game of Thrones reference yo!) and, when too dark, your character generally uses a torch to help see at least a small amount further on. Steam is used to great effect in certain areas, dust, and light can enhance the experience. Throughout the house is lots of family photos and artwork to help you feel that you're truly in someone's house. You can pick up a lot of different items and open a lot of cupboards and drawers, some of them for no reason at all, and all are in good graphical detail to really add to the experience.

Where Resi 7 excels, undisputedly, is for the sheer tensity and drama. Unlike a lot of other Resident Evil games (past or present) there is very little music in the game. Silence is a killer in itself, adding pure terror in every footstep you take, unintentionally or not. Hearing enemies from somewhere you can't see is more scary than hearing any tense classical music that other games in the series have usually chosen to put in front of you instead. The characters and monsters, and their respective voices all add up for a better experience than any music too. Trust me, even though there's little music, you'll never feel alone because chances are someone or something isn't too far away! You dread going into rooms and locations you've never explored before and when you have to return to an area you've been before but has changed somewhat, it resets the sheer fear of entering those areas once again, not knowing what may come your way.

Resident Evil has always been well known for its epic boss battles. For me, this is an area that lacked greatly in more recent games (5 and 6 specifically). Resi 7 brings the fun, the gore and the body mutation of the classic games back to the forefront in these boss battles. And when I say fun I mean FUN. The boss battles in this game for the most part are a lot of fun and remind me a lot of the battles I had in Resi 4, in a good way. Every boss battle is different and concentrate on different things for instance, one battle is done over two floors and you have to target certain parts of the monster's body. In another boss battle, a battle of the chainsaws ensues. They're fun and highly unpredictable, at least in comparison to the main game.

Before I did this review I looked at what other reviewers were saying, and also what gamers were saying on Facebook and Twitter and other social media. There are pockets of fans that didn't like this game and I want to take this moment to respond to the different criticisms aimed at the game. Some fans criticise Capcom's decision to go to first person perspective and cite that the game series isn't first person. While for the most part that's true, fans are forgetting that Resident Evil Survivor exists, a 17 year old game. And secondly, why shouldn't the game be first person? These fans weren't complaining when Resident Evil 4 was an "over-the-shoulder" action game. At this rate every 3 or 4 games in the main series could be a new reinvention of the horror franchise. I've also heard people say "I don't like first person shooters so I won't play it". I feel that choosing to see this game as an FPS rather than a horror game is disappointing. This isn't Call of Duty. The horror story that Capcom want to give you is best displayed in first person. It's not an FPS game, and as stated before, guns are not the most important part of the game, horror is.


You've seen the horror movies. You know this doesn't end well when they're not facing you!
Another criticism I've seen a lot is that we don't know much about Ethan. There was no way that Capcom were going to give us this horror experience with Chris Redfield or Leon Kennedy in front of us. What Ethan experiences, as someone who has never been in that situation in his entire life before, is what makes the game so scary. Having Chris Redfield punch his hand through a monster's stomach or see Leon give monsters scissor kicks wouldn't give the same experience. I've also seen people describe Ethan as some what of a "chicken" which is really untrue, when you see what he's gone through in the first 30 minutes of the game never mind the whole experience. Like Chris in Resi 1 and Leon in Resi 2, the heroes of the Resident Evil franchise all have balls and deal with their respective horror stories with steel.

As a fan of Resident Evil for nearly two decades and a fan of horror in general, I welcomed a lot of the changes brought into Resi 7. For me, the decision for Capcom to look at the mixed critical reviews and look at the high video game sales and despite the latter, realise that they were not necessarily going in the right direction is a very bold move. It feels a lot of video game companies look at sales and think, if it's selling well then don't change anything. Resi 7 is expected not to sell as well as Resi 5 and 6 despite the high praise the game is getting on most fronts. But it shows that Capcom care more about their fans and their reaction to the gameplay rather than seeing how well games are selling. A massive thumbs up from me there, kudos.

It's funny that fans critical of Resi 7 have been split, pretty much, into three categories. There's the purists saying "we like the old school games", the modern Resi fans who loved the "action over horror" direction, and there's the "I can't play it because it's an FPS game". I've talked about the FPS fans before. But as for the two other categories of critics, I must say, I swear I've mentioned pretty much every single Resi game in this review at some point or another. There are elements of Resi 1 in here, the limited spaces of inventory, the return to atmospheric horror and the setting of a house, or a mansion if you will. Resident Evil 2? I mentioned Tyrant stalking you in the 1998 classic, and similar things happen in Resi 7. Resident Evil 3's gunpowder returns and is also enhanced. Resi 4 and 7 have similar boss battles stylistically and you can break down those boxes all over again. Resident Evil 5's quick gun change system is in use here. I suppose the only two games I've not mentioned are Code Veronica and 6, but my point still stands. The game uses a lot of the elements from previous games in the series to good effect in Resi 7 so while it's a refreshed, reinvigorated first person horror experience, it does it with nods to its past.

I've given examples of Capcom going back to their previous games above. But what games have inspired Resident Evil 7? A lot of people point to Outlast, and despite Capcom denying that Outlast inspired them, you can't talk about first person horror games and not talk about Outlast. That being said though, those fans that say this is an Outlast ripoff really need to play it. It doesn't feel anything like Outlast, for me, it's a closer feeling to Resident Evil 1, all over again, two decades later. Other games that I've noticed inspiration from? Silent Hill 2, especially certain parts of the end of the game. There's an enemy you go against also towards the end of the game that very much resembles one of the major infected monsters in Left 4 Dead. Forget games, what about horror films? Certain films have definitely inspired Resi 7; the likes of the Texas Chainsaw Massacre and the Saw series are very reminiscent here, and there's a quote from The Evil Dead in the game - there's even a quote from Planet of the Apes in here!

For me ultimately, what Capcom did after the mixed success of Resi 6 is take a massive step back and went, "What is Resident Evil? What is horror? What is scary?", and looked back at their entire 20 year history of video game making, looked at other horror games and looked at horror movies and took the best of everything to make the best horror experience they could possibly give us. And they damn well exceeded. Resident Evil 7 is the ultimate love letter to horror fans of all kinds; whether you love horror movies or horror games or both. Forget "oh I wish it was more like the newer games", or even, "I wish it was more like the old games". Forget that it's first person, just think of it as a horror game. If you like horror movies and aren't really sure about gaming, give this game a go, or at least watch video game footage on Youtube or something. It's simply an experience you can't miss.

Rating: ****1/2 stars

Wednesday, January 25, 2017

My Top 50 Most Memorable Final Fantasy Bosses: #10 to #1 (+more!)

Hi again and welcome to the final part of my 5 part series celebrating some of the most amazing bosses of the Final Fantasy series. This is a biased list and what I think are the most memorable bosses in the entire series. We’ve already counted down from #50 to #11, so if you’ve missed them click here for #50 to #41, here for #40 to #31, here for #30 to #21, and here for #20 to #11.

As explained before this list deals with spoilers, so if you’re not too familiar with the series and don’t want anything spoiled, I’d suggest you look no further. Without any further delay here’s my Top 10 Most Memorable Final Fantasy Bosses!
#10 – Hojo
Game: Final Fantasy VII
Other names: Helletic Hojo, Heretic Hojo, Lifeform-Hojo N, Lifeform Hojo
When do you fight them: The last boss of Disc 2 (of 3)
Location: Sector 8
HP: 69,000
Difficulty: 6

Note: The HP above is the total HP for all three of Hojo’s forms put together, separate they are 13,000HP for his original form, 26,000HP for Helletic Hojo and then 30,000HP for Lifeform Hojo.

So we start the Top 10 with the epic battle with Hojo. The fight itself is actually relatively easy, none of his forms should give you too much trouble. He doesn’t hit that hard and while he does use a lot of status ailments, they can be easily cured. Helletic Hojo is probably the hardest form because his arm swipe can waste some damage if you’re not careful, otherwise he’s surprisingly easy.

This boss is memorable for two reasons. Firstly, Hojo himself as a character. You’ve spent the good part of two discs wanting to kick Hojo’s ass, for kidnapping Red XIII and Aerith, considering the idea of breeding them because they’re the last of their respective species, and then ultimately being responsible for experimenting on Vincent, Cloud and Zack and creating Sephiroth to being the monster he currently is. For a lot of people he’s the true villain of FF7 because he’s responsible for so much disaster in the game. So when you finally get your hands on him, you know you’re going to give him a brutal beating.

The other reason is the transformations of Hojo. Now, if you, like a lot of people including myself, played FF7 first, then seeing Hojo transform into different forms was probably the first time you’ve seen it happen in a Final Fantasy game. Some of the greatest Final Fantasy bosses mutate and transform into different shapes and Hojo’s are no different. But what is special about Hojo’s transformations are just how different they are to one another. Lifeform Hojo, the final form, looks so sinister, you’d creep out so much if you saw that in real life with his long tail, no legs and white face. But for me it’s Helletic Hojo that’s the most memorable, he’s absolutely fuck ugly (mind my language), possibly one of the most disgustingly grotesque monsters in Final Fantasy history, that will look gloriously horrifying when fully rendered in the remake. Hojo’s experiments are inhumane, but at least he saved the most horrible looking experiment for last, on himself.
#9 – Diablos
Game: Final Fantasy VIII
Other names: None
When do you fight him: Completely optional, any time from early on in Disc 1 throughout the game, including Disc 4 (of 4)
Location: Inside a magical lamp
HP: 80,800
Difficulty: 8
Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

Diablos is definitely one of the most memorable boss fights in Final Fantasy history. He looks tough, he is tough and, even though he’s optional, chances are if you’ve played FF8 you’ve been against this guy and he’s kicked your ass.

Because you can go against him at virtually any point in the game, his HP is dramatically different at different times. His lowest HP is actually 1,600, less than 50 times his maximum. But no matter when you go against him, he’s such a tough guy to beat. It’s mainly because he uses gravity attacks and he has a strong physical attack. He’s fast too so he’ll use Gravija, which reduces all your characters HP to a quarter, and can then attack you not long after, KO-ing one of your party relatively easy. What makes the fight even harder is that he’s one of only 11 enemies that you can stock Demi from, and he’s certainly the earliest point in which you can get it. So while you’re trying to chip his HP down to defeat him, you also want to stock as many as you can from him. Diablos is a badass GF, is as tough as nails and is one of the coolest and most difficult bosses in FF8, for sure.

#8 – Yunalesca

Game: Final Fantasy X
Other names: None
When do you fight him: Approaching the end of the game
Location: Zanarkand Dome
HP: 132,000
Difficulty: 7
Note: The total HP above is all three forms of Yunalesca put together, her original form has 24,000HP, her second form has 48,000HP and her last form has 60,000HP. She’s difficult to defeat but shouldn’t give you too much trouble, providing you can deal with her status ailments and not let them overcome you.

So two entries ago I mentioned that Hojo was probably the first monster transformations Final Fantasy fans had seen. But for me, Yunalesca’s transformations are insane, certainly some of the best in the whole series. Going against Yunalesca on her own in her normal form is fun, but you just know that’s not how it’s going to end. So in her second form she develops a large purple veil which extends behind her into the ground. It looks like purple flesh actually. She also has snake-like creatures come out and bite your party from behind. 

But it’s her final form that’s the most insane. You realise that those snake-like creatures that have been biting you are actually her hair. And that purple flesh is actually the neck of a far larger, more grotesque Yunalesca. The final battle is basically a massive face of a deformed Yunalesca. It’s pretty fucked up but it looks amazing.

What I love the most about Yunalesca’s transformations is that it’s all one monster. Most transformations in the games usually depend on “killing off” the first or second parts, before the next one appears, or it depends on a sequence like an FMV or it “loads” like a second boss battle. Yunalesca’s transformations are not only done in sequence, but parts of her don’t “die off”, the original Yunalesca ends up riding the back of the large monstrous neck of the large Yunalesca face in the front. It’s hard to explain but it’s definitely worth seeing if you’ve not seen it before, it’s insane!

#7 – Demon’s Gate

Game: Final Fantasy VII
Other names: None
When do you fight him: Around two thirds of the way through Disc 1 (of 3)
Location: Temple of the Ancients
HP: 10,000
Difficulty: 8
What. A. Bastard. In terms of what boss battles frustrate me the most, this guy is very high on the list. I know I’m not the only one that feels this way, there are countless FF fans that stumble on Demon’s Gate and probably have raged quit too. In terms of mandatory boss battles I believe (although I haven’t fully researched) he’s the first boss in FF7 to break the five digit HP threshold (I know Godo does too, but he’s optional), I certainly remember seeing his HP as a kid and going “oh shit, here we go!”. It’s not just his high HP that gets you though. It’s his ridiculously high Magic Defense. Virtually all your magic attacks are worthless in this battle. Some of your higher summons are worth using – and Bahamut is a MUST! If you didn’t pick up Bahamut from where you went against the Red Dragon then that makes this battle so much harder. Otherwise, it’s actually best to hit him with physical attacks – but there’s a snag in that plan too. His attacks are so strong and so physical it’s highly recommended that you put your characters in the back row. Chances are his Falling Rock attack will instantly KO any party member without Barrier and not in the back row. In a nutshell this is a seriously strong test for any amateur Final Fantasy fan, and even the people who have played through many FF games struggle with him, he’s just a total bastard!

#6 – Tantarian


Game: Final Fantasy IX
Other names: Dantalion
When do you fight him: Completely optional, two opportunities to fight him, one is around halfway through Disc 2, the other is towards the start of Disc 3 (of 4)
Location: Alexandria Castle
HP: 21,997
Difficulty: 8
Speaking of bastards, here’s another one! Tantarian is completely optional, but certainly memorable. I’ve gotten Game Over many many times to this guy because he’s just so tough. You have only two opportunities to fight him and he’s super tough the second time you can go against him, never mind the first time! I’ve never beaten him on the first attempt, you’re so much weaker on Disc 2 and not only that, but you’re in the middle of a 30 minute time limit to rescue Dagger, and you’re about to take on Zorn and Thorn in that time too! So unless you want the feeling of accomplishment of doing it on Disc 2, definitely take him on at the second opportunity.

What makes Tantarian so different from, well, probably every other boss battle in Final Fantasy history is the fact that you have to find him, hidden inside of a large book. You attack the book and he lands on different pages, and unless he lands on a certain select few pages he’ll be hidden from being attacked. When he’s hidden, he’s stupidly strong and you can barely cause any damage. When he’s revealed, he’s exposed and is vulnerable to good damage from your party, whilst only being able to use Poison you. After a few turns he hides again.

He’s mainly on this list because, as I stated, he’s an absolute bastard. His main attack is Paper Storm and it can cripple your party’s HP. Recovering from that attack alone sets you back, because your target is to hit Tantarian as often as possible (even if the attacks don’t waste much health) so that he gets found as quickly as possible. When he’s found, you just destroy him with as much damage as possible, preferably magic spells and Fire because he’s week against it. And rinse and repeat. But he’s a tough little bastard and trying to deal with him and making sure you don’t lose is a heavy task indeed.


#5 – X-ATM092


Game: Final Fantasy VIII
Other names: Black Widow, X-ATM082
When do you fight him: Very early on in the game on Disc 1 (of 4)
Location: Dollet
HP: 5,872
Difficulty: 7
Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.
I was going to knock him down to 6/10 for difficulty but if you’re actually trying to defeat him, then the battle is long and a little difficult so I thought 7/10 is fair.

Ah, X-ATM092. What a true bastard you are. I actually love this battle. It’s so much fun running away from this beast of a machine. The fact that it’s so tenacious makes your adrenaline pump, the music helps too.

I, have never defeated X-ATM092. I’ve always wanted to try but just couldn’t be bothered, whenever I’ve decided to play FF8. I always end up running away from him, and usually can avoid getting caught up apart from on that damn bridge. It’s just a really fun segment of the game, incredibly memorable, hell if you’ve not gone against X-ATM092 you can’t really say you’ve played FF8!

#4 – Midgar Zolom

Game: Final Fantasy VII
Other names: None
When do you fight him: Completely optional, any time at around a third of the way through Disc 1 (of 3) onwards
Location: Grasslands Area of World Map
HP: 4,000
Difficulty: 8
I know I’ve said it so often but, what a bastard! Midgar Zolom may be completely optional but I bet you any money you gave him a go didn’t you?? Some of you succeeded and some of you failed, but you all wanted to see what the big deal was about going against the massive snake in the marshlands!

Of course you can go against him at any point in the game and going against him towards the end of Disc 1 onwards means he’s relatively easy. But his difficulty rating of 8/10 stems from if you actually choose to go against him when you first can on your first run through that part of the game. And I always do go against him, so I can get the Enemy Skill “Beta”, and he’s the only enemy in the whole game that knows the move, not to mention learning “Beta” that early in the game makes it the strongest move available by some distance at that point.

I’m sure you already know but there are three ways to avoid going against the Midgar Zolom if you choose not to. The first is to catch a chocobo at the nearby Chocobo Ranch, and cross the marshland with ease that way. The second way is to time your run across the marshland to perfection, thus avoiding the Midgar Zolom on foot. Or the third option is to take advantage of the save glitch, which is to time your run relatively well, get around halfway across the marshland and save your game. Reset the game and the Midgar Zolom is very far away, and just run the rest of the distance.

But if you do fight him, this is how it goes down. There’s three stages to going against the Midgar Zolom, the first is when he’s crouching and he bites you. His attacks can easily KO any member of your team so it’s best to put everyone in the back row. If you can survive this part then when he loses around 1000HP he extends and leans on his tail. You realise there and then how huge he really is. This part is very similar to the first, apart from he can also knock off party members from the screen, meaning you have to fight with two, or even one, member of your party. When he goes down to around 1500HP he will counter attack with a single use of “Beta”, which deals HUGE fire damage to all your party. This attack at this part of the game is so hard to overcome, so you have to have at least one member of your time have Fire and Elemental material on their armour, and to have enough HP to deal with that attack. If you want to learn “Beta” that party member also needs to have the Enemy Skill material. At that part of the game chances are your other characters just won’t survive “Beta”, and if this individual party member does, you have to quickly either finish off the Midgar Zolom or revive party members who got knocked out, if they’re still on the field! Midgar Zolom is an unforgettable boss battle, completely optional but is practically legendary among the great boss battles of Final Fantasy, or at least, I think so.

#3 – Beatrix
Game: Final Fantasy IX
Other names: General Beatrix
When do you fight him: Three times, she’s the last boss on Disc 1, then you go against her twice again in the first third of Disc 2 (of 4)
Location: Firstly in Burmecia, secondly in Cleyra and lastly in Alexandria
HP: 5,709
Difficulty: 8

Note: You go against her three times, and her health is different each time. Above is the highest her health gets to, which is the last time you go against her.
If you’ve followed my work on this website before you know how besotted I am with Beatrix. She’s beautiful and strong and is royal and just magical. If only… ahem! Anyway. Beatrix is a beautiful bastard! Yes even though I love her she’s also incredibly tough to deal with, and that’s not once, but all three times. Every battle is practically the same and depending on how strong your characters are, these battles can either be a battle to survive or a battle to Steal as many items from her as you can. There’s just no point in attacking her because she’s practically invincible, or at least, defeating her makes her take your party out regardless. She has a very high HP in every encounter so taking her down is a task even if you wanted to, but as I said it’s pointless. So just concentrate on stealing and surviving.

But surviving is so tough. All her attacks deal significant damage, most of her attacks can KO any member at one time and she’s fast too. So Phoenix Downs, Potions, Hi-Potions and Stealing are what you need to do. Because the battles are timed chances are you won’t be able to steal all the items off her anyway, because they’re hard to get anyway. I think in all the times I’ve gone against Beatrix over the years, I’ve only managed to Steal everything once. And that’s probably a good 20-30 times I’ve gone against her over the years.

Final Fantasy IX isn’t as popular as VI, VII, VIII and X so Beatrix isn’t as popular as many other bosses. But I can reassure you, that Beatrix among FF9 fans is a very popular character and her boss battles are very well thought of. I love her, and even if she kicks my ass every time, I love battling her.

#2 – Kefka


Game: Final Fantasy VI
Other names: None
When do you fight him: Technically you go against Kefka six times over the course of the game, but as actual proper battles go only twice, firstly around a third of the way through the game, then he’s the final boss of the whole game
Location: Narshe, Kefka’s Tower
HP: 62,000
Difficulty: 7
Note: As stated above you technically go against him twice, and his health is different each time. Above is the highest his health gets to, which is the last time you go against him.

I only just found out at the time of writing this that the battle beforehand is actually not Kefka, all of those parts of the god-like structure are actually the Warring Triad, who have pledged their allegiance to Kefka who has ascented into Godhood. I actually thought they were all parts of Kefka, and then at the top you just go against him as the final boss. But nope, when exploring Kefka’s Tower you go against the Warring Triad individually, then go against them all together as a huge structure which is called “The Statue of the Gods” before taking on Kefka at the end.

Anyway, yes. Kefka. I placed him at #1 in my Top 50 Favourite Final Fantasy Characters. As a character he’s incredible, funny and as deliciously evil as villains come. And his boss battle is up there with the best. As stated before, you have to go through The Statue of the Gods before you can even get to him, and that’s a task in itself. Going against Kefka is also a heck of a battle, but if you’ve beatin The Statue of the Gods beforehand you should be able to finish the job with Kefka.

What makes this battle legendary is the theme song “Dancing Mad”. Actually “Dancing Mad” is played in four parts throughout the final boss. Each part of the Statue of the Gods gets its own part of the song “Dancing Mad”, and the finale of the song is when you go against Kefka. Still, it’s an incredible piece of music and it really gets you pumping to take down Kefka. Hearing his legendary laugh mid-track once in a while is a brilliant touch as well.

Kefka looks incredible in his final form, as a god, he looks just awful but not quite deformed. I’ve always wanted to collect the Final Fantasy Master Creature figurines, and Kefka’s figure looks INSANE. Check them out if you get a chance!

#1 – Sephiroth



Game: Final Fantasy VII
Other names: Bizarro∙Sephiroth, Safer∙Sephiroth
When do you fight him: You go against him three times, all after each other as the final boss of the game, although the last battle is technically a scripted one
Location: Northern Crater
HP: 580,001
Difficulty: 8
Note: Because each battle is one after the other, I’ve decided to put all his HP together. Both Bizarro∙Sephiroth and Safer∙Sephiroth can vary in HP depending on a gazillion factors (that I’m not going to go into), so above is the maximum HP they can both have, and the single 1 HP the final battle has.

Let’s be honest, was the result ever in doubt? As soon as I announced this list I reckon you knew what no1 would be. And while it’s obvious, it also needs to be stated and addressed because it’s so worthy of the accolade as “best Final Fantasy boss ever”. There aren’t many Final Fantasy fans that would disagree, and that’s regardless of FF7 being their favourite or not. I’ve seen adults fight Sephiroth for the first time getting pumped up, never mind what the feeling was as a teenager or as a kid if you played that early on in your life.

Like a lot of people, Sephiroth was my first Final Fantasy final boss. Clearly this makes me attach to it fondly but it’s not just that. Everything about this fight is practically perfect. You’ve been wanting to get your hands on Sephiroth for the whole game, and you don’t get even a legitimate sniff until right at the end. And even then, you go against Bizarro∙Sephiroth. You’re like, “wow, he looks insane”. Even going against Bizarro∙Sephiroth is epic. He looks ungodly and can, if you let him, do some damage to the party. But to be fair, Bizarro∙Sephiroth isn’t that tough. If there was any doubt that this wasn’t Sephiroth’s final form then your instincts were right. I can’t remember if I felt that way or not.

But then, you have Safer∙Sephiroth. Before you even see him you hear “One Winged Angel”, arguably the most famous track in the entire Final Fantasy series. If you’ve not heard “One Winged Angel” then it’s a modern day orchestral masterpiece. With a spiralling purple background behind him, Safer∙Sephiroth extends his arms, welcoming your party to his realm. His form is incredible, all his limbs are replaced with white cloud-like feathers, and he has a single black wing on his right arm. He just looks majestic.



He hits like a bitch too, all his attacks can cripple your party. Moves like Pale Horse, Shadow Flare and his wing attack can all land massive damage on you. He casts barriers on himself too. Luckily there’s a pattern to his moveset so you can predict what he’s using and when. I actually think this adds to the grandeur of the battle, because even though you know what’s coming, each move is so splendidly dangerous and you dread what comes next.

And then there’s Super Nova. Never in the Final Fantasy series has a boss had a move that takes over 2 minutes to prepare. I can’t think even in modern Final Fantasy games has it happened. I’d describe it to you but it’s best to see it for yourself. It puts your party in multiple status ailments and cripples your party’s HP, wasting 15/16 quarters of it. Thankfully it can never wipe your party out.

The battle against Sephiroth is long and super tough and if you survive it, the feeling you get is just amazing. It’s technically not the final battle though, because you also fight him in the Lifestream with just Cloud but as stated above, it’s mainly a scripted battle because you can’t lose. It’s still awesome though. All three battles are incredible visually and it’s just simply one of the best boss fights in video game history, never mind the Final Fantasy series.


So well done Sephiroth, you win this prestigious trophy!



Well that’s the end! Thanks so much for reading. As always I have some stats that you may or not be interested in, so for those see below.

Bosses by Final Fantasy Game Entry:

So as you can see above FF7 has the most entries in this list, despite FF9 being my favourite. It stormed the list with 14 entries. Perhaps it’s because it was my first Final Fantasy game, so the bosses hold a lot of nostalgia for me. FF9 is in second place with 8 entries and then in joint third is FF8 and FF10 with 7 entries. FF6 had 6 entries.

Bosses in order of difficulty, in brackets is the game the boss is from and after is the difficulty rating (remember, this is all in my opinion):


  1. Penance (10) – 10
  2. Dark Aeons (10) – 9
  3. Ozma (9) – 9
  4. Emerald Weapon (7) – 9
  5. Tantarian (9) – 8
  6. Demon's Gate (7) – 8
  7. Midgar Zolom (7) – 8
  8. Beatrix (9) – 8
  9. Seymour Flux (10) – 8
  10. Diablos (8) – 8
  11. Gizamaluke (9) – 8
  12. Odin (13) – 8
  13. Sephiroth (7) – 8
  14. Griever (8) – 8
  15. The Turks (7) – 7
  16. Seymour and Anima (10) – 7
  17. Lost Number (7) – 7
  18. Plant Brain (9) – 7
  19. Carry Armor (7) – 7
  20. Trance Kuja (9) – 7
  21. Godo (7) – 7
  22. Yunalesca (10) – 7
  23. Kefka (6) – 7
  24. Barthandelus (13) – 7
  25. Humbaba (6) – 7
  26. Elvoret (8) – 7
  27. Sinspawn Gui (10) – 7
  28. Diamond Weapon (7) – 7
  29. Bahamut (8) – 7
  30. Ultimate Weapon (7) – 7
  31. X-ATM092 (8) – 7
  32. Ba'Gamnan (12) – 7
  33. Gerogero (8) – 7
  34. Gi Nattak (7) – 6
  35. Atma Weapon (6) – 6
  36. Black Waltz 3 (9) – 6
  37. Cagnazzo (4) – 6
  38. Ultros (6) – 6
  39. Hojo (7) – 6
  40. Dahaka (13) – 6
  41. Edea and Seifer (8) – 6
  42. Sin (10) – 6
  43. Belias (12) – 6
  44. Calcabrina (4) – 6
  45. Hilgigars (9) – 6
  46. Guard Scorpion (7) – 6
  47. Whelk (6) – 6
  48. Jenova-BIRTH – (7) – 5
  49. Phantom Train (6) – 5
  50. Dark Knight (4) - 5

Please note, I’m not saying these are the 50 hardest bosses in the series, there are many, MANY harder bosses I’m not including. I just thought you’d like to see the 50 bosses in the order would be by “difficulty” rating.

Bosses in order of Total HP, in brackets is the game each boss is from (remember some bosses can vary so where applicable it’s the maximum HP that boss can have):

  1. Penance (10) – 12,000,000
  2. Dark Aeons (10) – 8,000,000
  3. Barthandelus (13) – 5,227,500
  4. Dahaka (13) – 2,314,800
  5. Emerald Weapon (7) – 1,000,000
  6. Sephiroth (7) – 580,001
  7. Sin (10) – 140,000
  8. Yunalesca (10) – 132,000
  9. Griever (8) – 115,950 
  10. Ultimate Weapon (7) – 100,000
  11. Bahamut (8) – 90,000
  12. The Turks (7) – 83,000
  13. Diablos (8) – 80,800
  14. Seymour Flux (10) – 70,000
  15. Hojo (7) – 69,000
  16. Kefka (6) – 62,000
  17. Trance Kuja (9) – 55,535
  18. Ozma (9) – 55,535
  19. Diamond Weapon (7) – 30,000
  20. Humbaba (6) – 26,000
  21. Seymour and Anima (10) – 24,000
  22. Atma Weapon (6) – 24,000
  23. Carry Armor (7) 24,000
  24. Edea and Seifer (8) – 23,400
  25. Ultros (6) – 22,000
  26. Tantarian (9) – 21,997
  27. Belias (12) – 15,943
  28. Sinspawn Gui (10) – 12,000
  29. Demon's Gate (7) – 10,000
  30. Godo (7) – 10,000
  31. Hilgigars (9) – 8,106
  32. Lost Number (7) – 7,000
  33. X-ATM092 (8) – 5,872
  34. Beatrix (9) – 5,709
  35. Gi Nattak (7) – 5,500
  36. Calcabrina (4) – 5,315
  37. Cagnazzo (4) - 5,312
  38. Dark Knight (4) – 4,520
  39. Midgar Zolom (7) – 4,000
  40. Jenova-BIRTH (7) – 4,000
  41. Ba'Gamnan (12) – 3,983
  42. Gerogero (8) – 3,650
  43. Elvoret (8) – 3,523
  44. Gizamaluke (9) – 3,175
  45. Phantom Train (6) – 1,900
  46. Whelk (6) – 1,600
  47. Black Waltz 3 (9) – 1,292
  48. Plant Brain (9) – 916
  49. Guard Scorpion (7) – 800
  50. Odin (13) – Unknown
Well that’s the end of my listing! Thank for you all so much for reading. I hope you enjoyed it, and if you want to comment, agree, disagree, give your opinions on what are the best bosses or most memorable bosses, then you can do so below. Until next time, take care!
 
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Tuesday, January 24, 2017

My Top 50 Most Memorable Final Fantasy Bosses: #20 to #11

Thanks again for joining me for Part 4 of 5 of my Top 50 Memorable Final Fantasy Bosses listing. Today we go from #20 to #11. If you missed the other parts then click here for #30 to #21, here for #40 to #31 and here for #50 to #41. Onwards we go!

Remember, this will list will talk about spoilers, so if you’re worried about that, then don’t take the chance! Anyway, enjoy!
 
#20 – The Dark Aeons

Game: Final Fantasy X
Other names: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Anima, Dark Magus Sisters
When do you fight them: They’re all optional superbosses, some are available earlier than others, the earliest probably around two thirds through the game
Location: Besaid, Bikanel Island, Thunder Plains, Macalania Temple, Zanarkand Dome, Mt. Gagazet and Mushroom Rock Road respectively
HP: 8,000,000
Difficulty: 9

Note: All the Dark Aeons vary in health. Above is the highest his health for a Dark Aeon, which is Dark Anima.

I did consider putting the Dark Aeons in their own individual entries but in honesty, the battles don’t deviate too far from each other and frankly, individually, they probably wouldn’t make my Top 50. But then you can’t talk about the epic boss battles of Final Fantasy without mentioning them. They are tough. They are badass to look at. And most importantly, they are memorable as a collective.

The Dark Aeons are Yevon’s response to Yuna “turning traitor” on their religion and its teachings. They are the most powerful summons in the game, and are put in different parts of the world of Spira to hunt Yuna and her guardians down. They are all some of the strongest bosses in the game and they can all easily wipe your party out in one move if you’re not careful.

To take on the Dark Aeons you need to grind your parties stats. And A LOT. You can barely take on Dark Valefor, the weakest of the aeons, without grinding. Dark Valefor alone is probably harder than any boss in the main storyline. And they only get harder from there.

I mentioned in my entry for Penance (at #43) that I used an X-Ploder cheat disc to get to him. To get to Penance you need to defeat every single one of the Dark Aeons first. And without using the X-Ploder cheat disc, I’d have never been able to achieve that feat. I think, non-cheating aside, I’ve only been able to beat Dark Valefor, which is a little underwhelming. But they’re all tough and are certainly very memorable when it comes to the epic bosses of Final Fantasy.

#19 – Diamond Weapon
Game: Final Fantasy VII
Other names: None
When do you fight him: Close to the end of Disc 2 (of 3)
Location: Off the shore of Midgar
HP: 30,000
Difficulty: 7
Now you might think I’m crazy, putting Diamond Weapon higher than Emerald Weapon, Ultimate Weapon and not even putting Ruby Weapon in this list. He’s arguably the weakest of the four, he certainly has the least HP.

But that’s exactly why he’s the highest in the list. Unlike the other three, Diamond Weapon is the only Weapon you HAVE to defeat in the game. You had an encounter with Ultimate Weapon earlier in the game and he was tough, but he flees. Diamond Weapon gets taken apart by you, and then finished off by the cannon at Junon.

But when he rises from the sea, stomps through the sea towards Midgar shore and fights you – it’s just so intense. This is another scene I can’t wait to be remade in the FF7 HD Remake. It’s almost Godzilla-esque, how he does it and it’s so impressive. You’re thinking, okay, here we go! Before taking him on, and your adrenaline is pumping.

Truth is, he is the weakest Weapon and he’s not that difficult. If anything the battle is underwhelming. But I’ll never forget the feeling I had, getting pumped up to take on Diamond Weapon. It was certainly a memorable moment and a memorable boss in the game.

#18 – Seymour and Anima (and two Guado Guardians)
Game: Final Fantasy X
Other names: None
When do you fight him: Towards halfway through the game
Location: Macalania Temple
HP: 24,000
Difficulty: 7
Note: Seymour has 6,000 and Anima has 18,000. You fight Seymour first, when he loses half of his health Anima is summoned, and when defeated, Seymour comes back.

This is the first time you fight Seymour, the first of four times. Even though the other three boss battles are more “epic” in presentation, for me, the first time you fight Seymour is the most memorable. Why? Because of Anima.

You see Anima in Luca, a good few hours of gameplay before this moment. She’s an epic Aeon, a demon of grotesque and powerful strength, and destroys loads of monsters with a blink of an eye… literally. Seymour at that point you think is a good guy but it turns out through the course of the game how truly evil he is. Anima is his Aeon, so you knew if you crossed him, you’d cross her.

Going against Seymour in himself isn’t an easy task because he uses strong magic and is protected by two Guado Guardians initially. Every time you hit any of them, they counter with Hi-Potions, and if you try to hit Seymour they protect him. You have to Steal from the to get rid of their Hi-Potions, then you can take them down. While this is happening Seymour is hitting you with magic spells so you are supposed to protect yourselves with Nul-Blaze if he uses Fire spells, Nul-Shock if he uses Thunder spells etc.

Halfway through the battle he summons Anima and this is where you’re thinking, “okay, here we go”. Going against Anima is so intense. 18,000 HP is a lot for this stage of the game so taking her down is so tough. Take in the fact that she casts “Pain”, the same move she used in Luca to destroy the monsters with a blink of an eye, immediately knocking out one of your party members. She also takes turns Boosting her Overdrive bar, and when it fills up she uses Oblivion on you.

Now this is where the “most memorable” moment comes in. Overdrives, you may know, are usually the strongest moves in an Aeon or party member’s arsenal. So we always wanted to know what Anima’s overdrive would look like. And, as I said, I come here today writing spoilers, Oblivion is horrific. You find out that the Anima you’ve been seeing… is only half of her. You are taken underground to meet the other half of Anima, who is more monstrous than the one on the surface. She also has hands, chained, and breaks through of her chains to beat the holy hell out of you. The attack is really powerful and can easily instantly knock out your entire party if you’re not using Shell or have low HP. It’s an incredible moment seeing Oblivion for the first time.

Seymour comes back when (or if) you defeat Anima and his magic spells are even more powerful and he casts two in one turn this time round. He’s a lot harder again. This whole battle is tough, very tough, if you’re not careful and haven’t prepared properly. But the main reason this Seymour battle is higher on the list than any other, is because of Anima and Oblivion. They create an epic boss fight, one that lives long in the memory.

#17 – Humbaba
Game: Final Fantasy VI
Other names: Phunbaba
When do you fight him: On the World of Ruin, completely optional, four times, so in the last third of the game
Location: Mobliz
HP: 26,000
Difficulty: 7

There’s been countless boss battles throughout the Final Fantasy VI that are scripted, or that are meant for you to lose. Humbaba is definitely one of the more memorable ones.

You go against Humbaba four times, although they’re all optional. Humbaba plays a significant part in the recruiting of Terra on the World of Ruin, so most players, even though this segment is all optional, will do it.

The first battle he’s completely invincible. He actually has 60,000HP in this battle, not that it matters because nothing you hit him with will work. It’s why I’ve not put his HP down as 60,000 above, because it’s technically not true.

The second and third battles while you can hurt him, you can’t defeat him because he’ll run away or eject party members from the battle. It’s only the fourth and final time you can finally defeat him and recruit Terra into the party.

Why is he so memorable? It’s mainly the storyline attached to these boss battles. He himself as boss battle isn’t specifically memorable, but his image, this gigantic green monster bullying Terra and causing havoc to the survivors of Mobliz is what makes him memorable. Terra’s struggle and eventual courage to fight only to get knocked down, beaten up, made miserable before finding her inner strength to take the fight to not only Humbaba but Kefka too, is what makes it memorable. He’s a horrible green giant of a monster bullying everyone and anyone, and at first he does seem invincible. You do doubt yourself whether or not you can beat Humbaba at all, because it does take those four attempts to do so.

#16 – Ozma

Game: Final Fantasy IX
Other names: None
When do you fight him: Optional superboss available through most of Disc 3 and any time on Disc 4 (of 4)
Location: Chocobo’s Air Garden
HP: 55,535
Difficulty: 9

Of all the superbosses that I have actually beaten, this has been the hardest. I haven’t beaten Penance or some of the other modern FF superbosses.

This one took me around 7 years to beat, if I remember correctly. He just kicked my ass, every time I went against him. When you see his HP as 55, 535 it doesn’t sound like a lot but don’t forget that in FF9 there are NO moves that break the 9,999 barrier limit. So again, that doesn’t sound bad, it only takes 6 attacks of 9,999 to beat him. But keep also in mind that he heals himself very regularly, and pretty much any time he gets attacked, he gets an attack in, that’s also in front of any of your party members, practically meaning, your four characters could certainly hit him for 9,999 in their first go, but in that time he has four turns to attack you. He has an arsenal of moves that could wipe your party out in one go, and as I said, he heals a lot too. What this does is makes the fight almost pot-luck, because when you’ve got your four attacks in, chances are you’ll need to heal, depending on what moves he’s actually used on you. He’s just an absolute bastard to defeat, but it makes that battle so much more memorable overall.

#15 – Barthandelus

Game: Final Fantasy XIII
Other names: Galenth Dysley
When do you fight him: Three times in the game, around a third through the game, around two thirds through the game and one of the final bosses of the game
Location: Palamecia Airship, Oerba, Orphan’s Cradle
HP: 5,227,500
Difficulty: 7

Note: You go against him three times, and his health is different each time. Above is the highest his health gets to, which is the last time you go against him.

I really don’t get why Barthandelus is not remembered as good as a villain as well as other villains throughout the series. For me Barthandelus was tremendous. I actually had no idea that Galenth Dysley was going to be the main villain in the game, and even if you did see it coming, no one could have expected to see him turn into something as epic as Barthandelus. For me, the design for Barthanedelus is one of the most complicated designs they’ve created in Final Fantasy history. All the upside down hanging bodies on his sides, his creepy face, the fact that he looks like a machine but moves around like a four legged beast is all brilliant.

He’s a tough bastard too. I lost many times going against him both the first and second times you go against him. He’s actually easiest the last time you go against him, perhaps it’s because he was part of the final boss. Either way for me I really feel both Galenth Dysley and Barthandelus don’t get enough credit as creations, bosses and villains of the Final Fantasy series and for me his design and difficulty makes him exceedingly memorable.

#14 – Lost Number
Game: Final Fantasy VII
Other names: None
When do you fight him: Completely optional boss battle, any time towards the end of Disc 1 and any time during Disc 2 (of 3)
Location: Nibelheim Mansion
HP: 7,000
Difficulty: 7
 
Lost Number is actually one of my favourite boss battles ever. I can’t put my finger on why, but I love going against him. I think it’s because he has three different forms, he provides just enough challenge and of course, he leads the way to being able to recruit Vincent as a member of your party.
 
That being said though when I first when against him he was tough. Very tough. And he can provide a lot of difficulty if you’re not sure what you’re doing. As I said earlier he has three forms. The first form is half and half of the other two forms. The red side is his magic side and his purple side is his physical side. When you get him to half of his health, he’ll either turn completely red and use only of magic attacks or completely purple and use only physical attacks. This is determined by what move you used last on him when he hits half health (so a magic attack for magic and a physical attack for physical).
 
Whatever you do – DO NOT use a physical attack on him to turn him completely purple! His purple physical side is far stronger than his red magical side. He can easily waste 2400 HP with his Lost Blow move, and chances are you won’t have close to that type of HP yet when you get to this point in the game.
 
Generally speaking Lost Number can provide the right amount of challenge but if you’re a FF7 veteran he can be taken down with relative ease. He’s still lots of fun though and he looks pretty awesome. He’s certainly one of the most memorable boss fights of FF7.

#13 – Edea and Seifer
Game: Final Fantasy VIII
Other names: Edea Kramer, Sorceress Edea, Matron; Seifer Almasy, Sorceress Knight
When do you fight him: The final boss of Disc 1 and the final boss of Disc 2 (of 4)
Location: Deling City, Galbadia Garden
HP: 23,400
Difficulty: 6

Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

I thought I’d put Seifer and Edea together because, to be fair, you go against them both one after the other on Disc 1 and then together on Disc 2. That 23,400HP above is the maximum HP of both Edea and Seifer, individually it’s 16,000HP and 7,400HP respectively.

Going against Seifer and Edea, specifically the first time, are very intense. It’s mainly for the storyline, the actual boss fights aren’t too hard. But it’s the story that drives the adrenaline in these boss fighters, going against Seifer, your long term rival is fun and a proper “bring it on moment” but then when Edea steps in, you know that things are getting serious. You’ve never fought a sorceress before Edea and you just don’t know how hard the fight is about to go down. Seeing what Edea did to President Deling only an hour or so of gameplay before the final boss of Disc 1 shows you how much of a threat she is.

It’s a shame the fights aren’t more difficult than they are, but that’s cool, because it’s the aura, the intensity and the rivalry and duty to protect the world that makes these boss fights very memorable.

#12 – The Turks

Game: Final Fantasy VII
Other names: The Investigation Sector of the General Affairs Department, The Department of Administrative Research; Reno, Rude and Elena
When do you fight him: Throughout Disc 1 and Disc 2 (of 3)
Location: Sector 6 Tower, Gongaga, Rocket Town, Gelnika Ship, Sector 8 Tunnels. Only Sector 6 Tower and Rocket Town are mandatory, the others are completely optional
HP: 83,000
Difficulty: 7
You go against The Turks a maximum of five times, although only twice are the battles mandatory. You go against Reno on his own, Rude on his own, Reno and Rude together, or all three of them at different times. Above is the highest combined health they go to, which is the last time you go against them. Reno has 25,000HP, Rude has 28,000HP and Elena has 30,000HP in this fight. This is the only time you can fight Elena.

The Turks are awesome. It’s funny because when I was a kid playing FF7 for the first time I didn’t like them and found them to be annoying. But as an adult, fully aware of the fleshed out storyline and understanding of who The Turks are and what they’re about, they’re brilliant. Fighting them is always fun because the battles generally aren’t too difficult and always seem light hearted in nature. It almost feels like The Turks are more rivals than enemies. They’re doing their job for Shinra, and rarely sway away from their duty.

I put down 7/10 for difficulty for one reason. The last time you go against them (completely optional) is actually quite a difficult task. They all absorb a different element and their attacks are quite strong. Other than that one fight they’re actually very easy every time you go against them. Always fun and definitely memorable.

#11 – Trance Kuja


Game: Final Fantasy IX
Other names: Kuja, Angel of Death
When do you fight him: Second last boss of the game
Location: Crystal World
HP: 55,535
Difficulty: 7
Kuja is one of my all time favourite villains, he gets some stick because of his feminine looks but for me he’s as absolute bastard but does his villainy with such grace I can’t help but love him. When you go against him at the end of Disc 3 (of 4) you can’t help but think, this isn’t the first and only time you go against him right? So when he discovers his Trance, and destroys Bran Bal, Pandemodium and in fact the planet of Terra after being defeated you’re thinking – now this is the guy I want to face.

So at the end of the game we go against Trance Kuja – who let’s be honest, SHOULD have been the final boss of the game, because Necron sucked and had virtually nothing to do with the plot of the game. He’s a tough cookie but there’s harder bosses in the game to be fair, put it this way I’ve never lost this fight before.

But it’s memorable in the way that Kuja is an incredible villain, he looks pretty badass in his Trance form and his attacks look glorious. But the most memorable thing about this battle is the boss music. My oh my I love me some Dark Messenger. It’s one of my all time favourite Final Fantasy tracks. Going against Kuja in itself gets the adrenaline pumping but that music behind him enhances the experience twofold. It’s just a fun, exciting battle that should have ended the game.

Well here we are then. Tomorrow I’ll be revealing my Top 10 Most Memorable Final Fantasy Bosses list. I hope you’ve enjoyed the list so far! Please join me for the finale tomorrow!

Click here for Part 5, counting from #10 to #1.
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