Sonic 4: Episode I is a great, yet not spectacular sequel, 16 years
overdue that should appeal enough to new and old fans alike.
Sonic 4: Episode I was released back in October 2010 on
multiple platforms including the Xbox 360 Live Arcade, Nintendo Wii, and the
Playstation 3. It’s considered the direct sequel so “Sonic 3 and Knuckles” the
two games released in 1994 on the Sega Mega Drive and Genesis, marking a
sixteen year gap between the two sets of games.
Now unless you’ve been living under a rock chances are high
that you know that many MANY Sonic games have been released in the sixteen
years between these games. But a lot of fans of the Sonic games lost interest
and disliked the direction that Sonic took after the release of the classic
Sonic titles. Sonic 3D back in 1996 was received poorly, and while Sonic
Adventure, which was released on the Sega Dreamcast in 1998, was received quite
well, a lot of the older fans didn’t like the change in style that Sega were
adamant on keeping. The newer Sonic titles were in full 3D and still
concentrate on his speed but in the 3D environment the controls are very poor
when in relation to the speed they were setting. Sonic Adventure 2 was then
released three years later in 2001 and was also relatively well received by
newer fans, but disliked by fans of old. The gameplay was changing even more
with the release of Sonic Heroes in 2003 on the Nintendo Dreamcast, Xbox and
Playstation 2, with the multiplayer aspects and the idea that you control more
than one character at a time, but once again the game was well received by
newer fans, and disliked by the classic fans.
There has been a big debate about the Sonic series since
1994 as you can tell. The reception of most games were mixed to positive by
newer fans but mixed to negative by older fans. Sega wanted to keep up with the
times and move forward with a 3D hungry video gaming world. They had mixed
results doing this. But the all time low for Sonic was the release of “Sonic the
Hedgehog” in 2006, released on the Xbox 360 and Playstation 3. This move was
bold as Sega were attempting to use the “Sonic the Hedgehog” title again rather
than move to spinoff titles. It was seen as a series redesign and an attempt to
appeal to both new and old fans alike. The game was received extremely
negatively, by both new and old fans for its poor controls and its attempt to
make the plot deeper with an awful storyline. It’s to some considered one of
the worst games ever made. After this release a lot of fans really started to
turn on the Sonic series, as it had been such a long time since a truly great
Sonic game was released. Despite the Sonic Adventure series receiving decent
reviews, there was no true gem in the Sonic series since the Sega Mega
Drive/Genesis days. They then released Sonic Unleashed in 2008 on the
Playstation 2 and 3, the Wii and the Xbox 360. It merged some new gameplay with
some old school game 2D gameplay from the 16-bit era and the game was warmly
received by both sets of fans.
Then, one year later, it was revealed that Sega were to
finally make a game directly targeted to appeal to old school games. The game
would be fully 2D and would bring the gameplay back to its older days. The
music would be reminiscent of the music in the older games and some of the
enemies from these games would make returns. It was also decided that the only
character available in the game would be Sonic the Hedgehog himself. The game,
once again quite boldly, was to be called Sonic the Hedgehog 4. A lot of fans
immediately thought back to “Sonic the Hedgehog” back in 2006, a move that was
a failure to bring back some of the old fans. Was labelling this new game
“Sonic 4” to be a success, or a failure?
Sonic the Hedgehog 4: Episode I brings the plot back to 1994
and take place straight after the events of “Sonic 3 and Knuckles”; Dr Robotnik
(NOT Dr Eggman, I refuse to use that name in this review again) has been
defeated and his space station is destroyed. Sonic takes a break away from his
friend Tails and his new companion Knuckles and goes to explore new places on
his own. Little does he know that Dr Robotnik has returned and he has
reconstructed some of his own old creations to make them bigger and badder than
before, and to stop Sonic once and for all.
He must have stolen something really valuable if he's running THAT quickly. |
The levels look fantastic in Sonic 4. There are five levels,
four of them have two acts and a boss battle and the fifth level is a large
final boss battle with multiple stages. The graphics for Sonic 4 are smooth and
colourful and look even better in HD. Despite times changing in the past 16
years and there being more and more emphasis on 3D games now, these 2D graphics
are just excellent. Sonic games have always been vivid and lively in its colour
palettes and this is no different, it’s just done stronger now than ever
before. The five levels are all homage and tweaks to levels in the original
Sonic titles; first you have “Splash Hill Zone”, which is homage to “Green Hill
Zone” from the original “Sonic the Hedgehog” game, then you have “Casino Street
Zone” which pays tribute to “Casino Night Zone” from “Sonic the Hedgehog 2”,
“Lost Labyrinth Zone” has many elements from the original “Labyrinth Zone” from
“Sonic 1”, and “Mad Gear Zone” has a very similar design to “Metropolis Zone”
from “Sonic 2”. The final boss level, which is only unlocked if you beat all
four zones and their respective boss levels, is the “E.G.G. Station Zone“,
which combines many elements from the previous four boss levels while adding a
new final boss, one that is very similar to the final boss from “Death Egg
Zone” from “Sonic 2”. All of these tributes are more than welcome additions to
the game, the only problem otherwise being that some of the levels and designs
can be argued to take too much from the original game series, but it is of my
personal opinion that there’s enough originality and tweaking here to see it as
homage rather than recycling old materials.
I said earlier that you have to beat all four zones and
their boss battles to unlock the fifth and final zone. However one major change
to Sonic 4 that was not done in the original series is the flexibility of
completing your acts and boss battles in any order you wish. When you load up
Sonic 4, you must complete Act 1 of “Splash Hill Zone”, after that however you
have access to a screen that you can select any of the four zones in any order.
If you beat Act 1 of that level, then the second act opens up, then the third
if you compete the second, and then the boss battle when you finish the third.
But by all means go straight to “Mad Gear Zone” once you have access to this
screen if you wish. My feelings on this are mixed, as I loved the idea of you
going through the levels in order of events as it made you feel like you were
following Sonic on his amazing adventure like a story. However with the times
completely changed from the way things were 16 years ago you can understand why
Sega have decided to give you access to nearly everything from the get go; we
live in a generation where we are impatient and want to do things straight
away, rather than unlock our rewards with hard work. Another addition naturally
are the leaderboards, where you can compare your time and point tallies to
other people who have played the game across the world.
There are other elements from the original series that
remain in Sonic 4. You still have to jump on enemies or spin into them to
defeat them. You still have to pick up rings, and if you get hit by an enemy
you lose all of those rings. If you have no rings and get hit you lose a life.
The boxes you can jump on still contain 10 rings, an extra life, running shoes
to make you run even faster, temporary invincibility and a shield. Unlike
“Sonic 3 and Knuckles” however there is only one shield, similar to “Sonic 1”
and “Sonic 2”. A shield lets you take one more hit from an enemy, giving you
extra protection and saves you from losing your rings. One thing that is
different however is that there are no continues in Sonic 4. Once again the
idea of having continues is silly in a modern gaming environment so it simply
doesn’t need to exist.
He must have stolen something really valuable if they are releasing giant BALLS at him! |
The music in this game is indeed reminiscent of the music
found in the games released on the Mega Drive. It’s still crisp and clear
enough to tell that it’s got a tinge of modernisation, but the move is
certainly welcome, and the music immediately brings you back to the days when
the music was so good. A lot of the newer Sonic games try to incorporate rock
and metal music rather than the soft dance/techno sounds found in the games
released in the early nineties. The sounds are also pretty much exactly the
same as the classic games, with Sonic’s jump noise, the collection of rings,
opening of boxes and spin dash all sounding as great as it did back in the day.
The main problem with Sonic 4: Episode I for me is the
controls when it comes to high speed movement, something that has always been a
problem with modern Sonic games. Sonic moves very fast as he always does, and
in the older games released 16 years ago and prior, the gravity defying
movement was controlled perfectly, with very few hitches. While this game for
large parts deals with the pace and the movement of Sonic well, there are times
when Sonic stops, or hits the end of a wall. These situations are quite
irritating as some of the finest memories of Sonic are when he’s in motion,
running or rolling across a terrain with ease and grace, and for a glitch or a
wall to be hit in a way that the game doesn’t like unexpectedly, brings the
motion to an abrupt halt. Another thing is that Sega have also made Sonic fall
with good poise on some occasions rather than him fall in a ball movement like
he used to. Sonic will look downwards at the ground below and in this stance he
is vulnerable to attacks, where as when he is rolling downwards from the sky he
is in an attacking stance, and will land on his enemy crushing it. This can
catch you out at times when you want to attack certain enemies below you as
you’ll lose your rings if he is not in his rolling attacking stance, and there
seems to be no consistency with it.
Another problem that was once raised was the length of the
game. The game has three acts and a boss level for four zones before the final
boss. Tally that up and you have 17 levels in total. Considering when the game
came out it was 1200 Gamerpoints on the 360, around £7 on the Playstation 3 and
1500 Wii Points, which are considered steep prices for the
“arcade/downloadable” stream of gaming available, it’s still pretty cheap.
These games cost anything from £30 to £50 when they were individually released
back in the early nineties, so complaining about the price is silly. Remember
that “Sonic 1” had six zones of three acts, totalling 18, and “Sonic 3” had
even less; six zones of two acts, totalling 12, so this isn’t a bad deal. Not
only that, but the games have since been reduced in price on both the 360 and
PS3.
The special stages are as difficult and trippy as they ever were. |
Rating: **** stars
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