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Hello and welcome to the second part of my three part homage to Guitar Hero. Yesterday I gave you The Rise of Guitar Hero, which you can view here. Today, I’m going to talk about The Fall of Guitar Hero. Enjoy.
Hello and welcome to the second part of my three part homage to Guitar Hero. Yesterday I gave you The Rise of Guitar Hero, which you can view here. Today, I’m going to talk about The Fall of Guitar Hero. Enjoy.
While things were going quite well for Activision and
Neversoft, Harmonix and MTV Games were looking into making a new series of
music games. This would also feature a guitar controller like Guitar Hero, but
the guitar would have ten frets rather than five; the first five being in
exactly the same place as the Guitar Hero controller but the other five would
be on the base end of the neck of the guitar. They also developed drum kits,
complete with a bass pedal and four symbols. Finally, they added a microphone
for singing, similar to the SingStar series. All of these combined created a
four player game, where someone could play guitar, another bass, someone on the
drums, and someone singing, all at the same time. Harmonix called this game
Rock Band, and it was officially a direct rival to the Guitar Hero series. This
game series was more emphatic on online play, and more importantly,
downloadable content, something the Guitar Hero struggled to do successfully at
the present time.
Neversoft and Activision responded by initially going in a
different direction, to creating another spinoff title. This title was Guitar
Hero: Aerosmith, paying homage to one of the most famous rock bands of all
time. There were many of Aerosmith’s most famous tracks on the game, as well as
songs that inspired the band to create music in the first place, and also
tracks that were inspired by Aerosmith. It was a wild project, but one that was
ultimately successful with Aerosmith fans.
However with Rock Band on the rise and getting rave reviews,
and with the game being very successful with all the available songs for
download, Guitar Hero inevitably conceded they had to expand to compete. They
too, starting using a drum kit set and a microphone to the game, also creating
a good multiplayer experience. They released “Guitar Hero World Tour”, the
fourth title in the main series, and had a then record 86 tracks in the game,
and for the first time, all the songs were master recordings.
The complete World Tour package. Naturally a second guitar is needed for four player fun. |
The biggest additions to the were the “Create a Rocker”
system, which allowed you to customise your own player. Another addition was
the mode which allowed you to customise your guitar, which allowed you to
change the colour and design of the skin and neck of the guitar; these
additions further added to the individuality of the game. Another big addition
was the ability to create your own songs note-for-note, on any of the
instruments, and you can then put them online for other people to hear. The
idea was for you to create your song, and it would be the “Expert” difficulty
setting, and the game itself would create the simpler versions of the song.
Guitar Hero World Tour was released in October 28th
2008 on the Xbox 360, PS3, Wii and PS2, and was met with positive reviews,
although it still didn’t reach the heights of the first two games in
praise. There was a big feeling overall
that Rock Band pretty much did everything better than Guitar Hero in nearly
every aspect. My main criticism of the game lies in the list of songs; it’s
just a weak playlist. Considering there was a record amount of songs available,
most of the songs just weren’t any where near as fun to play, and there are
questions to why certain songs are on the game again, especially the foreign
tracks. With all due respect to Los Lobos and Spain, but not everyone can sing
“La Bamba”, despite it being a very simple Spanish language track. My favourite
track to play from World Tour was “Love Me Two Times” by The Doors, as it felt
reminiscent to playing some of the great songs on the original game, the beat
and riffs are just fun to play and it really brought me back to a few years ago
when the songs were chosen for their enjoyment rather than the name on the
game. I’d give the game **** stars.
Screenshot from Guitar Hero World Tour, emphasising the four players playing together. |
If you didn’t count, that was four Guitar Hero games that
were released in the year 2008. There was “Guitar Hero: Aerosmith”, “Guitar
Hero On Tour”, then “Guitar Hero World Tour” and finally “Guitar Hero On Tour:
Decades”. Neversoft and Activision went a bit mad, releasing game after game
after game, and the series wasn’t selling as well as it used to.
They didn’t stop however. If you thought four games was bad,
they went on to release SEVEN in 2009. You could argue that it was a knee jerk
move, as the game series wasn’t selling as well as before. After paying homage
to Aerosmith, they then followed that up with a great homage to Metallica. This
was a great game, no doubt, and was very well received, but the continuing
onslaught of Guitar Hero games means the charm of the game was pretty much
non-existent. I have this game and if you like Metallica, get it, it’s a pretty
damn good homage to arguably the most iconic metal band in the history of music.
The Guitar Hero games timeline, look at 2009, where SEVEN games we released. |
The fifth and penultimate main title in the series was the
fourth of seven games released in 2009. Simply titled “Guitar Hero 5”, it was a
solid entry into the series, and had 85 songs, one down from “World Tour”, in
the game. There wasn’t really any change in the game play from “World Tour”,
but little nifty features were added, such as “Party Play”, which was used for
‘on the spot’ rocking. Anyone up to four players can start playing when they
want, and exit when they want. The songs are played at random and it’s just
song after song. If you want to just play right NOW, this was a good mode to
use. The other mode that was added was the RockFest mode, which had 30 second
bite size sections of songs. You can play up to four players offline or eight
online, and everyone competes against each other in that 30 second time frame.
There are different options to make the RockFest more competitive and
interesting, you could do a mode called “Do or Die”, which refused to let you
play that section of the song if you failed three notes in the song, or another
option was “Streakers” which increased your points tally the longer your note
streak was. This mode was a decent addition to the game, although an argument
can be made to say that it’s not as competitive and fun as just playing against
someone on a specific song.
A new feature was added to Career mode, which was called
challenges, which asked you to do a specific task for a specific song, for
instance with the microphone, one of the challenges was to perfectly hit the
change of tone at the end of David Bowie’s “Fame”, when he says the word many
times (at the ‘is there any wonder?’ section of the song). There were more
musicians added to the game too, with Kurt Cobain of Nirvana, Johnny Cash and
Shirley Manson of Garbage and Matt Bellamy of Muse being available.
Matt Bellamy, one of my favourite guitarists, was featured in "Guitar Hero 5". |
Going back to these spinoff titles, Neversoft and Activision
continued the rampant “Guitar Hero” titles by moving onto DJ sets, with “DJ
Hero”. Whilst you can argue that this isn’t a “Guitar Hero” title, let’s be
honest, there would be no “DJ Hero” without “Guitar Hero”. “DJ Hero” has a
turntable controller instead of a guitar controller which had three “stream”
buttons on it, and it had a crossfader, an effects dial and a Euphoria button.
I’m not going to get into much detail on this once again but it was praised by
critics for its diverse track listing which did more than just do rap music,
and for its change in approach to the “Guitar Hero” series.
The sixth game in 2009 was “Band Hero”, which played pretty
much identically to “Guitar Hero 5”, but with a different set list. These songs
were aimed at an audience who liked softer music, pop rock if you will. Artists
such as The Jackson 5, No Doubt, Taylor Swift and N.E.R.D. were featured. The
game was met with a mixed reception due to the fact that it was pretty much
“Guitar Hero 5 Lite”, and only had 65 tracks in comparison to the 85 tracks in
the earlier game. Last but not least “Guitar Hero: Van Halen” was released, and
was similar to the Aerosmith and Metallica homage’s.
Gwen Stefani of No Doubt in Band Hero. |
And that they did, in 2010, the last year of the life of
Guitar Hero, they only released two games. They released the final game in the
main series, which was called “Guitar Hero: Warriors of Rock” and then “DJ Hero
2”. I want to briefly talk about DJ Hero 2, and say that once again, the game
was well received. The main positive to take from the game was the even more
diverse track listing on display, using artists such as Metallica, Lady Gaga,
and Rihanna, artists not associated directly with rap and dance music.
But the main final act for Guitar Hero was “Warriors of
Rock”, which is also the most diverse of all the games. They wanted to distance
themselves as much as possible from Rock Band whilst using the same
peripherals, and changed the style of gameplay dramatically to achieve that
goal.
Warriors of Rock features a lot of influence from Rush's 2112 album and song. |
This new approach to the series was met with praise by
critics, yet it did raise the concern that people who aren’t fans of Rush might
not like the game much. It may have been a better idea to make this game
“Guitar Hero: Rush”, although to concede, there are many other songs and
artists featured in the game. Rush’s role in this game is purely for “Quest”
mode, and there area total of 93 songs by 85 artists in the game otherwise,
which more than makes up for anyone not interested in Rush.
Unfortunately for Neversoft and Activision, the game didn’t
sell too well and it ended up being the final nail in the coffin of Guitar
Hero. Activision in February 2011 announced that the series is on hiatus due to
poor sales, although the way it was worded, it feels like it is indeed the end
of Guitar Hero as we speak.
The many different Guitar Hero controllers through the years. |
Maybe it’s not the end of the game series; hopefully they
take a few years out and bring out a new title then. Let’s just hope there are
enough people who are willing to buy either a new bundle or keep their old ones
to show the interest. I know I will. I love and loved the Guitar Hero games.
Like many people, I played it obsessively four or five years ago. But like many
people, I grew out of it. I love video games in general and will play a variety
of games. I have a wife and kid, and don’t earn a great deal of money, I can’t
afford to buy every appliance Guitar Hero make, AND other games. But I have a
lot of the games now, and I have two guitars. I’m going to upgrade to the Xbox
360 versions this Christmas, as I still have the PS2 originals. But I’m not
going to play all the time, if not too often ever. Because I want to enjoy
these games when I play them.
Guitar Hero has a place in my heart and it will never leave.
Let’s give the series the round of applause it truly deserves, and remember the
many, many good points the series gave us. If it’s truly gone forever, it will
go down as one of the best video game series of all time, but it’s a story that
I hope many other video game companies take heed of when thinking about their
product, the audience, and the cost of video games.
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