Showing posts with label president deling. Show all posts
Showing posts with label president deling. Show all posts

Tuesday, January 24, 2017

My Top 50 Most Memorable Final Fantasy Bosses: #20 to #11

Thanks again for joining me for Part 4 of 5 of my Top 50 Memorable Final Fantasy Bosses listing. Today we go from #20 to #11. If you missed the other parts then click here for #30 to #21, here for #40 to #31 and here for #50 to #41. Onwards we go!

Remember, this will list will talk about spoilers, so if you’re worried about that, then don’t take the chance! Anyway, enjoy!
 
#20 – The Dark Aeons

Game: Final Fantasy X
Other names: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Anima, Dark Magus Sisters
When do you fight them: They’re all optional superbosses, some are available earlier than others, the earliest probably around two thirds through the game
Location: Besaid, Bikanel Island, Thunder Plains, Macalania Temple, Zanarkand Dome, Mt. Gagazet and Mushroom Rock Road respectively
HP: 8,000,000
Difficulty: 9

Note: All the Dark Aeons vary in health. Above is the highest his health for a Dark Aeon, which is Dark Anima.

I did consider putting the Dark Aeons in their own individual entries but in honesty, the battles don’t deviate too far from each other and frankly, individually, they probably wouldn’t make my Top 50. But then you can’t talk about the epic boss battles of Final Fantasy without mentioning them. They are tough. They are badass to look at. And most importantly, they are memorable as a collective.

The Dark Aeons are Yevon’s response to Yuna “turning traitor” on their religion and its teachings. They are the most powerful summons in the game, and are put in different parts of the world of Spira to hunt Yuna and her guardians down. They are all some of the strongest bosses in the game and they can all easily wipe your party out in one move if you’re not careful.

To take on the Dark Aeons you need to grind your parties stats. And A LOT. You can barely take on Dark Valefor, the weakest of the aeons, without grinding. Dark Valefor alone is probably harder than any boss in the main storyline. And they only get harder from there.

I mentioned in my entry for Penance (at #43) that I used an X-Ploder cheat disc to get to him. To get to Penance you need to defeat every single one of the Dark Aeons first. And without using the X-Ploder cheat disc, I’d have never been able to achieve that feat. I think, non-cheating aside, I’ve only been able to beat Dark Valefor, which is a little underwhelming. But they’re all tough and are certainly very memorable when it comes to the epic bosses of Final Fantasy.

#19 – Diamond Weapon
Game: Final Fantasy VII
Other names: None
When do you fight him: Close to the end of Disc 2 (of 3)
Location: Off the shore of Midgar
HP: 30,000
Difficulty: 7
Now you might think I’m crazy, putting Diamond Weapon higher than Emerald Weapon, Ultimate Weapon and not even putting Ruby Weapon in this list. He’s arguably the weakest of the four, he certainly has the least HP.

But that’s exactly why he’s the highest in the list. Unlike the other three, Diamond Weapon is the only Weapon you HAVE to defeat in the game. You had an encounter with Ultimate Weapon earlier in the game and he was tough, but he flees. Diamond Weapon gets taken apart by you, and then finished off by the cannon at Junon.

But when he rises from the sea, stomps through the sea towards Midgar shore and fights you – it’s just so intense. This is another scene I can’t wait to be remade in the FF7 HD Remake. It’s almost Godzilla-esque, how he does it and it’s so impressive. You’re thinking, okay, here we go! Before taking him on, and your adrenaline is pumping.

Truth is, he is the weakest Weapon and he’s not that difficult. If anything the battle is underwhelming. But I’ll never forget the feeling I had, getting pumped up to take on Diamond Weapon. It was certainly a memorable moment and a memorable boss in the game.

#18 – Seymour and Anima (and two Guado Guardians)
Game: Final Fantasy X
Other names: None
When do you fight him: Towards halfway through the game
Location: Macalania Temple
HP: 24,000
Difficulty: 7
Note: Seymour has 6,000 and Anima has 18,000. You fight Seymour first, when he loses half of his health Anima is summoned, and when defeated, Seymour comes back.

This is the first time you fight Seymour, the first of four times. Even though the other three boss battles are more “epic” in presentation, for me, the first time you fight Seymour is the most memorable. Why? Because of Anima.

You see Anima in Luca, a good few hours of gameplay before this moment. She’s an epic Aeon, a demon of grotesque and powerful strength, and destroys loads of monsters with a blink of an eye… literally. Seymour at that point you think is a good guy but it turns out through the course of the game how truly evil he is. Anima is his Aeon, so you knew if you crossed him, you’d cross her.

Going against Seymour in himself isn’t an easy task because he uses strong magic and is protected by two Guado Guardians initially. Every time you hit any of them, they counter with Hi-Potions, and if you try to hit Seymour they protect him. You have to Steal from the to get rid of their Hi-Potions, then you can take them down. While this is happening Seymour is hitting you with magic spells so you are supposed to protect yourselves with Nul-Blaze if he uses Fire spells, Nul-Shock if he uses Thunder spells etc.

Halfway through the battle he summons Anima and this is where you’re thinking, “okay, here we go”. Going against Anima is so intense. 18,000 HP is a lot for this stage of the game so taking her down is so tough. Take in the fact that she casts “Pain”, the same move she used in Luca to destroy the monsters with a blink of an eye, immediately knocking out one of your party members. She also takes turns Boosting her Overdrive bar, and when it fills up she uses Oblivion on you.

Now this is where the “most memorable” moment comes in. Overdrives, you may know, are usually the strongest moves in an Aeon or party member’s arsenal. So we always wanted to know what Anima’s overdrive would look like. And, as I said, I come here today writing spoilers, Oblivion is horrific. You find out that the Anima you’ve been seeing… is only half of her. You are taken underground to meet the other half of Anima, who is more monstrous than the one on the surface. She also has hands, chained, and breaks through of her chains to beat the holy hell out of you. The attack is really powerful and can easily instantly knock out your entire party if you’re not using Shell or have low HP. It’s an incredible moment seeing Oblivion for the first time.

Seymour comes back when (or if) you defeat Anima and his magic spells are even more powerful and he casts two in one turn this time round. He’s a lot harder again. This whole battle is tough, very tough, if you’re not careful and haven’t prepared properly. But the main reason this Seymour battle is higher on the list than any other, is because of Anima and Oblivion. They create an epic boss fight, one that lives long in the memory.

#17 – Humbaba
Game: Final Fantasy VI
Other names: Phunbaba
When do you fight him: On the World of Ruin, completely optional, four times, so in the last third of the game
Location: Mobliz
HP: 26,000
Difficulty: 7

There’s been countless boss battles throughout the Final Fantasy VI that are scripted, or that are meant for you to lose. Humbaba is definitely one of the more memorable ones.

You go against Humbaba four times, although they’re all optional. Humbaba plays a significant part in the recruiting of Terra on the World of Ruin, so most players, even though this segment is all optional, will do it.

The first battle he’s completely invincible. He actually has 60,000HP in this battle, not that it matters because nothing you hit him with will work. It’s why I’ve not put his HP down as 60,000 above, because it’s technically not true.

The second and third battles while you can hurt him, you can’t defeat him because he’ll run away or eject party members from the battle. It’s only the fourth and final time you can finally defeat him and recruit Terra into the party.

Why is he so memorable? It’s mainly the storyline attached to these boss battles. He himself as boss battle isn’t specifically memorable, but his image, this gigantic green monster bullying Terra and causing havoc to the survivors of Mobliz is what makes him memorable. Terra’s struggle and eventual courage to fight only to get knocked down, beaten up, made miserable before finding her inner strength to take the fight to not only Humbaba but Kefka too, is what makes it memorable. He’s a horrible green giant of a monster bullying everyone and anyone, and at first he does seem invincible. You do doubt yourself whether or not you can beat Humbaba at all, because it does take those four attempts to do so.

#16 – Ozma

Game: Final Fantasy IX
Other names: None
When do you fight him: Optional superboss available through most of Disc 3 and any time on Disc 4 (of 4)
Location: Chocobo’s Air Garden
HP: 55,535
Difficulty: 9

Of all the superbosses that I have actually beaten, this has been the hardest. I haven’t beaten Penance or some of the other modern FF superbosses.

This one took me around 7 years to beat, if I remember correctly. He just kicked my ass, every time I went against him. When you see his HP as 55, 535 it doesn’t sound like a lot but don’t forget that in FF9 there are NO moves that break the 9,999 barrier limit. So again, that doesn’t sound bad, it only takes 6 attacks of 9,999 to beat him. But keep also in mind that he heals himself very regularly, and pretty much any time he gets attacked, he gets an attack in, that’s also in front of any of your party members, practically meaning, your four characters could certainly hit him for 9,999 in their first go, but in that time he has four turns to attack you. He has an arsenal of moves that could wipe your party out in one go, and as I said, he heals a lot too. What this does is makes the fight almost pot-luck, because when you’ve got your four attacks in, chances are you’ll need to heal, depending on what moves he’s actually used on you. He’s just an absolute bastard to defeat, but it makes that battle so much more memorable overall.

#15 – Barthandelus

Game: Final Fantasy XIII
Other names: Galenth Dysley
When do you fight him: Three times in the game, around a third through the game, around two thirds through the game and one of the final bosses of the game
Location: Palamecia Airship, Oerba, Orphan’s Cradle
HP: 5,227,500
Difficulty: 7

Note: You go against him three times, and his health is different each time. Above is the highest his health gets to, which is the last time you go against him.

I really don’t get why Barthandelus is not remembered as good as a villain as well as other villains throughout the series. For me Barthandelus was tremendous. I actually had no idea that Galenth Dysley was going to be the main villain in the game, and even if you did see it coming, no one could have expected to see him turn into something as epic as Barthandelus. For me, the design for Barthanedelus is one of the most complicated designs they’ve created in Final Fantasy history. All the upside down hanging bodies on his sides, his creepy face, the fact that he looks like a machine but moves around like a four legged beast is all brilliant.

He’s a tough bastard too. I lost many times going against him both the first and second times you go against him. He’s actually easiest the last time you go against him, perhaps it’s because he was part of the final boss. Either way for me I really feel both Galenth Dysley and Barthandelus don’t get enough credit as creations, bosses and villains of the Final Fantasy series and for me his design and difficulty makes him exceedingly memorable.

#14 – Lost Number
Game: Final Fantasy VII
Other names: None
When do you fight him: Completely optional boss battle, any time towards the end of Disc 1 and any time during Disc 2 (of 3)
Location: Nibelheim Mansion
HP: 7,000
Difficulty: 7
 
Lost Number is actually one of my favourite boss battles ever. I can’t put my finger on why, but I love going against him. I think it’s because he has three different forms, he provides just enough challenge and of course, he leads the way to being able to recruit Vincent as a member of your party.
 
That being said though when I first when against him he was tough. Very tough. And he can provide a lot of difficulty if you’re not sure what you’re doing. As I said earlier he has three forms. The first form is half and half of the other two forms. The red side is his magic side and his purple side is his physical side. When you get him to half of his health, he’ll either turn completely red and use only of magic attacks or completely purple and use only physical attacks. This is determined by what move you used last on him when he hits half health (so a magic attack for magic and a physical attack for physical).
 
Whatever you do – DO NOT use a physical attack on him to turn him completely purple! His purple physical side is far stronger than his red magical side. He can easily waste 2400 HP with his Lost Blow move, and chances are you won’t have close to that type of HP yet when you get to this point in the game.
 
Generally speaking Lost Number can provide the right amount of challenge but if you’re a FF7 veteran he can be taken down with relative ease. He’s still lots of fun though and he looks pretty awesome. He’s certainly one of the most memorable boss fights of FF7.

#13 – Edea and Seifer
Game: Final Fantasy VIII
Other names: Edea Kramer, Sorceress Edea, Matron; Seifer Almasy, Sorceress Knight
When do you fight him: The final boss of Disc 1 and the final boss of Disc 2 (of 4)
Location: Deling City, Galbadia Garden
HP: 23,400
Difficulty: 6

Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

I thought I’d put Seifer and Edea together because, to be fair, you go against them both one after the other on Disc 1 and then together on Disc 2. That 23,400HP above is the maximum HP of both Edea and Seifer, individually it’s 16,000HP and 7,400HP respectively.

Going against Seifer and Edea, specifically the first time, are very intense. It’s mainly for the storyline, the actual boss fights aren’t too hard. But it’s the story that drives the adrenaline in these boss fighters, going against Seifer, your long term rival is fun and a proper “bring it on moment” but then when Edea steps in, you know that things are getting serious. You’ve never fought a sorceress before Edea and you just don’t know how hard the fight is about to go down. Seeing what Edea did to President Deling only an hour or so of gameplay before the final boss of Disc 1 shows you how much of a threat she is.

It’s a shame the fights aren’t more difficult than they are, but that’s cool, because it’s the aura, the intensity and the rivalry and duty to protect the world that makes these boss fights very memorable.

#12 – The Turks

Game: Final Fantasy VII
Other names: The Investigation Sector of the General Affairs Department, The Department of Administrative Research; Reno, Rude and Elena
When do you fight him: Throughout Disc 1 and Disc 2 (of 3)
Location: Sector 6 Tower, Gongaga, Rocket Town, Gelnika Ship, Sector 8 Tunnels. Only Sector 6 Tower and Rocket Town are mandatory, the others are completely optional
HP: 83,000
Difficulty: 7
You go against The Turks a maximum of five times, although only twice are the battles mandatory. You go against Reno on his own, Rude on his own, Reno and Rude together, or all three of them at different times. Above is the highest combined health they go to, which is the last time you go against them. Reno has 25,000HP, Rude has 28,000HP and Elena has 30,000HP in this fight. This is the only time you can fight Elena.

The Turks are awesome. It’s funny because when I was a kid playing FF7 for the first time I didn’t like them and found them to be annoying. But as an adult, fully aware of the fleshed out storyline and understanding of who The Turks are and what they’re about, they’re brilliant. Fighting them is always fun because the battles generally aren’t too difficult and always seem light hearted in nature. It almost feels like The Turks are more rivals than enemies. They’re doing their job for Shinra, and rarely sway away from their duty.

I put down 7/10 for difficulty for one reason. The last time you go against them (completely optional) is actually quite a difficult task. They all absorb a different element and their attacks are quite strong. Other than that one fight they’re actually very easy every time you go against them. Always fun and definitely memorable.

#11 – Trance Kuja


Game: Final Fantasy IX
Other names: Kuja, Angel of Death
When do you fight him: Second last boss of the game
Location: Crystal World
HP: 55,535
Difficulty: 7
Kuja is one of my all time favourite villains, he gets some stick because of his feminine looks but for me he’s as absolute bastard but does his villainy with such grace I can’t help but love him. When you go against him at the end of Disc 3 (of 4) you can’t help but think, this isn’t the first and only time you go against him right? So when he discovers his Trance, and destroys Bran Bal, Pandemodium and in fact the planet of Terra after being defeated you’re thinking – now this is the guy I want to face.

So at the end of the game we go against Trance Kuja – who let’s be honest, SHOULD have been the final boss of the game, because Necron sucked and had virtually nothing to do with the plot of the game. He’s a tough cookie but there’s harder bosses in the game to be fair, put it this way I’ve never lost this fight before.

But it’s memorable in the way that Kuja is an incredible villain, he looks pretty badass in his Trance form and his attacks look glorious. But the most memorable thing about this battle is the boss music. My oh my I love me some Dark Messenger. It’s one of my all time favourite Final Fantasy tracks. Going against Kuja in itself gets the adrenaline pumping but that music behind him enhances the experience twofold. It’s just a fun, exciting battle that should have ended the game.

Well here we are then. Tomorrow I’ll be revealing my Top 10 Most Memorable Final Fantasy Bosses list. I hope you’ve enjoyed the list so far! Please join me for the finale tomorrow!

Click here for Part 5, counting from #10 to #1.
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Monday, January 23, 2017

My Top 50 Most Memorable Final Fantasy Bosses: #30 to #21

Hey again and thanks for reading the third of five parts in my Top 50 Memorable Final Fantasy Bosses listing. Yesterday we covered from #40 to #31, and the day before we started from #50 to #41 so today we’ll countdown the next 10!

Remember, this will list will talk about spoilers, so if you’re worried about that, then don’t take the chance! Anyway, enjoy!
#30 – Jenova-BIRTH
Game: Final Fantasy VII
Other names: Jenova Birth
When do you fight him: Around halfway through Disc 1 (of 3)
Location: Cargo Ship en route to Costa Del Sol
HP: 4,900
Difficulty: 5

Jenova-BIRTH isn’t really one of those battles on this list because of how difficult they are, but certainly about how memorable they were from a storyline and visual perspective. Basically Jenova is Sephiroth’s mother, and you’re running after Sephiroth throughout the first half of the game. You know Sephiroth is bad news and that he’s incredibly powerful, so you know when you first see him it’s going to be something special.

This is the moment you see Sephiroth for the first time (or so it seemed, but that’s a tangent I’m not going to go down, if you know the story then it doesn’t need explaining). So you see THE Sephiroth on this Cargo Ship, after he has slaughtered all the men on the ship (which, thinking about it, is going to be INSANE in the remake). And you’re here face to face with him finally and he attacks you. And you’re like, here we go! And instead of fighting him, you go against Jenova, in a blue grotesque alien-like form. But it’s still an epic fight, going against Sephiroth’s mother for the first time, and hearing Jenova’s theme is also glorious. It’s just an amazing moment in an amazing game, and you’re really pumped for it when it happens, the first time round at least anyway.

#29 – Ultros
Game: Final Fantasy VI
Other names: Orthros
When do you fight him: Four times all on the World of Balance, so all in the first two thirds of the game
Location: First on the Lethe River, then at the Opera House, then in the Esper Caves and finally on the airship along with Typhon
HP: 22,000
Difficulty: 6
Note: You go against him four times, and his health is different each time. Above is the highest his health gets to, which is actually at the Esper Caves, the third time you go against him.

Ultros is also in my Top 50 Favourite Final Fantasy Characters list, getting to #14 which is pretty damn high. Fighting Ultros was just fun. So much fun. He’s one of the best comic relief characters in video game history and despite the fact that he is for the light-hearted parts of FF6, he can pack some punch if he wants to. But it’s his hilarious one liners, mid-battle and out of battle that makes him so memorable. His love for women, his hate for Sabin and just generally his tenacity in following your party to try and eat you and only to fail each time.  Back in 2010 when I did my Top 50 Final Fantasy Characters list I said that he needs to be used in other games in the series, similar to Gilgamesh is. It turns out he has started appearing in He truly is a memorable boss in the series.

#28 – Cagnazzo
Game: Final Fantasy IV
Other names: Kainazzo
When do you fight him: Probably about a third into the game
Location: Baron Castle
HP: 5,312
Difficulty: 6
When I played FF4 I was in my teens and had played quite a few of the more recent games by then. I had my doubts about the King of Baron being a protagonist but I could imagine those who played FF4 as a kid for the first time being fooled by him. When he turns into Cagnazzo it’s still quite something. Sometimes confirming your suspicious on a plot twist early can ruin the surprise, but Cagnazzo is a horrible creature, and visually he’s a heck of a monster. Battling him is not that hard, he goes down relatively easy, but regardless, when I think of FF4 and the memorable moments in the game, Cagnazzo disguising himself as the kind and the reveal of that moment always sticks with me. I always think back to how I’d have taken it, had I been around 8 or 9 years old, I probably would have been shocked, and that image just sticks with me.

#27 – Sinspawn Gui
Game: Final Fantasy X
Other names: None
When do you fight him: Twice straight after one another, around a third into the game
Location: Mushroom Rock Road
HP: 12,000
Difficulty: 7
I mentioned earlier that Seymour Flux is the true test to whether or not you’ve grinded your character’s stats well enough by Mg Gagazet, but Sinspawn Gui is also a major test far earlier in the game. The difference really is that Sinspawn Gui doesn’t offer the same threat that Seymour Flux does.

What he does offer though is a VERY long fight, if you’ve not levelled up quickly enough by that point. He’s a major step up from every other boss fight up until this point in the game, and it can take a good 30-45 minutes to take him down if you’re not advanced enough. I remember the first time I went against him, it did take this long, and it’s a heck of a slog. Not to mention the fact that after this fight you have to fight him a second time, it becomes a very memorable fight. At least the second time round he has half the HP and Seymour helps you and kicks ass with his spells! But yes, Sinspawn Gui lives long in the memory as a boss that’s tough to take down, and gives that true first test of FF10 in terms of boss fights.

#26 – Gerogero

Game: Final Fantasy VIII
Other names: Fake President Deling, Fake President
When do you fight him: Around halfway through Disc 1 (of 4)
Location: On the train (in Timber)
HP: 3,650
Difficulty: 6
Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

Gerogero is one ugly mother. Honestly, in my opinion when it comes to the grotesque monsters of the whole series, Gerogero is up there with the worst looking. It’s one of the reasons why he is so high in my Most Memorable Bosses list. Another reason is because he actually is quite a difficult battle, or at least he is if you’re not experienced with FF8. I’d rate him at a 7 instead of a 6 if you couldn’t just use a Phoenix Down on him and he’ll KO instantly! It’s a tactic I’ve never used actually but it’s worth mentioning. If you do go down the hard route then he has a lot of HP and his attacks can hit hard. He uses loads of status attacks like Silence and Berserk, and his “Brrawghh!” move can put your characters on Slow, Curse, and Blind. Using Esuna or Remedies makes these statuses go away but they do slow you right down. In a nutshell he’s a pain to deal with if you slog with him, but mostly he’s a really ugly, horrific monster that lives long in the memory as one of the most grotesque monsters in Final Fantasy history.

#25 – Guard Scorpion
Game: Final Fantasy VII
Other names: None
When do you fight him: First boss of the game
Location: Sector 1 Reactor
HP: 800
Difficulty: 6
For so many people – this is where it all began. It certainly did for me. So many people played their first RPG as Final Fantasy VII. Other people say this is the best RPG game of all time. No matter what you may or may not think, you can’t argue that you don’t know who Guard Scorpion is, if you’re a Final Fantasy fan. The first boss of the biggest FF game of all time.

Is he that special? Certainly not. He’s a big machine and he’s quite easy to defeat. But he’s certainly memorable because he’s the first one for so many people. Of course, the most famous thing about Guard Scorpion is the mistranslation that I, and many people fell for. "Attack while it's tail's up!", Cloud says. So I, and many people did. And a huge laser attack fell upon us, crippling our HP. I actually did lose this battle the first time I tried. Then I did the opposite to what they say, and low and behold, Guard Scorpion doesn’t attack me. It’s a strange mistranslation that caught so many people, but it doesn’t matter, it’s still funny. So it’s the symbolism behind Guard Scorpion that leads him to being halfway on my Top 50 listing, rather than the fight itself. Other than that laser he’s very easy to defeat.

#24 – Bahamut
Game: Final Fantasy VIII
Other names: None
When do you fight him: Completely optional, towards the end of Disc 3 or on Disc 4 (of 4)
Location: Deep Sea Research Center
HP: 90,000
Difficulty: 7
Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

Again this isn’t specifically about the boss fight as it is more about the enigma surrounding the boss fight. Getting to Bahamut is a task in itself, and when do you go against him he’s a tough fight. Basically you have the option to go to the Deep Sea Research Center, which is on an island on the corner of the World Map. You can only access it with the Ragnarok airship. When you get there the first room inside of the centre has a large blue light, and every time to step closer to it you have random battles. After a certain few steps, a voice asks you some questions, and if you answer correctly, you have to battle Ruby Dragons (which are very tough in themselves), if you answer incorrectly you have to start again. After three or four sets of questions, and you’re finally close to the blue light, you get to battle the mysterious creature asking the questions – which turns out to be Bahamut. It’s just very ominous and it gives you chills – it’s certainly memorable.

As for the fight, he is tough as I said, but if you’ve cleared the Ruby Dragons you should be able to deal with him as well. For the record I love Bahamut, he’s such a cool dragon, and FF8 Bahamut looks incredible, or at least, by 1998 graphics standards he did!

#23 – Gi Nattak (and two Soul Fires)
Game: Final Fantasy VII
Other names: None
When do you fight him: Around two thirds through Disc 1 (of 3)
Location: Cave of the Gi
HP: 5,500
Difficulty: 6
Like Gerogero, this is an undead boss that you can defeat in one hit by using a curative item on him. So again I’d rate the difficulty 7 if it wasn’t for the fact that an X-Potion will do the trick. But! BUT! I didn’t know that for a long time, so he’s definitely a memorable boss for me. In fact, in terms of FF7 bosses, he was a massive stumbling block that I struggled to get past. I don’t know why but I really did struggle on him. It’s probably the combination of him and the Soul Fires together. The Soul Fires constantly cast Fire2 on you, and sometimes possess your characters and use it on them multiple times. Gi Nattak has a strong physical attack too which can easily take out a character if they aren’t healed up. There’s nothing specifically special other than that, but for a novice RPG player playing his first Final Fantasy game, he gave me a heck of a challenge and thus is very memorable in my eyes.

#22 – Sin

Game: Final Fantasy X
Other names: Jecht, Braska’s Final Aeon, Overdrive Sin
When do you fight him: Technically throughout the game, the epic battle happens towards the end of the game
Location: On the airship
HP: 140,000
Difficulty: 6
Note: As stated you technically go against Sin, or at least parts of him, multiple times. Above is the highest his health gets to, which is the final time you fight him.
This article is mainly about the boss fight rather than Sin in itself. There’s so much to talk about when it comes to Sin you might as well just play the game if you weren’t aware of it. But in a nutshell, you see Sin throughout the game and he wreaks havoc across the world of Spira, and has done for 1000 years.

When you actually take the fight to Sin towards the end of the game, it’s pretty damn epic. You first have to take apart his arms, one by one, and then that’s when the real fight begins. He has so much energy that he literally, draws your airship towards him and threatens to blast it away with a gigantic ball of energy. That happens over a period of time and until that actually happens, you have to defeat him. If he blasts that ball of energy, it’s Game Over. So it’s a race against the clock and you literally have to throw everything including the kitchen sink at him before he opens his mouth.

Depending on how much grinding you have done, 140,000 is a lot of HP to take down in a short space of time. I can’t say I’ve actually lost this battle however, every time I’ve gotten to this part of the game I’ve been strong enough to deal with him, hence the 6/10 difficulty rating. But it’s still epic, and seeing him defeated is a memorable moment in itself, and to be fair, considering how much you’ve wanted to take the fight to Sin throughout the game, the payoff is well worth it.

#21 – Elvoret

Game: Final Fantasy VIII
Other names: None
When do you fight him: He’s the third boss in the game
Location: Dollet Communication Tower
HP: 3,523
Difficulty: 7
Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.
You’d think that when you play FF8 for the first time, you’d play some storyline, go against your first boss, progress a bit further and go against the second boss and it’d be relatively easy up until that point. But no. That’s not the case.

Elvoret is a Grade A bastard. Why Squaresoft decided to make the second boss in the game so hard I really don’t know. It’s not necessarily that he’s super dooper hard, but he packs some punch. His Storm Breath attack cripples your party’s HP. It’s just harsh. I mean you can deal with him relatively well – luckily you can Draw Double magic off him so you can use Double spells on the party and against him.

But on top of his harsh Storm Breath attack is his HP. Why on earth did they give him so much HP for only the second boss of the game?? It may not look like a lot but when you’re attacking for around 80HP per attack, and your GFs are wasting around 300HP, he can take a while to bring down, when you’re constantly healing on top of that too. It’s just a harsh battle, so early on in the game. It took me ages to take Elvoret down the first time I went against him, and it takes even longer if you’re trying to Draw 100 Doubles for every character too. It’s just harsh, unnecessarily harsh, but it certainly is memorable. Bastard.

30 down, 20 to go. Join me tomorrow for Part 4 when we reveal what memorable bosses I rank from #20 to #11!

Click here for Part 4, counting from #20 to #11.
Click here for Part 5, counting from #10 to #1.
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