Showing posts with label peggle. Show all posts
Showing posts with label peggle. Show all posts

Sunday, February 12, 2012

Game Review: Plants vs Zombies


If I were to make a “50 Games to Play Before You Die” list, this would be towards the top.
Plants vs Zombies (will now be abbreviated to PvZ) was originally released on the PC nearly three years ago, but was then released on a multitude of platforms including the iOS, the Xbox 360 Arcade, the Nintendo DS, Playstation Network, the Nintendo DSi, the Android phone and the Windows 7 Phone. I have played both the PC and Xbox 360 versions, the latter being released nearly a year and a half ago. This review will predominantly covering the Xbox 360 version. Popcap are the publishers of PvZ, who also have made other excellent quirky and cartoony titles like Peggle, Bejeweled and Zuma. I’ve reviewed Peggle on this site, if you’re interested in reading that click here.

PvZ is a tower defence strategy game, a genre that despite not being that new is not very popular. The purpose of this game, like most tower defence games, is to stop an enemy attack invading your base. It sounds quite boring when you explain it like that but trust me; PvZ is not a boring game. It’s not a game for people who are purely into strategy games. It’s a game for everyone, even kids, as its difficulty levels start of easy and develop from there, and the visual style of the game is open to everyone. Most importantly, PvZ is a very, very funny game, and that’s one of its best features.
All the zombies want to do is party! Honest...
So what is different from this game than from the ‘boring’ and ‘mastermind’ strategy games? Well your ‘enemy attack’ is zombies, and your ‘base’ is, well, your house. This is a zombie invasion, and the zombies want to come into your house and eat your brains. And what are you using to cancel out the zombie threat? Plants. Yes, plants. It sounds barmy and it is. It’s bonkers. But it’s absolutely brilliant.

The bizarre concept of Plants taking on Zombies and the battlefield being your garden sounds like someone had too many mushrooms, but somewhere in that curiously thought out storyline is a small amount of logic. The plants all have different purposes. And for the most part, they are real life plants. Your main source of firepower is a peashooter. A peashooter, well, shoots out, erm, peas, as you’d expect. These peas hit the zombies and damage them, after ten shots from a standard pea a zombie will be defeated. This is the basis of the game. But there are 51 different types of plant (although they’re not all plants, some are vegetables and mushrooms) and 26 different type of zombie (in the main game, there are other variances too).

The main mode of gameplay is “Adventure” mode, and, you cannot play any other game mode until you have played through a certain amount of the main “Adventure” mode. So you start off with a peashooter but as I said, there are 51 different types of plant in your arsenal. To use any of your plants you need to something called sunlight. Sunlight is gained in quantities of 25 once in a while from the sun itself (if it’s daytime, there are night time levels). But your main source of sunlight comes from another plant, the sunflower. You get the sunflower on your second level. Sunflowers also give you quantities of 25 sunlight at a time, at a more rapid rate than the sun itself. This is where the game starts to really unfold. You’ll slowly start unlocking more and more plants that do diverse things to battle more zombies that have different qualities.
Eventually you'll get all sorts of different plants to kick zombie butt with.
What other plants are there? You start off with a peashooter, then the sunflower, then the cherry bomb. The cherry bomb is a bomb, naturally, and explodes zombies in a certain area of the garden). Then, you get a wall-nut. What’s a wall-nut? Well it’s a play on words, from the walnut plant. It serves as a wall to block the zombies from advancing on the garden grass. It’s this excellent wordplay that makes the game so much fun. There are many real life plants (and other things like mushrooms as I said earlier) that play on the words and make use in the game. Other great plants available in the game are the Jalapeno, which is a chilli, and he explodes across a horizontal area of the garden and the garlic, which makes a zombie go towards a different lane in the garden. But the best in my opinion is the butternut squash, which, hilariously, squashes a zombie. It’s just brilliant. The humour and play on words are what really sells the game.

The zombies as I said also vary and get tougher as you go through “Adventure” mode. You start of with the standard zombie, who walks across the terrain and eats any plants that are in its path. The zombies come from the right side of the screen so the idea is to place your plants on the far left so the zombies are hopefully disposed of before they get to your plants. Later on zombies start wearing protection, first road cones that protect their head for a longer amount of time, and then a steel bucket. Then we get hilarious gimmick zombies, like the American Footballer zombie, who wears full head and body gear and runs instead of the sluggish walking the standard zombies do. Later on you also get silly zombies like the “Newspaper” zombie, who is reading a paper and when your peashooters or other plants that attack shoot the paper from his hands, he runs at you in an angry fashion. There’s also a pole vaulting zombie who also runs at your zombies, but then jumps over the first plant it comes across. Certain zombies are difficult to dispose of, but usually have a weakness plant. The pole vaulting zombie for instance, is opposed to the wall-nut; the zombie pole vaults over the wall-nut but then runs at a very slow pace, giving you ample time to dispose of it. The American Footballer zombie is weak against the Snow Pea, which is a peashooter that also freezes the zombies. So the Snow Pea slows down the American Footballer dramatically, making him a lot easier to dispose of. There’s an incredible amount of zombies that get both sillier and harder to deal with, which adds to the complexity of the game.

In “Adventure” mode you have 50 levels, all in segments of 10. The first 10 levels are in your front garden and are relatively easy to play. The game’s difficulty starts off so easily so everyone can play it. The second set of levels are done at night time. The night time levels are more difficult because you don’t have access to sunlight as easily. The sunflower is a lot less effective at night and instead it’s recommended you use a new plant that’s quickly unlocked at that point called the Sun-shroom which is much more useful. The night levels have new zombies and plants, and also other subtle things like graves that you can dispose of with a new plant called the “Grave Buster”. The third set of levels are once again in the daytime but brings the action to your back yard, which has a pool. The difficulty is once again risen as Zombies start using your pool, either by wearing rubber duck tube or worse, snorkels. The fourth round of “Adventure” mode is also in your back garden but this time it’s back to night time, but it’s even more difficult as a dark and thick fog covers most of the screen. You start using other plants like the “Plantern”, a lantern that makes seeing in the fog much easier and also the “Blover”, a blowing clover that gets rid of the fog completely on a temporary basis. The last 10 levels take the action to the extreme – the zombies invade your roof! Because of the slanted roof tiles peashooters are of no use here, instead you start using catapult plants, first the cabbage-pult, then the kernel-put which lobs churned butter at the enemy, and then, the melon-pult which deals heavy damage (because melons are heavy obviously). At the end of the game, level 50 (or 5-10 as it’s displayed on game), you go against the final boss.

The “Adventure” mode is a great game. It’s the main mode and it’s so much fun. It takes a good few hours to complete “Adventure” mode so it keeps you entertained for a while. When you beat “Adventure” mode you can replay it and the difficulty remains similar, apart from three of the plants are chosen at random for you in the beginning (where as you can choose your own plants at anytime otherwise).

Slowly going through “Adventure” mode unlocks other mini games, puzzle games and a “Survival” mode option. Some mini games are unlocked before completing “Adventure” mode, but to get full access to them you must complete the main game and then play through the mini games one by one. Beating the mini games one by one slowly unlocks the games individually. The mini games vary, the first game is called “Zom-botany”, which is a science experiment gone wrong where zombies merge with plants and attack your house. It’s a tactically completely different game to the main game and you have to think outside of the box a little to beat it. Other fun games include “Portal Combat”, which pays homage to the Portal series, where Portals appear on screen and zombies can walk through them and end up on another part of the screen, increasing the difficulty, and the Portals move as the level goes on to further add to the problems, another fun game is “Column Like You See 'Em”, which is an absolutely manic level where one plants equals a plant on every section vertically, and zombies come at you in equal measure; one zombie of that type in every vertical column. It’s complete madness but a lot of fun at the same time. There’s a total of twenty mini games and they’re all fun in different ways, and definitely fill the game up, giving you plenty to do if you finish the main game.
Crazy Dave is definitely one of the best things about PvZ, he's incredibly funny and CRAAAZYY!!
There are also twenty Puzzle games in the “Puzzle mode, but it’s only one of two types. First is “Vasebreaker”, which gives you a hammer to break vases containing either random plants or random zombies, and the task is you break all your vases, defeating all the zombies and protecting your house all at the same time. It’s tactically a tricky game to play as you don’t know if you’re breaking a vase that will help you or hinder you. There are ten different “Vasebreaker” levels and they vary in difficulty, ending in the last of the ten beign “Vasebreaker Endless”, which continues playing “Vasebreaker” for as long as you can, and you have to try and extend your undefeated streak for as long as possible. The other ten Puzzle games are “I, Zombie”. This Puzzle game puts you in the shoes of the zombies rather than the plants and your aim is to actually eat the brains of the person living in the house. Your zombies have different values not too dissimilar to the plants, and you use sunflower this time to activate zombies to eat the plants rather than the other way round. It’s once again tactically different to the main game as you have to think of ways to eat the plants and eventually, eat the brains you were trying to defend in the actual game. The 10 “I, Zombie” levels, similar to “Vasebreaker”, vary in difficulty and the last of the ten is “I, Zombie Endless”, which is exactly like “Vasebreaker Endless” but you’re trying to extend your streak in the “I, Zombie” games instead.

The “Survival” mode I mentioned earlier is a lot of fun. The idea is that you’re playing the main game and you have to survive a certain number of waves of zombies, depending on the difficulty. There are eleven different “Survival” games, the first five are the first five different battlefields and you have to survive five waves of zombie, the second five and the five different battlefields but much harder as you have to survive ten flags and the waves are much harder. The eleventh and final game is “Survival Endless”, which is like “Vasebreaker” and “I, Zombie” endless.

There are other little features, are more plants for you to unlock. After a few levels on “Adventure” mode, you’ll come across the only other known human in the game, the awesome Crazy Dave. Crazy Dave throughout “Adventure” mode gives you tips on the story and its progress. Later on he opens his own shop, and it’s here you get the opportunity to buy more plants if you wish. Crazy Dave is brilliant, he’s really funny and has some of the best lines in the game. After you finish “Adventure” mode you’ll have access to another feature, called the “Garden of Zen”. The purpose of this mode is simply to grow and sustain your plants, before selling them off for more coin to unlock even more features. You’ll also be able to grow something called the “Tree of Wisdom”, which gives you random bits of advice and passwords to unlock odd features like giving all zombies moustaches and the like.

Overall, “Plants vs Zombies” is a brilliant game. It’s hard to describe it without playing it. If I were to make a “50 games to play before you die list” this would be close to the top of it. It does much more than the generic tower defence game genre does, purely because it does it with so much charm and humour. I have yet to see one person dislike this game. It’s open to everyone from children to hardcore gamers to adults who don’t play many video games. It’s accessibility is universal and it’s just so much fun. If you’re still unsure whether or not to get this game give the free PC trial a go, you can find it by typing “free plants vs zombies” on Google. Popcap have it for free on their main site and you can get a real taster of what the game is about on there. Or on your Xbox 360 download a free trial on there. Popcap are really good for giving you free tasters on their games so give them a go. PvZ is one of the cutest, funniest and simplest games to come out in today’s hardcore gaming world. It makes a huge change and is more than worth your pennies.

Rating: ****1/2 stars



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Tuesday, December 14, 2010

Game Review: Peggle

Peggle fits in nicely with casual gamers but hardcore gamers, don’t dismiss it so easily.
 
Peggle? Why review Peggle? Why not review Peggle? It’s a great game. Don’t take the mickey because of the fact it’s not a 50-hour RPG/Shooter masterpiece. This game may be available on the Internet, but it’s also spawned on many other different types of console.



I’ll take a step back, just in case you don’t know much about Peggle. Peggle was initially released back in 2007, but as I said, it’s been released on many consoles; the one I’m reviewing is the Deluxe version on the Xbox 360 Arcade. PopCap, the developers have Valve to thank for their storming popularity when they released it on Steam. Since then there has also been a sequel called Peggle Nights.

Peggle was inspired by a game very popular in Japan called pachinko, which is very similar to pinball but without the flippers. In a game of pachinko there are pins, and the balls and pins combination in pachinko based the layout for this game called Peggle. In Peggle, the idea is to shoot your ball in a certain direction from the top, and hit the pins (or pegs in this case, hence Peggle). It’s not quite that simple, because there are different coloured pegs – blue, orange, purple and green. The majority of the pegs are blue, and a good few are orange. The idea of “winning” a level of Peggle is by shooting your balls; you start off with ten, at all the orange pegs in the level. Sounds easy? Well the orange pegs are scattered in between all the blues, and hitting a blue peg will make it disappear. Some orange pegs are really hard to get to, which ramps up the difficulty in later levels.


There are two other colours I mentioned, purple and green. There is only one purple peg in the level at the time, and if you hit it, you get a large points bonus. Quite simple. The green pegs are what make this game spark the most. We have ten “Peggle Masters”, and if you play through the main game you will in turn use all ten masters. These ten masters do different things with the green pegs. The first is Bjorn (awful name I know), who if you hit a green peg gives you the ability to see where your shot will deflect, help you to hone your shots to get harder to find orange pegs easier. Later on there’s Tula, if you hit her green peg she will light up orange pegs in a radius around your green peg, which can be very useful. All ten Peggle Masters have their own abilities, which can be used through the green pegs, all can be useful to some capacity.
The graphics are your standard PopCap level stuff, but that's fine, because they're very colourful games, that appeal to kids easily. It's something that PopCap do well, make their games nice and colourful and accessible to kids, yet adults can not only play, but get addicted to them too. The best thing about this game, is hitting that last orange peg. If you miss ever so slightly, the screen zooms in on your ball and it goes in slow motion, and you hear the crowd sigh in disappointment. But, if you hit the ball, it zooms in again, and plays "Ode to Joy", the brilliant classical composition by Beethoven.  It's one of the best "win" songs in the history of video gaming, by one of the best composers of all time. It's a fantastic little addition to the game that makes it better for it.

This puzzle game is very simple, and very easy to play. Kids can play this game with adults, and Multiplayer is fun too. In Multiplayer mode you simply take turns to shoot balls and try to have the highest score at the end. There are also Challenges you can take part in, but you have to finish the main game first. These challenges vary, from completing one of the levels, but with more orange pegs in it, to achieving a certain amount of points in a level, to completing a level with fewer balls. This continuation from the main game is just as addictive as the game itself and prolongs the game further. You can also play online if you so wish, and you can get ranked up and down depending on if you beat your opponent or lose. There is also a Peggle Party function where you go against up to three more people on separate boards, trying to accumulate the most points.

 
Peggle quite simply is a great game, very simple and very accessible to anyone from small kids to adults. It’s a game you can pickup easily but will hard to put down because it’s so addictive. In a gaming era where great new puzzle games are hard to find, Peggle fits in nicely with the casual gamer audience but should not be dismissed so easily by hardcore gamers. If you have a good 30 minutes spare, play this game. It’s only 800 points on the Xbox 360; so if you can afford it don’t hesitate to download it.

Rating: ****

 
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Sunday, December 12, 2010

Bitesize: #2

Hey everyone, just a quick few things that I'll sum up in a quick blog.

I've just hit 4000 page views on this site, in under 4 months, I'm flabbergasted yet chuffed to bits with that statistic. I've been talking about different forms of media, which makes it more remarkable, I don't have one topic to juggle, I have about four. So to keep people interested in my writing about four different forms of media is going to be difficult, but I'm going to do my best to talk about these, and keep myself busy, and hopefully interest you further! I also broke my daily pageview record when I revealed the Top 10 in my Top 50 Greatest Catchphrases, Past and Present listing, when I hit 217 pageviews two days ago. That's just ridiculous for me, but once again, thanks for showing the interest I want you to show in my work!

In wrestling news Smackdown sounded similar to previous weeks, which is average to slightly above average. The Kane/Edge feud started off intriguing, with the "monster" being tamed by Edge by taking the only thing Kane loves in his life away from him, that being Paul Bearer. It started off quite fresh in terms of WWE storylines of late, but every week has been the same, Kane runs after Edge and Paul Bearer and when Kane thinks he's got Paul back it's a dummy. It's been this way for weeks and weeks now though and it's boring. But it seems like it's come to an end now that Kane has accidentally "killed" Paul Bearer for mistaking him for a dummy again, but it wasn't this time. Hopefully that's the end of it, although I'm disappointed Paul Bearer didn't get used properly, he's a great manager, one of the best of all time, and deserved to be used better than he way. Nay'mind.

The other big news really in wrestling was the great match between Tara and Mickie James on TNA. Not only is it rare for the women to main event a show, but these women put their (very nice) bodies on the line in a cage match. Neither made it out of the cage injury free but put on a great match. Tara has ligament damage in her elbow, she did it roughly half way through the match and continued. What a woman. Anyone who says wrestling is fake is stupid. It's just frustrating that a match as good as this won't happen now for a good 3 years or so, the last time I can remember a match being considered as good as this in the women's division was probably Trish/Mickie or Trish/Lita. They were ages ago.

In football, Liverpool produced an inconsistent display yesterday which has pretty much summed our season so far. We got off to a bad start, went a goal down, then made up for it with some decent football, got a goal back, then lost concentration and conceded two. But Liverpool never make it easy for themselves do they? It's a shame, we were actually on a decent run as well. We need to recuperate and give it another bash. It's frustrating that we can't get a longer period of momentum at the moment, we always have to slip on a banana skin, it's happened so many times this season its frustrating. Let's hope we can give a decent display midweek in the Europa League, and maybe get a few kids to have a good run out as well. Come on Pacheco, score a goal!
In video games, well Laguna has been announced on the new Dissidia game, which is awesome, but the PSP is broked. Bummer. I'm really disappointed that Dissidia is remaining on the PSP because it's a great game, I was hoping they would port it to the PS2, or at least the PS3/Xbox 360, but there's no news on that so far.

Site news, I'm also doing a review on Peggle, that should be up soon. I'm also doing a review on the soundtrack for the second series of True Blood, that should be up this week too. I'm also doing another listing, a short one this time, which will also be on GameFAQs, which is the "Top 10 Underappreciated Games in Major Franchises". Should be interesting. I'm also working on a massive project long term, but I don't want to reveal much about that yet, but it should be very interesting that's for sure.

That's it from me today, I hope your weekends have been good, and that you're all ready for the week ahead. Take care.
 
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