Showing posts with label locke. Show all posts
Showing posts with label locke. Show all posts

Sunday, October 31, 2010

My Top 50 Final Fantasy Characters (Part 6)

Right we are half way down the list now, I hope you’ve enjoyed it so far. Naturally, the second half of the list you will be seeing characters you are more familiar with, and I hope maybe you can make some guesses to who will be in this half, and who will be in the top 10.
Just to recap, here is the list so far:

#50 – Garland (I)
#49 – Doctor Tot (IX)
#48 – Xande (III)
#47 – Cyan (VI)
#46 – The Emperor (II)
#45 – Golbez (IV)
#44 – Galuf (V)
#43 – Garland (IX)
#42 – Kain (IV)
#41 – Barret (VII)
#40 – Leo (VI)
#39 – Gilgamesh (IX)
#38 – Reno (VII)
#37 – The Nero Brothers (IX)
#36 – Seifer (VIII)
#35 – Kimahri (X)
#34 – Ba’Gamnan (XII)
#33 – Vincent (VII)
#32 – Zorn and Thorn (IX)
#31 – Squall (VIII)
#30 – Lulu (X)
#29 – Jenova (VII)
#28 – Rikku (X)
#27 – Sabin (VI)
#26 – Cid (IX)

Now then, I shall continue with the list, here’s #25…

Please note: This list will talk about spoilers. If you have not played the game that each character represents I'd avoid that entry.

#25: Bugenhagen

Full Name (to knowledge): Bugenhagen
Game: Final Fantasy VII
Role in Game: Minor Protagonist
Best Quote: "Ho Ho Hooo!"

What a character. I don’t think anyone dislikes this man, in game, or any fan for that matter. This man knows and explains the world of FF7 like no one else, his knowledge on the planet and the cycle of life is unmatched. He is so well respected that Red XIII calls him “Grandpa”. And he does it with great swagger to add it it. It’s a very emotional death that he has in the game, because even though he had a great life, and even though it isn’t real, you know that the world of FF7, if it ever were to exist, would be a worser place with him gone. What a character.


#24: Irvine

Full Name (to knowledge): Irvine Kinneas
Game: Final Fantasy VIII
Role in Game: Major Protagonist
Best Quote: “...Guns and women of course.” ( Irvine about his “department”)
The womaniser is a character often played in the series and it’s most emphasised in Irvine . He’s not my favourite (you’ll see…), but he is very good at it. He “tries it on” with all three ladies in the game but comes closest to Selphie, but he’s just so funny when he does it. Irvine is the lone sharpshooter and lives his own made gimmick, but he struts it so well you can’t help but love the guy.


#23: Locke

Full Name (to knowledge): Locke Cole
Game: Final Fantasy VI
Role in Game: Major Protagonist
Best Quote: “This better not have anything to do with that Magitek-riding, Imperial witch!!!” (about Terra, who was under the Empire’s control)

Locke’s a great character, I consider him to be the major protagonist of FF6 but it’s a true debate. I like the correcting of him being a “treasure hunter” rather than a thief. He has charisma, and he was truly in love with Rachel, and held his guilt for a long time. He tries to help the two main women in the game, Celes and Terra, from falling to a similar fate, and you’ve got to give it to him for that. Locke is a very likable character, he’s not a debatably annoying character at all, and is a great character amongst a great cast in FF6.


#22: Brother

Full Name (to knowledge): Brother
Game: Final Fantasy X
Role in Game: Minor Protagonist
Best Quote: “Not worry, me... take you there. No problem ya?” (Brother trying to speak English)


Brother’s another debatable character in terms of if he deserves a place in this list, mainly because of the controversy around his “affections” for his cousin Yuna. However I’ve always liked him, and furthermore in X-2, I think he’s funny and truly cares about Rikku. He’s also by far the best player in Blitzball, which makes him really useful. You may not agree, but I think Brother’s a great character and is my 22nd favourite character in the series.




#21: Cloud

Full Name (to knowledge): Cloud Strife
Game: Final Fantasy VII
Role in Game: The Main Protagonist
Best Quote: Cloud: “All right, everyone, let's mosey.” Cid: “Damn! Again! Stop sayin' it like a wimp! Can't you say 'Move out!' or somethin'?” Cloud: “Move out!"


And BAM! Like that, you probably are surprised if you have been following this list properly. Yes, Cloud is as low as #21 in my list. In my opinion, that’s quite high, but because he is universally popular and a video game icon, you’re probably wandering why he is as low as this. The main reason, because I like other characters more, other characters from FF7 more, and other characters from Final Fantasy more. Cloud’s character is great, don’t get me wrong, his fucked up mind being dug into and twisted and eventually ironed out is one of the most entertaining things in FF history. However, the storyline and iconic image aside, what does Cloud actually do? He’s actually quite bland. I like him a lot, but because of the amazing storyline around him, he’s elevated to this fantastic FF mascot-like status, which is fine, but his character is still quite bland. That’s why he is #21 in my list.

Agree? Disagree? Let me know your thoughts in the comments box below.


See other parts in the listing!

Thursday, October 07, 2010

The Mercy Side: Why I Want a Final Fantasy VI Remake

Before I start this article, I thought I’d announce on my site that I’m currently working on another project, which is listing my Top 50 Final Fantasy Characters. That, fingers crossed, should be starting in a week or so if I can get it finalised and put online, we’ll find out in time. I don’t want to talk about it too much; I’m very excited about this project, and hope any Final Fantasy fans out there will like it too. Now onto the article.

Why I Want a Final Fantasy VI Remake

Warning: This article WILL contain many spoilers, as the content I wish to discuss in detail will have plot and character information. If you are interested in Final Fantasy VI AND VII are not familiar with it, just be aware there are spoilers and therefore, I recommend you don’t read it. Let’s move on.

Final Fantasy VI, or in America , Final Fantasy III, was released roughly in 1994, on the Super Nintendo (SNES). It was the final 2D Final Fantasy game and it was the last on the SNES. It’s currently never been remade; however it has been ported on the Playstation and Game Boy Advance. The game was received remarkably well, citing the best points of a great character set list, a grand soundtrack and a magnificent villain in Kefka. 3 years later, Final Fantasy VII was released on the Playstation, and was not only well received, but is considered the best Final Fantasy of all time. By all means Final Fantasy VII trumped everything Final Fantasy VI did, and is seen as an “inferior brother” of sorts.

In 2005, when working on the Playstation 3, a “technical demo” was released for Final Fantasy VII. It showed the introduction of original game, the first FMV, done with the graphics of the Playstation 3. Fans went, to put it nicely, ape shit, and for the past 5 years, and probably going into the future, have done everything in their power to make their thoughts heard on a total remake. Square-Enix have many times in the past 5 years have said that it’s going to be very difficult; all the members who worked on FF7 are on separate projects and like true professionals, they have ruled out a remake until everyone is on board to see a project happen. As a side note, I’d like to praise Square-Enix for their responses, the last thing I personally would like as a huge fan, is a chopped and changed team, or worse, a separate team altogether, working on such a prestigious and wonderful game. However it really bugs me, no one asks for a full Final Fantasy VI remake. Why?

Before I explain further, I’d like to say I actually, believe it or not, prefer Final Fantasy VII to VI. But the main difference between these games, the thing that separates the three years between them, is the graphics. Between the years of 1994 and 1997, the world of gaming changed forever. Everyone wanted the next generation console, everything was going 3D. Squaresoft (at the time, they are now Square-Enix) were actually going to release it in 2D on the SNES, but with Chrono Trigger’s imminent release (another absolute classic), and it being a priority, the game got postponed. When work resumed, it was too late, 3D was THE thing, and in order to keep up with the market, Squaresoft would have to make the game 3D. After a few tests on some Final Fantasy VI characters (see FF6 tech demo), they realised that it would be better on a CD Rom. With Nintendo still wanting to use cartridges, Squaresoft had no choice but to move to the Playstation. Taking all this into consideration, you can easily see the differences between FF6 and FF7. There may be 3 years apart in time, but in those 3 years, EVERYTHING changed.

You see, Final Fantasy VII does need a remake. Because in 1997 the power of the graphics is nothing in comparison to now, it just looks blotchy and buggy, and, well, inferior. However what people forget, is that it was so close to actually being a 2D game. Can you imagine Final Fantasy VII being 2D? All that made FF7 so memorable was in 3D. Aerith’s death, Sephiroth walking through flames, Cloud on his motorbike. None of these FMV’s would be that great in a 2D game, not to look at anyway.

Now think about what COULD be an FMV in Final Fantasy VI, that wasn’t. What about the War of Magi, which was only referenced but never shown? That could be in FMV. Terra apparently destroys 50 soldiers when she was under control by the Empire – you could show her kicking ass. The opera singing scene with Celes, could be blown up in full FMV, it is after all, one of the most iconic scenes in Final Fantasy history. When Terra transforms into a full Esper, which could be done in FMV. How about the poisoning of the waters of Doma? That could be done in FMV. Most importantly, the end of the World of Balance could be done justice to how important it is, in full FMV.

This epic scene could be so amazing in 3D.
Final Fantasy VII in my opinion was before it’s time, but Final Fantasy VI was WAY before it’s time. The story and the events need a complete overhaul. What really annoys me is that some stubborn modern FF fans won’t even contemplate looking at FF6 because of the graphics. They are missing out on a lot, because of this. At least FF7 has been played by millions and millions of fans, now AND in ’97. Only the hardcore fans really have bought the ports of pre FF7 games. Final Fantasy VI is head and shoulders above the previous 5 games, and even in 2D, holds its head above water amongst the modern games. This is why Final Fantasy VI, in my opinion, should be a priory remake over Final Fantasy VII.

What I Want in a Final Fantasy VI Remake

If there is one job I envy in the world, it’s the people who create video games. I’d love to be a video game designer, but my problem is that I have an imagination, but no contacts, and no physical ability. My imagination is a strong point, but you need more than that to make a video game, you need to be multi talented. But I will give my thoughts to what I personally think a Final Fantasy VI remake should include, or in some cases, should not.

The first thing I’d recommend Square-Enix do is to cut some of the characters out of the game, not completely, but out of the main cast. There are 14 main characters in the game, some very important to the plot, some have very little if anything. Final Fantasy VI has the most main characters in a Final Fantasy game ever. They “boast” about this achievement, but I don’t think it’s a boast-worthy feat. The reason why no game since has had this many characters is because it’s too many characters to balance. Since FF6, there usually are two, three or maybe four core characters to the plot, and then maybe around four or five more characters that make a circle around those people. That’s the best way to build an RPG if you ask me, and it’s worked for Square-Enix since then.

So what do you have with FF6’s characters? Well there are three major characters, that’s for sure. There’s Terra, Locke and Celes, who all in turns take the player through the game. The great thing about these three characters is the debate that fans make about who actually is the main character. Most would agree it’s Terra, but all three can make a claim. I say further this debate, by emphasising and concentrating on all three characters individually throughout the game. Terra and Locke are primarily playing baton in the World of Balance, and Celes is the clear baton holder in the World of Ruin, however I think that you should mix the three throughout both games. That’s obviously difficult due to the plot on the World of Ruin and that’s fine, however when (or if, of course) Terra and Locke join the party, maybe you could have cut scenes made which switches the game’s baton holder on purpose. I don’t need to make an example of what, it could be trivial, or something else that may add extra layers to the plot. But I think that it should be further emphatic that this is a game with not one, but three main characters and I think further fan debate would add to the game.

This scene is still considered a very memorable moment in FF history.

It can be worked on in a remake. I slightly touched on it before, but in the original you have a choice whether or not to recruit the Scooby Gang for the finale against Kefka. You have to have Celes, Sabin and Edgar with you; everyone else is up for grabs. I say cut this out completely, and force the player to find all the characters. It’s fun and required in the original anyway, so remove the choice and force the extra chapters onto the player, giving you more opportunities to do the above paragraph.

Now that the debate is over with regards to the three main characters, I want to talk about the other eleven. I said I want to cut some of them out, so who should be cut out? My answer is to cut out Gao, Mog, Umaro, Gogo and possibly Strago. Why? Well who out of those characters have a huge say in the plot of the game? Possibly Strago, but barely. Gao gives you a diving helmet in the Veldt, Mog and the other moogles help Terra and Locke out in the start of the game. That’s it. These characters, and some I actually quite like, need to be cut out of the main cast, so we can concentrate and prioritise the other characters. I’m not saying get rid of them, just let them be characters in the game, like everyone else. Gao can still give you the diving helmet, hell; you can include the scene where he meets his father, just don’t make it mandatory, and don’t make them into main characters. The same applies with Mog, in fact, I’d think a Mognet would be awesome in this game, and maybe Mog can be a moogle to help you save on the world map, both taken from Final Fantasy IX. It would make Mog useful in another way, and Mognet could add letters similar to the ones in FF9. The others barely have a thing to do in the plot, apart from Strago.

Strago is a difficult one, because of his connections with Relm. Relm is a character I’d like cut out of the game if I had my way, however she is far too important to the plot, particularly Shadow’s plot, and don’t ever make me think about getting rid of Shadow! However Strago could be cut out, if we change the plot slightly. If we make Relm “want” to join the party, and Strago not let her, similar to the original, only for Relm to run away, it can work. It’s the other way round in the original, Strago joins the party, and then Relm wants to. Cut the scene out where Strago wants to join, and you can add Relm in, when she runs away, and sketches Ultros’ portrait, showing her worth to the rest of the party. Have Strago reluctantly agree to this, and it works. If we get rid of all the above characters, that leaves us with 9 characters, which is still a lot, but it’s much more manageable than 14.

Another use of having less main characters to worry about is one of the major flaws in the original game, which is the balance of the characters. Characters like Locke, Celes and Terra, the main characters, are no where near as useful as players like Sabin, Edgar and Cyan. The latter three have very useful individual techniques that don’t require MP, where as the former three can do minor special techniques and magic. I think they should balance it out a bit, either by expanding the former’s techniques, or make the latter techniques MP based.

Speaking of battles, one thing I really want kept in this game is the ATB battle system. Just including the main series, it’s not been used since Final Fantasy IX, which is now 10 years old. I think adding or changing the battle system might make the game less playable, and it would be nice to include the old school ATB system, it’s still my favourite and cannot be beat in my opinion.

The one thing I don’t want disappearing is the multiple party’s function that appears in three parts of the game. I think that could work, even in a 3D FF6 game, and would be quite interesting. If it works out, then maybe we could add it in a future FF game, it’s a unique feature that FF6 carries that emphasises its individuality.

There’s three characters that I believe deserves an expansion in the game’s plot, and they are Celes, General Leo and Ultros. Celes is accused of being an Empire spy at one point in the game, and leaves the party. I think we should expand on this, by actually having Celes have a dilemma about doing what’s right, and her loyalty to the Empire. When Locke saves her, I think there should be a major hint of reluctance on her part to join him, because despite them torturing her, it’s all she’s known. Make her character more complex this way, because then when Kefka debates if she is an Empire spy, you could raise a further case for her to be one. I think Celes shouldn’t be entirely sure of what side she is on through the entire game up until she stabs Kefka on the Floating Continent and finalises her decision on whose side she’s on. I think it would make a great layer to add to the game.

General Leo is probably towards the top of a hypothetical list of underutilised characters in FF history. The great General Leo is a character sworn to do what’s right, he is a very honourable man and never shows any signs of evil. I think his character should be used much more, and have a very similar role to the game that Beatrix has in FF9. I also think General Leo’s death should be in FMV, showing a grave in the sequence at one point, I think his death is one of the most tragic in FF history. You just want to kick Kefka’s ass there and then when he does it.

And last but not least, I want Ultros to have more moments, and more to do with FF6. I don’t want him directly involved in the plot, he is purely comic relief in the game and want him remain that way. However I think he should be in the game more than he is, I want him to randomly appear out of nowhere to annoy the player, and he’s just brilliant at it. He is one of my favourite unimportant characters in FF history and deserves more recognition for being one of the best at his role in the series.

Ultros deserves a bigger role in this game - he's too comical and great not to.
I’d just like to quickly talk about Kefka. When I’ve ever thought about a FF6 remake, I’ve always been concerned about Kefka in full 3D. His cackle is so legendary, and his voice would always be difficult to do. He also, as a clown, looks very odd and doesn’t look like a major villain, more of a joke villain. However all these thoughts disappeared when I played Dissidia, I must give Square-Enix credit for their reincarnation of Kefka, and his full 3D and vocal debut, they did an absolute splendid job and made me want to see this game remade even more.

I now want to talk about making an impact with the scenes in the game. To do this however, I’d say make the game aimed slightly more towards adults, that’s not to say I want it an 18+ game or anything close, but borderline 15+, on the 12+ side. I want some graphic detail in the game, particularly in three scenes. Firstly, I think that an FMV of Terra transforming to Esper form is required, and I think that they should do a full motion sequence of the event. Make it very “American Werewolf in London ”-esque, just slightly less graphic obviously due to the age rating. I really want people to see the transformation; after all, when Terra does change, she can’t control her actions; similar to a werewolf is incapable. I think taking advantage of modern visual graphics would really make the scene quite shocking, and very scary, because in the original the scene doesn’t live up to how important and striking it really is.

The other two scenes in the game I’d like done more maturely have to do with Kefka. The first one is the poisoning of the waters in Doma; I think this could be done in FMV form and make it really bad. I’d compare it to maybe the ending of Blade Trinity, where the Daystar (the vampire poison) kills all the vampires, just slightly less graphic. Really make the player feel sorry for the Doma people, and make it Kefka’s first major crime in the game. I think it would straight away cause great impact, which is what I want more of in this game.

The final thing is the most climatic scene in the entire game – Kefka’s Apocalypse. Kefka is the first (and as far as I’m aware, no FF13 spoilers please, only) major villain to achieve Godhood, and he’s the only major villain to completely destroy the main world of a game. This is very important, and also very dramatic. Squaresoft have done the best they could with what little graphics they had in comparison to now, however they can make it even better. I really think that Kefka’s Apocalypse should be a very long FMV, maybe 5 minutes long, really show the player how big a deal it is. Show them the destruction of all the locations that are not in the World of Ruin being destroyed, think of Final Fantasy X where Sin destroys part of Kilika, just much, much worse. Really hit home the idea that this world will never be the same. I also think that when the destruction scenes are finished, turn the screen to pitch darkness for maybe, 20 seconds, just to give the player that horrible urge that it may be game over. I really think this would be one heck of an impact on the person playing the game, especially for the first time. It’s already an iconic moment in Final Fantasy history – but I think in full 3D in modern times, it could be an iconic moment in video game history, seen as possibly more shocking as Aerith’s death in Final Fantasy VII. Square-Enix have an opportunity to do this, and if I were them, I’d grab it with every chance. They could also make Kefka's final battle, all four forms, look even better than it did when it was 2D. In 2D it looked brilliant, but in 3D, it could be even better.

Conclusion
I want a Final Fantasy VII remake, like a lot of people do. But I want a Final Fantasy VI remake to be prioritised, not because I like the game more, as I said before, I actually don’t. I prefer VII to VI. But at the same time, the three years between these two games were possibly the most important 3 years in video game history. 3D gaming revolutionised the video game history, and that major change in video games made one of these games much more memorable than the other. Final Fantasy VII IS out of date and DOES need a remake. But Final Fantasy VI deserves one before, because it was way before it’s time, and scenes in the game could be much more memorable and effective in a 3D remake. Final Fantasy VII being remade would be nice, but it’s only going to be a crisper version of what it is now. This is a 2D game that deserves a 3D remake. Please Square-Enix, read this article and think about it very carefully. If you don’t, then in the words of Kefka, “I hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE you!”

For the latest updates on my work, follow me on Facebook and Twitter here!

Saturday, February 04, 2006

Retro Review: Final Fantasy VI

7 days to go...

Hey there, I posted my old FF8 review yesterday, the other old review I found on my GameSpot account was this little baby, a review of Final Fantasy VI. I posted both my FF6 and FF8 reviews on the same day, February 4th 2006, so I don't know when I actually reviewed either of them. I would have been 15 or 16 though, probably 16. The title of the review is really ironic, as I did an article for this site explaining why I want a remake (you can read that here). Anyway, enjoy.

"If they remake this game, it will probably be better than any other game I have ever played."


Introduction
Final Fantasy VI was the final in the series to be released on the SNES for Nintendo. It was called Final Fantasy III in the U.S., which lead to a lot of confusion. This game was never released in the U.K., until it was re-released eight years later in 2002 as a stand alone Playstation game. No changes were made to the actual game. (This is how I played it by the way.) 

Gameplay
Final Fantasy VI was the best in the series as far. The gameplay was improved pretty much in every game made, and VI reached the climax where Squaresoft/Square Enix knew what would make their games successful. In VI, this was the last game until Final Fantasy IX that would use four characters battling on screen at the same time. However, this game has the most playable characters out of all the others in the series, prior and subsequent to this title as far. Not every character in the game has an in-depth storyline, and this may be the downfall to the game. The majority of the characters have one main scene direct at them, of course excluding the more popular, used characters. 
The main rule of getting experience to level up is still used in Final Fantasy VI, like most if not every other Final Fantasy game. One difference however would be the Esper system. Esper is the name of the “summoned monster” of Final Fantasy VI (like Eidolons in IX, Guardian Force in VIII and Aeons in X). Espers are the key to learning magic, and the Esper system consists of a piece of Magicite (the remains of an Esper before passing away), that a character can equip, and thus leading to learning magic. For example, the Esper “Ifrit” allows you to learn the magic “Fire”, and points are gained from battles. One battle point is multiplied by the number next to the Fire move, in this case it would be 10, so if you gained 4 battle points, this would multiply to 40, meaning an extra 40% of Fire has been learned. Once reached 100%, the spell would be available for use. However, spells can be learned at different paces, for example, Fire can be learned 10 times as fast if equipped with Ifrit, however it can be learned 20 times as fast with the Esper “Bismark”. 
The gameplay has its advantages in some ways, and disadvantages in others. Some would say this game is a lot easier than any other Final Fantasy, for instance the magic system is far too simple to use, and makes the game a lot easier. Others would say that they do not like the fact that some of the character’s possess abilities that far outdoes other character abilities, meaning that the characters are not balanced. On the whole, I love the gameplay in Final Fantasy, and even though dated, the gameplay has an amazing flow throughout the game. 
Gameplay: 23/25

Story
As a story, this is slightly weaker than other Final Fantasies. The thing that drives this games storyline so well is the characters. There is not a main character in the game, but there are three characters that are higher than the rest. First is Terra, a half human, half Esper who has the power of magic. She wants to understand love. Secondly is Locke, who likes to be called “a treasure hunter”, and who has had a tragic past. He vows to not make the same happen again, by protecting Terra. Thirdly is Celes, an ex general for the mighty Empire, who was born infused with the powers of magic. She is also taken for Locke’s determination. The fact that there are so many characters in this game either puts people off or makes them like it even more. Quite frankly I think the characters blend in the game and they actually “make” the story. The storyline itself in my opinion is a lot weaker than other games in the series. And do not get me to the main villain… Ooooh boy… 
Story: 19/20

Graphics
It is hard to rate the graphics of this game. It was on the SNES, and only until the Saturn, N64 and Playstation came out, graphics did not make the game. Compared to previous Final Fantasies before this date, the graphics have improved in terms of colour use and scale. The characters are a lot bigger on this game than in FFV and IV. That was the problem of the previous FF games and VI sorts that problem out. 
Graphics: 13/15

Sound
Once again it is hard to rate the sound in this game, as very simple melodies were used as the musical score of the game. However there are great tunes to play, and to compare the sound to other games around this time, it’s a great sound, and some tunes are still great to hear now, 11 years later. 
Sound: 9/10

Controls
Well some might criticise my opinion, but I consider the controls perfect. Yeah it is true that in FF games in general it only takes one button press (on the Playstation it’s the X button) to do a whole lot of commands, but there is some good use of the other buttons too. I always enjoy using Sabin’s Blitz, because of the fact that there is some decent use of the control pad in there. 
Controls: 5/5

Extras
This game, out of all the FF games in my opinion, has the most side quests. After the first half of the game, something happens and you have the whole world to search again, with sidequests to do all over the place. Characters to find, Espers to obtain, loads. There is a lot to do in FF VI that will keep you going for hours. 
Extras: 10/10

Challenge
The thing about this game is that it has a lot more variation in difficulty than others. You can challenge yourself, or you can go the easy way. There are simple methods in the game that lets you defeat bosses in two hits. You can limit yourself to make the game easier. That is what I like in a challenge. Variation. 
Challenge: 5/5

Replay
I will probably play this game again in a few years. After only going through the game deeply once, it will probably creep back into my console again. I am going to knock down one mark however, because the game is very dated, and it can put people off at times, unfortunately. 
Replay: 9/10

Overall
Well this got a smaller percentage than the other two FF games I have reviewed before. This is probably because the game is very dated, it is eleven years old, but it was such a classic. This is considered the second best FF games of the series, even dated with 2D models. If they remake this game, it will probably be better than any other game I have ever played. It is a shame that the vintage dust on the covers brings it down.

Overall: 93%
Posted: 4/2/06

It's funny looking at my FF8 and FF6 reviews from 5 years ago, I appreciate FF6 much more than FF8 now. FF6 for me would be a ****1/2 or ****3/4 game, it was brilliant. If you haven't been following my blog for long, I want an FF6 remake, and did a huge article on it for this site about 3 months ago. Once again you can read it here, it's a piece of work I'm really proud of. 

For the latest updates on my work, follow me on Facebook and Twitter here!