Showing posts with label tyrant. Show all posts
Showing posts with label tyrant. Show all posts

Monday, March 30, 2020

My Top 50 Favourite Resident Evil Moments: #40 to #31

Welcome to Part 2 of 5 in what is my Top 50 Favourite Resident Evil Moments. If you missed from #50 to #41 then click hereLet's get straight to it!

#40 - Meeting El Gigante - Resident Evil 4

El Gigante may be based on the Cave Troll from Lord of the Rings but that takes nothing away from the fact that this boss from Resi 4 is excellent. He's intimidating, especially further along in the game when you go against two of them, but he's also a very fun boss to go against. Shooting at his head, dodging his massive fists, then running away before he throws trees at you - it's insane and entertaining. The boss fight was so popular that they made it a boss fight in Resi 5 as well!


#39 - Ada's Trap - Resident Evil 6
As stated earlier, Resi 6 was the weakest entry in the main series and by a considerable margin. So much so that this is the third and final entry into this Top 50 involving the game. For me, this was a huge moment in an otherwise poor game. Ada Wong has always played nicely on that line between good and evil, both in Resi 2 and in Resi 4. So when we saw she was playing a big part in Resi 6 we expected a similar performance.

That was until she throw an bomb of viruses at all of Chris Redfield's men, turning them into gooey monsters. It was the first time we really saw her doing something truly evil, rather than it being something mischievous or debatable because she was following orders. I've always been a huge Ada fan and I was like "noooo!" when this happened.

Of course, later on we learn that it wasn't Ada but someone called Carla Radames, who was impersonating Ada and, basically, was an Ada clone, but it takes nothing away from this moment at the time and how you felt about it.



#38 - Meeting Yawn - Resident Evil
Ah, Resident Evil's first ever boss. Yawn was, and still is, a bastard. I've played Resi 1 countless times and Yawn still gives me a small amount of anxiety whenever I face him. Is he scary? Not really, not beyond the first time you face him anyway. But he is dangerous. All it takes is one bite from him and that's it, you're poisoned. Depending on who you play as in Jill or Chris and what actions you have taken to that point, getting poisoned by Yawn can make life difficult for you. It's best to avoid getting bit but that's a major task. Avoiding him on the way in isn't too bad. But when you try and collect the Moon Crest and escape he basically traps you in his little corner. So Yawn, despite all of the times I've faced him, is a pain in the ass and I think my escape percentage without getting poisoned is probably around 10%. He's a very memorable boss, being the first one in the series I'm sure everyone agrees.


#37 - Crimson Heads - Resident Evil Remake
I remember that I didn't play the Remake of Resident Evil 1 for, I dunno, maybe a year after it came out? I didn't have a Gamecube when it was released so hearing of the REmake got me excited but I was also gutted I'd not get to play it for a while. But I remember one of my good friends telling me about Crimson Heads, and how they're regular zombies that come back from the dead... again... and they're much more dangerous. When I eventually played the REmake they met my expectations. I mostly run away from them, because they run so damn fast and can cripple your health if you're not careful. Of course you can take care of them with a lighter and some fuel but there's not much of that around. They're pretty terrifying for sure!



#36 - Tyrant vs Birkin - Resident Evil 2 Remake

I touched on this in my Resident Evil 2 Remake article (which you can read by clicking here), but this was the fight we never asked for, but oh boy are we happy we saw it! Something some fans may or may not have thought while playing the original game is, what would happen if William Birking fought Tyrant? Well, we got the answer in the Remake, and it wasn't even close. William Birkin rips Tyrant's chest out in one piece and it looks insane. I LOVED this moment from Resi 2 Remake. I never asked for it but I'm happy we saw it!



#35 - The Gallery Room - Resident Evil
This moment brings me WAY back to when I first played Resi 1. On the surface, this room and this scenario isn't scary or anything special, so if you disagree with this entry I understand. But don't forget, this is my personal list! The crows in Resi 1 were pretty scary at the time. One crow you can deal with, but when around 3, 4 or 5 of them come at you, they can create havoc and really cause damage.

And then you have The Gallery Room. Which is FULL of crows. If you shoot at them, they'll come at you. If you get the puzzle in the room wrong they will come at you. Get it right and they'll leave you alone. But when I first went into this room, way back when I first played this game, I didn't know any of this. All I saw was a room full of crows. And walking through it, trying not to disturb these damn birds... I crapped myself! So it's a nostalgia moment for me, talking about how I felt going into this room for the first time, hence its inclusion in this list.



#34 - The First Tape - Resident Evil 7
If you've played the demo of Resident Evil 7 then you'll be also familiar with "the first tape", because it's basically the same thing. A team of ghost hunters enter the Baker house because of rumours of it being haunted and they get killed off. That's what happens in a nutshell. But playing the RE7 demo, or playing through the "tape" in the game really sets up the game very well. It's creepy and cheesy at the same, and it's all about what happens in the end of the tape, when we see one of the guys get killed off, with blood streaming from their eyeballs and mouth. It's brutal and it's classic Baker family shit. I love it.



#33 - Entering the Village - Resident Evil 4
Entering the village in Resi 4 is simply one of the best and most memorable moments in Resi history. No matter how much Resi you've played, if you've played Resi 4 in the first time and you get to the village, nothing prepares you for what's about to come. Arriving in that village, seeing all the locals, it's "backwards Hillbilly murdering village" vibes all over. And seeing all of them, coming at you, is just INSANE. In previous Resi games, you can have what, three or four zombies take you on at once? How many people are in that screenshot? And there's more in other parts of this area too!

And then you have the Chainsaw guy. Run into one of the houses and a cutscene plays out where you hear and see all the villagers surround the house. Then you hear the revs of a chainsaw. Then his lunatic runs at you! It's just madness and I love it.


#32 - Meeting Mimicry Marcus - Resident Evil 0
Resi 0 overall doesn't do that much to further what happens in the games that were released before it, but the addition of leeches was, erm, interesting. And Mimicry Marcus enemies are just disgusting. They're a pain in the butt to deal with and follow you everywhere. When you meet the first one in the train it's a fantastic visual and it's pretty much the best scene in the entire game.


#31 - The First Zombie - Resident Evil 2 Remake
When they announced that they were remaking Resi 2 I was excited. Then there was radio silence for years. Then at E3 2018 they showed the trailer and they showed the first zombie killing a police officer. And it was absolutely GRUESOME. Just look at the level of detail in the GIF below. It's insane. I've never seen such detail in a game before, when it comes to this level of gore. We've come so far since the days of 1996 when we saw our first ever zombie. Seeing the first zombie in 2019 in RE2 Remake shows just how far. I love the level of detail. It's sick and I love it.

Saturday, February 23, 2019

Resident Evil 2 Remake - 5 Changes I Like, Don't Like, and Would Have Changed


Warning - this post contains lots of spoilers from both the original Resident Evil 2 and the Remake. You have been warned!

Hey everyone, I thought I'd do something slightly different today. I, like many people have recently been playing Resident Evil 2 Remake and it's absolutely brilliant. I may well review it for the website, but at the moment I thought I'd just do this post and see what happens in the future.

Resident Evil 2 (2019) is a full remake of the original Resident Evil 2 from 1998. That being said, like the original Resident Evil remake from 2002, which was a full remake of the original from 1996, they have made some changes and added some things, so it's not a 100% copy and paste interpretation.

Is this it as good as the original? My answer is no - but that's okay. The standards set back then were incredibly high, so I wasn't expecting it to be "as good", but I wanted it to be as close to the original in terms of offering the same feeling and giving a similar experience for modern or younger gamers who may have missed if they didn't play the original. And that's exactly what this Remake does on most fronts. They've added some stuff, they've taken away from stuff, and they've kept probably 85% of the original content, and the experience does feel incredibly fresh and nostalgic at the same time.

Here are five changes that I like, don't like and would have changed from Resident Evil 2 Remake. I'd again, like to emphasise, that this game is tremendous, and it's constructive criticism that I'm offering. Overall Capcom have made an excellent game and Remake, so keep that in mind if I may come across negative at times when explaining - I'm purely a hardcore fan and nothing more!

5 Changes I Like About Resident Evil 2 Remake

1. Sherry's Story

In the original game Sherry was a pain in the ass. There's no other way to put it. She slowed you down, she got herself into all sorts of trouble and, despite being a timid little girl with terrible parents you didn't feel sorry for her really.

But in the Remake they corrected pretty much EVERYTHING to do with Sherry. You do genuinely feel sorry for her in this version of the game. She doesn't slow you down at all, and because you can't control her in the game they took the frustrating elements out.

More than that though they added some pretty good stuff. The relationship between Chief Irons and Sherry wasn't something I expected to see but Capcom added a very interesting story there. Chief Irons was a creepy bastard in the Remake, more so than in the original, and by adding a story of him kidnapping Sherry and taking her to an abandoned orphanage was a stroke of genius. By having Sherry stand up to Chief Irons and throw acid in his face when he's trying to attack her really made you root for her. The game of hide and seek was quite tense in parts.

Another fantastic thing they added into the Remake was how Sherry's appearance changed after William Birkin implanted an embryo into her. Her eye looked messed up and it was pretty damn disgusting I must say. Great work Capcom with working a previously really frustrating character in Sherry and making her actually more than tolerable, but genuinely a character I sympathised with.



2. Tyrant vs William Birkin

It was the fight we never asked for, but again, massive credit where it's due, because seeing Tyrant and William Birkin together was a huge treat I never saw coming in the Remake. And seeing William Birkin come on top of the fight and absolutely destroying the Tyrant, ripping three quarters of his abdomen out was a great moment. I loved every second of that scene - Sherry calling out for her father, Claire realising that the monster that's hellbent on attacking them both is actually her Dad and seeing all the gore was just... wow. Great work Capcom.

3. The Subweapons and Gunpowder

I'm not the biggest fan of subweapons to be honest but they can be lifesavers at times. With Resident Evil 2 Remake being a far more dynamic game than the original, they needed to do something to breakdown the divide between the main character and the enemies they'll be facing. So by adding defensive knives and grenades to aid the player when in trouble, they managed to break down any potential issues that could develop.

But better than the subweapons for me was the gunpowder addition to the game. The subweapons were a feature from Resident Evil 1 Remake, so it's a bit of a homage to that entry in the series, but the gunpowder was a feature that was used in the original Resident Evil 3 game. It's likely, based on the rumours, that gunpowder will be used in the Resident Evil 3 remake apparently in development, so perhaps that decision impacted the idea of using it in its predecessor. I'm just speculating at this point, but either way it was a great feature and it gets a thumbs up from me.

4. Ben Bertolucci's Death

Well what can I say? Just look at the picture below! Holy crap this moment was amazing. We all knew that Ben was going to die, but I don't think anyone thought it'd be as quick as it was, and certainly not in the hands of Tyrant. The way Tyrant "broke" Ben's face with his bare hand was just brutal, and the eye pop was just the gory cherry on top of the horror cake. It was simply one of the best deaths in Resident Evil history.



5. G-Adult and The Sewers

In the original game the sewers were an okay and very brief part of the game that is largely forgettable. But in the Remake they really expanded on the network of tunnels and how utterly disgusting the whole section is.

Another great thing about the sewers was the use of the G-Adult. Rather than making G-Adult into the first boss of the game like in the original, Capcom decided to make G-Adult into a regular enemy in the sewers. It makes more sense this way story-line wise, because of the fact that William Birkin's G-virus is trying to find the perfect partner to "breed" his mutation into to prolong his legacy. All of the G-Adults in the sewers are "failures" of the embryo breeding process, so it makes so much more sense that there's more of them. And they're absolutely revolting, more so in this version of the game than in the remake.

5 Changes I Don't Like About Resident Evil 2 Remake


1. The Lab

What was so good about seeing the previews of Resi 2 Remake, and then playing the Demo, was seeing how much of the police station looked identical to how it looked in the original game. Sure they did change and add more parts, but overall the presentation of the police station was very similar. It was so nostalgic running down the corridors of the station because it looked so similar.

But then when you get to the lab, which is now called The NEST, they changed almost everything. It's unrecognisable. Now if you're thinking I'm being a hypocrite because I'm complimenting Capcom for changing the Sewers but criticising them for changing the lab then I understand. But the difference here for me is that they expanded on the Sewers a lot, and the Sewers were quite a small section of the game. But I did like the lab and how it looked in the original game, so to not only change it but to change it as dramatically as they did, just disappointed me somewhat. Don't get me wrong, The NEST is a decent part of the game, but I feel they missed a trick here.

2. Super Tyrant

Don't get me wrong, Tyrant (or Mr X, but I've never really liked that name) is excellent. He's just as intimidating on this game, in fact he's probably more intimidating because he can't killed and follows you EVERYWHERE. But that fedora is just awful. Why give him a fedora?? To be fair, it looked worse in the trailers than it does in the actual game.

But more than the fedora, what disappointed me the most about Tyrant was the final boss fight. He just didn't look that good. The pictures below don't really do much justice to my point but bare with me. In the original he was completely naked, had two massive claws, and his pumping heart was really prominent. In the Remake they decided to keep his pants on - perhaps this is a weird thing to be critical about but I just think it looked odd. Also, because he's such a big guy, he had the worlds biggest abs it seemed. Where as in the original game, his body is highly mutilated by this point. I don't know, maybe it's just me, but I truly believe that the original final Tyrant was better. Also the fight was a lot more intimidating in the original game - the way he'd zoom up to you and claw you was just brutal. In the Remake he's a lot less dangerous, again in my opinion.



3. Leon and Claire's Odd Flirting

Why? Just why? I really enjoyed the fact that Leon and Claire's relationship in the original game is genuinely platonic, there's no feelings there whatsoever for either of them for the other and anyone interpreting the situation as something different is seeing something that purely isn't there. Ada and Leon of course have feelings for eachother, and the story really is whether or not Ada was using Leon or did have feelings for him, and this plays further along in Resident Evil 4 and Resident Evil 6. Claire of course falls for Steve in Resident Evil Code Veronica.

But Claire and Leon in Resident Evil 2, or other games or films that they appear in don't have any romance and nor should they. So it was a strange decision from Capcom to start the two flirting in this Remake. I mean, it's not heavy flirting, but even any hint of it felt strange and out of place, and simply becomes questionable.

4. Chief Iron's Death

Perhaps it's only a minor thing to most people but I was a little disappointed in how Chief Irons dies in this game. In the original game on the "A" scenario, both Chief Irons and Ben Bertolucci die by William Birkin planting an embryo into their bodies and then the G-Young creature pops out of them. They made Ben die in a different way in this game as stated above, and that's fine. But they saved the original death in the original game to Chief Irons.

What's different about the way he dies in this game than in the original? Sure, the G-Young creature pops out of him, just like in the original. But in the Remake, he pops out of his stomach. It's a great visual and I did enjoy it, but the way the G-Young bursts out in the original could have been even more amazing if he did it the same way in the Remake. As you can kind of see below, he bursts from the shoulder and chest area, ripping Chief Irons in half. It looked brutal back in 1998 and I really hoped they'd make it just as bad in the Remake. Whilst it was still good, it did disappoint me a little.



5. Leon/Claire A&B Scenarios

If I could only mention one thing that frustrated me about the Resident Evil 2 Remake it was this. I wasn't sure if Capcom were going to do Leon A/Claire B and Claire B/Leon A because of time constraints, budgets and if they could justify it. But when I found out they put a mode called "2nd Run", I was excited because it meant that Capcom were going to give hardcore fans what they wanted.

But "2nd Run" is just a mess. I hate to be negative and blunt but it is. The "1st Run" was great, and overall Resi 2 Remake is brilliant, but for me if they were going to do a "2nd Run" or a "B" Scenario campaign they really should have done it properly.

What's wrong with it, you may ask? Well, the "2nd Run", tries to do what the "B" Scenarios did on the original, which is basically that if you were playing as Leon, you'd then play as Claire to find out what she was up to "behind the scenes" so to speak. And vice versa if you played as Claire then you'd find out what Leon was up to. What the original from back in 1998 did by splitting these campaigns was in effect give you 4 different stories, because the game is split, literally, depending on what side of the fire Leon and Claire jump out of the car in.

But the "2nd Run" isn't the same as the "B" Scenarios. Why? Because after you arrive at the police station and take the "back entrance" to the building, you pretty much play the game in exactly the same way as the "A" Scenario, or the "1st Run" in this case. Sure, the puzzles are slightly different and some of the items are in slightly different places, but the game plays out almost exactly as the "1st Run", especially after you leave the police station.

Also, because Leon and Claire only meet up or communicate two or three times in the Remake, it becomes less of a question of "oh, so that's what they were up to behind the scenes", where as in the original it felt their paths crossed more often than that, perhaps four or five times. And even on their first encounter - the time lapse was a frustration. On the "1st Run", it takes you a good 30-45 minutes before you see the other character. But on the "2nd Run", it's literally within the first 5 minutes of playing the game. These little things don't add up, it's as simple as that.

5 Changes I Would Have Made to Resident Evil 2 Remake

1. 2nd Run/B Campaign as Free DLC

Following on from Point 5 of things I "don't like", I truly feel that Capcom made the decision to have the "2nd Run" because of hardcore fans demanding it. And if that's the case, then, as stated above, credit where it's due, Capcom were listening to fans and put it in.

But because it was so rushed and didn't add up correctly, it would have been a better decision for Capcom to not release the "2nd Run" on release date, and then to add it as free DLC in the future. I mean, they added Ghost Survivors as free DLC already and the game only came out a few weeks ago. So it's not like would have had to wait long to get it "right" before releasing it.

Perhaps Capcom thought fans would have been disappointed that the "2nd Run" was not released on release day, so instead of putting up with that criticism, they decided to release it anyway, despite it being "undercooked", so to speak. But if that's the case, I do feel they made the wrong decision. Those fans would have soon become happy knowing it would have been free DLC and done properly, certainly happier than they are now, that's for sure.

2. Assignment Ada

I've seen quite a few fans mention this on social media already, so it's not my idea. But listen to the fans Capcom!

The wonderful thing about hindsight is that we could know what's going to happen before it actually happens. Back in 1998 we didn't know that Ada was going to be this badass spy that backstabs anyone and everyone to achieve her goal. She is wonderful in Resident Evil 4 and despite Resident Evil 6 being disappointing overall, Ada's role in the game was one of the better parts.

In Resident Evil 4 there was a mode called "Assignment Ada", which in itself was homage to the original Resident Evil 2. Remember we talk about the "B" Scenario? Well this was the Resi 4 equivalent of it. "Assignment Ada" shows you what Ada did "behind the scenes" whilst Leon was playing through the events of the game. You play as Ada in "Assignment Ada" and find out what she was up to, helping you out behind your back, getting herself into trouble before, of course, backstabbing Leon all over again at the end. It was a really cool part of Resi 4.

So why don't we have an "Assignment Ada" campaign in Resident Evil 2 Remake? I'm sure fans wouldn't mind even if it was paid DLC to be honest. What fans would love to know is what Ada got up to in the events of Resident Evil 2 - whether that's the original game or the Remake, regardless, fans want to see it. Capcom can put some story together and let her take on Birkin or Tyrant or perhaps another boss, perhaps the Moth boss or a Giant Spider, both of what was not put in the Remake for reasons unknown?

This is something fans want and I'd love it for Capcom to already be working on this without us even knowing!



3. More Streets

One disappointment from fans and myself when it comes to Resi 2 Remake was simply that we weren't on the streets for very long. The Raccoon City streets are iconic, and we only spend probably 10 minutes maximum on them, and for the most part they don't even resemble how they did in the original game. I was happy when playing Claire's campaign that they did put in the basketball court and the bus, but overall I think fans wanted the same streets of 1998 done in 2019, and even more streets to explore before arriving at the police station, but in the end it felt we got less. It's what I would have done if I had any power at Capcom at all, it was a bit disappointing but it's done now.

4. Brad Vickers

Where was Brad? Again it's not a big part of the original game but it's something people question when it comes to what was missing. It was great having what was basically an Easter Egg in the original game, and it did have a purpose because you had to take care of Brad to get access to alternative costumes in the game. So to take him out of the game was just disappointing.

In fact they could have made a similar scenario with Brad where we find out what happened to him, either during the events of Resi 2 or Resi 3, or both. It was, after all, a matter of days between the events of the games so they could have easily had a situation happen either where Nemesis didn't actually fully kill Brad, or have him added to the Ghost Survivors campaign that's already been done as DLC. Either way, just removing him completely wasn't the best move in my opinion.

5. Tyrant Mode



Again, not my idea but it's certainly something that would be awesome! Why not have a mode in the game where we control Tyrant? We could either make it so we actually have to go through a gauntlet of enemies, like 4th Survivor, before either taking on William Birkin (revenge!) or taking on Leon or Claire as a final boss.

Another way of doing Tyrant Mode is simply have the campaign of Claire and/or Leon but we swap them for Tyrant instead, and we just play the game as normal. It'd have to be a midget Tyrant though or one that can bend through small rooms because he is massive! Either way, I'd love a DLC where we can play as one of the most iconic bad guys of Resident Evil, and I know I'm not alone in wanting that.

So there we go! I hope you've enjoyed reading this article. I'm sure some people won't agree with everything I've said, and perhaps may think I'm being too critical. I promise you I have nothing but love for the Remake Capcom have given us. These are just small criticisms or tweaks I'd have suggested if I, in some fantasy world, got a chance to work with Capcom in hindsight. Overall this is a brilliant Remake.

By the way - I'd like to also mention that as a huge fan of William Birkin - Capcom, thank you. Thank you so much for doing him complete justice. I wrote an article on this website back in 2011 about how great The Transformations of William Birkin were, and how much I loved them. Birkin is a brilliant monster and he looks just as good in 2019 as he did in 1998. They really did make him just as ugly and monstrous and as brutal as he was all of those years ago. Thank you Capcom.

What changes would have you made? What do you agree or disagree with me on? Let me know in the comments below! Until next time, take care!

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Wednesday, August 17, 2011

The Mercy Side: The Transformations of William Birkin (Resident Evil 2)

Warning: This article contains many spoilers with regards to Resident Evil 2 (but not other games in the series). If you haven’t played it, and don’t want to know the events of the game, I’d recommend you avoid this article.

Hey everyone, I want to do something slightly different today, and that is pay homage to visually, one of my favourite villains in video game history. Now my favourite character in all of Resident Evil is actually Albert Wesker, the mastermind behind a rough estimate of 80% of the events in the entire series. But William Birkin, not the man, but the monster, visually, is an image that has always stuck with me as a fan not only of Resident Evil, but also of video games in general. But before I talk of Birkin, I want to just talk a bit about Resident Evil 2, the game he was in.

Resident Evil 2 (from now on I’m going to refer to it as Resi 2) was initially released in 1998 on the Playstation, but has since been ported to a few different consoles. This isn’t a major review on the game, the title above tells you what I’m going to discuss in great detail, but if I were to review the game, I’d probably give it either ****1/2 stars or ****3/4 stars. The game has dated a lot since the fantastic experimental days with graphics in the mid to late nineties. At the time, everything was new and all consoles and game designers were trying to outdo each other, graphics wise in the market. At the time this was a lovely looking game, but now it’s quite badly pixilated and even the FMVs look quite naff. The game is well due a remake (although I might write that article another day). The sequel to the original, Resi 2 had improved graphics, dramatically improved voice acting  (but it’s still quite poor), better controls and a decent advancement in storyline. The best thing about the storyline was that you could either be Claire Redfield (sister of Chris Redfield, main character in the original) or Leon S. Kennedy (you can’t forget the S. in his middle name). At the start of the game, regardless of who you choose, you both end up on separate sides of a tank explosion and make your separate ways to the police station, and continue from there. If you play as Claire, and complete the game, you have the opportunity to play as Leon, and see what happened from his perspective in the backgrounds of Claire’s game. This is referred to two different games, Claire A, and Leon B. The reverse also applies, in that if you choose Leon first, you end up on the side of the fire Claire was on in her “A” game, and Claire also switches to where Leon would be. So in theory, you have four games, Claire A, Leon B, and the reversal, Leon A, and Claire B. These games are slightly different with the same outcome – you both survive, along with the horribly annoying Sherry. There are suspicious that Ada also survives, and you find that answer out in another entry into the series. But along the way, regardless of if you do Claire A/Leon B or Leon A/Claire B, you go against William Birkin many, many times, as well as Tyrant in the “B” scenario with either character.

William Birkin’s story is a sad one. He has a wife named Annette, and his daughter is the frustrating Sherry I mentioned earlier, and he is a scientist. He has spent a large portion of his life creating the G-Virus, one of the viruses responsible for the zombie outbreak, the main one responsible for the zombies in Resi 2. He liases with Umbrella, the pharmaceutical company who are responsible for the T-Virus, but there is an agreement between the company and Birkin that no matter how much they co-operate, Umbrella will never take his research and most importantly, the G-Virus, away from him.
William Birkin in his human form.
As expected, Umbrella break this promise and send an armed squad to retrieve the virus by force from Birkin. Two squadrons find Birkin first and hold him at gunpoint, but he was expecting them. Birkin, being the clever scientist he is, knew Umbrella would turn on him, and his plan was to pack up some samples of the Virus in a container, one that they would take by force if required. He kept the G-Virus on his person. At the heat of the moment, the two squadrons threaten to kill Birkin if he refuses to hand over the G-Virus; Birkin has a gun to the two armed men. Retreating backwards, William Birkin accidentally knocks over a metal instrument, which gives him a shock. The two squadrons shoot at him, taking advantage of the situation, and grab the container with samples in it, as Birkin planned.

William Birkin was mortally wounded by the gunshots to his upper torso and was lying in a pool of his own blood. In his hand however, is the G-Virus, his life’s work, the work that is precious not only to him and his family, but to Umbrella as well. He had a choice – die, and let someone else take the virus off him? Or use the G-Virus on himself, possibly curing him, but more likely, turning him into the biggest monstrosity the city of Racoon had ever seen. He took the latter option, and he slowly started to mutate. He had cheated death, but paid the price. He quickly took revenge on the two squadrons that took the samples. They saw him coming, and started unloading machine gun bullets into him. It was no use. He ran at them, slashing them up with his newly developed arm, which was developing into a mutated claw with a large eye. The squadron holding the container of samples dropped it as he got killed. Birkin, still with some human consciousness, goes crazy and starts breaking the samples into his own skin, making him mutate further and further. Rats then start to devour the remains; these rats start the infection of zombies in Racoon City.

The Transformations of William Birkin

So now that you know how Birkin became the monster that he is in Resi 2, let’s go through the different transformations. These transformations are in canon order, so that’s why it’s important to know that while, for instance, Leon A takes place ‘live’ at the same time as Claire B (and vice versa with Claire A/Leon B) only one of the two characters take him on at a time, and that in the timeline of the game, if you only play an “A” campaign, you don’t see the transformations that only appear in “B”.

Mutation #1

Scenario: Claire B or Leon B
Location: Claire B – the secret underground passage belonging to Brian Irons; Leon B – the pool leading to the sewer entrance
Difficulty: 4 out 5
First Mutation.
The earliest time you see Birkin properly in the timeline of the game is in the “B” scenario. He has a lot of his human appearance here, the main mutation being on his right arm. The confusion for me is that as I explained earlier, he took out the two squadrons with what is implied as a claw. A swipe action is seen, and blood spurts in a cross direction. However, in this mutation, Birkin’s claw has not quite developed yet. There is an argument to be made that he could have taken the two squadrons on after this fight (you go to the sewers after this fight, so it’s possible, just unlikely), who knows. Anyway, his right arm has mutated and is a pinky-red colour, and has a large eye in the shoulder area. Because William Birkin hasn’t quite developed yet, he prefers to use a steel pipe to beat you down with. I’ve given it a difficulty rating of 4, because while you should be able to load him down with a decent weapon before he gets an attempt to hit you, IF he hits you, it’s quite difficult to get away from him. One hit from the steel pipe brings you to your knees, utterly winded, in which he basically gets a free second hit on you. If you’re on decent health, this at least brings your health down to half. If you’re stuck in a corner at this point, if you beat him, he gets angry and starts flailing his steel pipe around, something that is also quite difficult to dodge. After the fight he simply walks off and jumps to the lower areas of the sewers.

Mutation #2

Scenario: Claire A or Leon A
Location: Underground Gondola
Difficulty: 3 out of 5
Second Mutation. Note his human face seeping to his pectoral.
Because you have to play through the “A” scenario to get to the “B” scenario, this is officially your first fight with Birkin. He starts off the fight by throwing his steel pipe at you (it’s a cutscene so it never hits). This, naturally, is reference to his first fight with the opposite person in the previous mutation. At this point however, he has grown in stature, probably about an inch in height and his shoulders are quite bulky. His face has started to seep downwards towards his pectoral. He starts to develop a new head, a weird grey coloured one. His right arm, earlier mutated, has now developed that claw that we spoke of earlier. The battle with Birkin in this instance is actually slightly easier than the previous one. He walks a lot quicker, yet his attacks are quite easy to dodge. If he hits you with his claw, he usually hits you a second time, and attempts a third, but you can relatively easily dodge the third attack. These attacks waste a lot less than the ones in the first mutation, and you recover much quicker. About two-thirds into the fight, he seems to squirm inwards, and starts to develop a very small second set of hands, under his torso. These have no affect on the fight however, and at this point onwards he is very easy as he is weakening, he slows down dramatically. When you finish him off he falls to the ground.

Mutation #3

Scenario: Claire B or Leon B
Location: Underground Gondola
Difficulty: 4 out of 5
Third Mutation. This is my favourite mutation.
Yes, the same place, the opposite character. When you play the “B” scenario, you have to call the tram back up (as the other character rode it down to the bottom, you have to get it back up to get to the chemical plant). When your opposite character has to take on Birkin for the second time (it’ll be the same character taking on Mutation #1) his mutation stage is an advancement on #2. Remember the two arms that were premature and served no purpose in the fight above? Well, they’ve now developed. They’re now claws that form a new set of arms and are where the previous arms used to be. And left arm of old has now developed its own claw, equal to his right one. These claws? Well that’s the thing, they’re now absolutely huge, a good 150% broader than Birkin’s shoulders. So yes, if you didn’t figure it out by now, William Birkin now has four claws.

For me personally, this is my favourite looking mutation of the ones in the game. He just looks so badass, with his two huge claws above his shoulders, and the two smaller ones on his sides. And yes, the difficulty has gone up too. He has now developed the ability to jump up on top of the tram and jump as close to you as possible. He walks a slightly slower speed to Mutation #2, but quick enough to be a threat. But the main snag here is when he gets within around three feet of you, he raises his two massive claws even higher, and the two below are also raised. This makes him look even bigger, and most certainly harder to avoid. If you’re cornered at this point, chances are you’re not going to be able to dodge his attack. That attack is a four-claw slice combo, which can easily take you to near half health. The good news is that he usually lowers his claws after this combo, giving you the chance to run around him and recuperate. After the fight, he jumps off the tram onto the side of the grid, his blood trickling downwards.

You actually see this mutation of Birkin at the chemical plant in the Claire A scenario (I’m unsure of another one), you see his wife Annette finds him and tries to talk sense. At this point any humanity in Birkin has completely gone, and kills her with one claw. He jumps into a vent afterwards.

Mutation #4

Scenario: Claire A or Leon A
Location: Train Platform Elevator
Difficulty: 4 ½ out of 5
Fourth Mutation. He's now a six legged beast.
This is the final boss in the “A” scenario with either character. William Birkin breaks through the ceiling and drops a great height to the elevator platform. You can make an argument that the fight starts of at Mutation #3.5 as he is a slightly different looking monster at this point, although it’s hard to pinpoint where he has changed. He has another eye, now on his left shoulder. His stomach has started to open up, although the beginning of that may have started in mutation #3. Either way, you start this fight early, and after unloading a certain amount of bullets into him, he then transforms officially to Mutation #4.

The fourth mutation sees Birkin fall to his knees, where his stomach rips open. It literally, develops into a new base, a very large mouth full of many, many teeth. We’re talking probably hundreds of tiny teeth. His arms now turn into a set of six legs. His head (the one that developed in Mutation #2), has now doubled in size. and William Birkin no longer resembles anything close to a human any more. His skin has turned to that blacky-grey colour I mentioned earlier and he is a four/six legged beast. He can jump onto the beams on the platform with ease, and runs faster than he ever has in the past. This is definitely the most difficult mutation to fight. The worst thing that can happen is Birkin jumping from a beam into you ‘mouth’ first, and then grabbing you with his massive mouth, chomping at you and then throw you a good eight feet away. This two move combo can easily slash your life in half if not more. He mainly runs around after you, and you have to just shoot at him and hope for the best. When he eventually goes down, he literally shrivels into a heap, seemingly sulking; his head and arms all contract inwards into his many teeth and a pool of blood.

You think this is it, as you complete the “A” scenario. And  in the “B” scenario, the majority of the bosses that fill the game other than the two mentioned above, is Tyrant. As you play the “B” scenario, and get the exact same ending as the “A” scenario (that is, the two games now combine each others ending and you now have the full story about what happened to both characters) everything looks good. Until the FMV isn’t finished after all, and train all of a sudden starts to shake.

Mutation #5: The Final Birkin Transformation

Scenario: Claire B or Leon B
Location: Train
Difficulty: 2 out of 5
Final Mutation. They just went too far.
I hate to talk about this. I love William Birkin and his transformations are excellent. Up until this one. I think Capcom and the makers of Resident Evil 2 went too far with this. But here we go.

After the storyline twist FMV, the person playing the “B” scenario must investigate what on earth is going on with the train. When they go into the second carriage, they suddenly see a tentacle break a metal plate from above. The character runs in the opposite direction towards the first carriage, as what is seen is an amazing thing to describe. Amazingly stupid anyway. This is the final boss in the “B” scenario.

What you see is a four tentacled William Birkin, with an extremely large mass fall to the train carriage. I like to call him Gelatinous Birkin. It literally, uses it’s four tentacles, which are around 15 feet long each, to grab the sides of the train corners to pull it’s ridiculous body forwards towards the character. All you see is the many teeth from earlier, the mouth, and a body full of dead corpses and flesh around it. As I said, it literally takes the entire train carriage, pulling himself towards you. Just unload your weapon, unsympathetically into him, and he’ll fall quickly. He’s so big and slow that he’s hard to actually struggle with, he falls with ease. When he falls, he turns into a disgusting huge mass of purple goo, his gelatinous body starts to seep in your direction, in which your character reacts to retreat closer towards the door.

In the official scenario “B” ending FMV, Gelatinous Birkin still didn’t die when you beat him down in the final fight. Leon, Claire and Sherry manage to apply the emergency break on the train and run out of the tunnel. The train self-destructs taking Gelatinous Birkin with it, and this is finally where Birkin meets his end, much to the relief of the three survivors.

It’s a sad ending in many ways. It’s sad because the four mutations before the final are excellent and are what I remember fondly of Birkin. I don’t think I like any other set of physical transformations in any other series than I do of the first four in this game (apart from Magikarp to Gyarados of course). It’s sad in other ways as I said, as it’s sad that William Birkin was so relentless in his pursuit of the survivors that he had to take such a dramatic form. It’s also sad for William Birkin the man, the human, he was so obsessed with his research, his project, his virus, that he would rather turn himself into this extremely persistent monster that only wants to feed itself humans and other virus samples than die a proud man, having completed what he thought was his life’s task. I mean the virus is highly dangerous, illegal and he shouldn’t have been conducting this type of scientific experiment, but the passion in which he took the project, where he would put it in front of even his family, is admirable yet ultimately a sad thing. He is a sad human being for having his priorities this way.

To conclude it’s a sad ending for William Birkin as a human and as a monster. Yet myself, and some of you too I hope, will forever remember the rise and fall of William Birkin, as one of the greatest monsters in video game history, one that doesn’t seem to get the recognition I believe it deserves. The transformation sequences, the artwork, the ideas and imagination, in 1998, there was nothing like it, at least I struggle to think of anything remotely close. I was and still am to a certain extent, astounded to how great he looked. A remake would do his transformations even more justice, graphically. Pun intended, William Birkin, is a beast of a monster and I thank everyone who contributed to his greatness.

Do you agree? Disagree? Are there any other monster transformations that you like, or prefer to Birkin? Comment below and tell me your story if you want. I hope you enjoyed this slightly different article. Thanks for reading.

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