Showing posts with label yuna. Show all posts
Showing posts with label yuna. Show all posts

Tuesday, January 24, 2017

My Top 50 Most Memorable Final Fantasy Bosses: #20 to #11

Thanks again for joining me for Part 4 of 5 of my Top 50 Memorable Final Fantasy Bosses listing. Today we go from #20 to #11. If you missed the other parts then click here for #30 to #21, here for #40 to #31 and here for #50 to #41. Onwards we go!

Remember, this will list will talk about spoilers, so if you’re worried about that, then don’t take the chance! Anyway, enjoy!
 
#20 – The Dark Aeons

Game: Final Fantasy X
Other names: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Anima, Dark Magus Sisters
When do you fight them: They’re all optional superbosses, some are available earlier than others, the earliest probably around two thirds through the game
Location: Besaid, Bikanel Island, Thunder Plains, Macalania Temple, Zanarkand Dome, Mt. Gagazet and Mushroom Rock Road respectively
HP: 8,000,000
Difficulty: 9

Note: All the Dark Aeons vary in health. Above is the highest his health for a Dark Aeon, which is Dark Anima.

I did consider putting the Dark Aeons in their own individual entries but in honesty, the battles don’t deviate too far from each other and frankly, individually, they probably wouldn’t make my Top 50. But then you can’t talk about the epic boss battles of Final Fantasy without mentioning them. They are tough. They are badass to look at. And most importantly, they are memorable as a collective.

The Dark Aeons are Yevon’s response to Yuna “turning traitor” on their religion and its teachings. They are the most powerful summons in the game, and are put in different parts of the world of Spira to hunt Yuna and her guardians down. They are all some of the strongest bosses in the game and they can all easily wipe your party out in one move if you’re not careful.

To take on the Dark Aeons you need to grind your parties stats. And A LOT. You can barely take on Dark Valefor, the weakest of the aeons, without grinding. Dark Valefor alone is probably harder than any boss in the main storyline. And they only get harder from there.

I mentioned in my entry for Penance (at #43) that I used an X-Ploder cheat disc to get to him. To get to Penance you need to defeat every single one of the Dark Aeons first. And without using the X-Ploder cheat disc, I’d have never been able to achieve that feat. I think, non-cheating aside, I’ve only been able to beat Dark Valefor, which is a little underwhelming. But they’re all tough and are certainly very memorable when it comes to the epic bosses of Final Fantasy.

#19 – Diamond Weapon
Game: Final Fantasy VII
Other names: None
When do you fight him: Close to the end of Disc 2 (of 3)
Location: Off the shore of Midgar
HP: 30,000
Difficulty: 7
Now you might think I’m crazy, putting Diamond Weapon higher than Emerald Weapon, Ultimate Weapon and not even putting Ruby Weapon in this list. He’s arguably the weakest of the four, he certainly has the least HP.

But that’s exactly why he’s the highest in the list. Unlike the other three, Diamond Weapon is the only Weapon you HAVE to defeat in the game. You had an encounter with Ultimate Weapon earlier in the game and he was tough, but he flees. Diamond Weapon gets taken apart by you, and then finished off by the cannon at Junon.

But when he rises from the sea, stomps through the sea towards Midgar shore and fights you – it’s just so intense. This is another scene I can’t wait to be remade in the FF7 HD Remake. It’s almost Godzilla-esque, how he does it and it’s so impressive. You’re thinking, okay, here we go! Before taking him on, and your adrenaline is pumping.

Truth is, he is the weakest Weapon and he’s not that difficult. If anything the battle is underwhelming. But I’ll never forget the feeling I had, getting pumped up to take on Diamond Weapon. It was certainly a memorable moment and a memorable boss in the game.

#18 – Seymour and Anima (and two Guado Guardians)
Game: Final Fantasy X
Other names: None
When do you fight him: Towards halfway through the game
Location: Macalania Temple
HP: 24,000
Difficulty: 7
Note: Seymour has 6,000 and Anima has 18,000. You fight Seymour first, when he loses half of his health Anima is summoned, and when defeated, Seymour comes back.

This is the first time you fight Seymour, the first of four times. Even though the other three boss battles are more “epic” in presentation, for me, the first time you fight Seymour is the most memorable. Why? Because of Anima.

You see Anima in Luca, a good few hours of gameplay before this moment. She’s an epic Aeon, a demon of grotesque and powerful strength, and destroys loads of monsters with a blink of an eye… literally. Seymour at that point you think is a good guy but it turns out through the course of the game how truly evil he is. Anima is his Aeon, so you knew if you crossed him, you’d cross her.

Going against Seymour in himself isn’t an easy task because he uses strong magic and is protected by two Guado Guardians initially. Every time you hit any of them, they counter with Hi-Potions, and if you try to hit Seymour they protect him. You have to Steal from the to get rid of their Hi-Potions, then you can take them down. While this is happening Seymour is hitting you with magic spells so you are supposed to protect yourselves with Nul-Blaze if he uses Fire spells, Nul-Shock if he uses Thunder spells etc.

Halfway through the battle he summons Anima and this is where you’re thinking, “okay, here we go”. Going against Anima is so intense. 18,000 HP is a lot for this stage of the game so taking her down is so tough. Take in the fact that she casts “Pain”, the same move she used in Luca to destroy the monsters with a blink of an eye, immediately knocking out one of your party members. She also takes turns Boosting her Overdrive bar, and when it fills up she uses Oblivion on you.

Now this is where the “most memorable” moment comes in. Overdrives, you may know, are usually the strongest moves in an Aeon or party member’s arsenal. So we always wanted to know what Anima’s overdrive would look like. And, as I said, I come here today writing spoilers, Oblivion is horrific. You find out that the Anima you’ve been seeing… is only half of her. You are taken underground to meet the other half of Anima, who is more monstrous than the one on the surface. She also has hands, chained, and breaks through of her chains to beat the holy hell out of you. The attack is really powerful and can easily instantly knock out your entire party if you’re not using Shell or have low HP. It’s an incredible moment seeing Oblivion for the first time.

Seymour comes back when (or if) you defeat Anima and his magic spells are even more powerful and he casts two in one turn this time round. He’s a lot harder again. This whole battle is tough, very tough, if you’re not careful and haven’t prepared properly. But the main reason this Seymour battle is higher on the list than any other, is because of Anima and Oblivion. They create an epic boss fight, one that lives long in the memory.

#17 – Humbaba
Game: Final Fantasy VI
Other names: Phunbaba
When do you fight him: On the World of Ruin, completely optional, four times, so in the last third of the game
Location: Mobliz
HP: 26,000
Difficulty: 7

There’s been countless boss battles throughout the Final Fantasy VI that are scripted, or that are meant for you to lose. Humbaba is definitely one of the more memorable ones.

You go against Humbaba four times, although they’re all optional. Humbaba plays a significant part in the recruiting of Terra on the World of Ruin, so most players, even though this segment is all optional, will do it.

The first battle he’s completely invincible. He actually has 60,000HP in this battle, not that it matters because nothing you hit him with will work. It’s why I’ve not put his HP down as 60,000 above, because it’s technically not true.

The second and third battles while you can hurt him, you can’t defeat him because he’ll run away or eject party members from the battle. It’s only the fourth and final time you can finally defeat him and recruit Terra into the party.

Why is he so memorable? It’s mainly the storyline attached to these boss battles. He himself as boss battle isn’t specifically memorable, but his image, this gigantic green monster bullying Terra and causing havoc to the survivors of Mobliz is what makes him memorable. Terra’s struggle and eventual courage to fight only to get knocked down, beaten up, made miserable before finding her inner strength to take the fight to not only Humbaba but Kefka too, is what makes it memorable. He’s a horrible green giant of a monster bullying everyone and anyone, and at first he does seem invincible. You do doubt yourself whether or not you can beat Humbaba at all, because it does take those four attempts to do so.

#16 – Ozma

Game: Final Fantasy IX
Other names: None
When do you fight him: Optional superboss available through most of Disc 3 and any time on Disc 4 (of 4)
Location: Chocobo’s Air Garden
HP: 55,535
Difficulty: 9

Of all the superbosses that I have actually beaten, this has been the hardest. I haven’t beaten Penance or some of the other modern FF superbosses.

This one took me around 7 years to beat, if I remember correctly. He just kicked my ass, every time I went against him. When you see his HP as 55, 535 it doesn’t sound like a lot but don’t forget that in FF9 there are NO moves that break the 9,999 barrier limit. So again, that doesn’t sound bad, it only takes 6 attacks of 9,999 to beat him. But keep also in mind that he heals himself very regularly, and pretty much any time he gets attacked, he gets an attack in, that’s also in front of any of your party members, practically meaning, your four characters could certainly hit him for 9,999 in their first go, but in that time he has four turns to attack you. He has an arsenal of moves that could wipe your party out in one go, and as I said, he heals a lot too. What this does is makes the fight almost pot-luck, because when you’ve got your four attacks in, chances are you’ll need to heal, depending on what moves he’s actually used on you. He’s just an absolute bastard to defeat, but it makes that battle so much more memorable overall.

#15 – Barthandelus

Game: Final Fantasy XIII
Other names: Galenth Dysley
When do you fight him: Three times in the game, around a third through the game, around two thirds through the game and one of the final bosses of the game
Location: Palamecia Airship, Oerba, Orphan’s Cradle
HP: 5,227,500
Difficulty: 7

Note: You go against him three times, and his health is different each time. Above is the highest his health gets to, which is the last time you go against him.

I really don’t get why Barthandelus is not remembered as good as a villain as well as other villains throughout the series. For me Barthandelus was tremendous. I actually had no idea that Galenth Dysley was going to be the main villain in the game, and even if you did see it coming, no one could have expected to see him turn into something as epic as Barthandelus. For me, the design for Barthanedelus is one of the most complicated designs they’ve created in Final Fantasy history. All the upside down hanging bodies on his sides, his creepy face, the fact that he looks like a machine but moves around like a four legged beast is all brilliant.

He’s a tough bastard too. I lost many times going against him both the first and second times you go against him. He’s actually easiest the last time you go against him, perhaps it’s because he was part of the final boss. Either way for me I really feel both Galenth Dysley and Barthandelus don’t get enough credit as creations, bosses and villains of the Final Fantasy series and for me his design and difficulty makes him exceedingly memorable.

#14 – Lost Number
Game: Final Fantasy VII
Other names: None
When do you fight him: Completely optional boss battle, any time towards the end of Disc 1 and any time during Disc 2 (of 3)
Location: Nibelheim Mansion
HP: 7,000
Difficulty: 7
 
Lost Number is actually one of my favourite boss battles ever. I can’t put my finger on why, but I love going against him. I think it’s because he has three different forms, he provides just enough challenge and of course, he leads the way to being able to recruit Vincent as a member of your party.
 
That being said though when I first when against him he was tough. Very tough. And he can provide a lot of difficulty if you’re not sure what you’re doing. As I said earlier he has three forms. The first form is half and half of the other two forms. The red side is his magic side and his purple side is his physical side. When you get him to half of his health, he’ll either turn completely red and use only of magic attacks or completely purple and use only physical attacks. This is determined by what move you used last on him when he hits half health (so a magic attack for magic and a physical attack for physical).
 
Whatever you do – DO NOT use a physical attack on him to turn him completely purple! His purple physical side is far stronger than his red magical side. He can easily waste 2400 HP with his Lost Blow move, and chances are you won’t have close to that type of HP yet when you get to this point in the game.
 
Generally speaking Lost Number can provide the right amount of challenge but if you’re a FF7 veteran he can be taken down with relative ease. He’s still lots of fun though and he looks pretty awesome. He’s certainly one of the most memorable boss fights of FF7.

#13 – Edea and Seifer
Game: Final Fantasy VIII
Other names: Edea Kramer, Sorceress Edea, Matron; Seifer Almasy, Sorceress Knight
When do you fight him: The final boss of Disc 1 and the final boss of Disc 2 (of 4)
Location: Deling City, Galbadia Garden
HP: 23,400
Difficulty: 6

Note: All enemies on FF8 have varying stats depending on what level you are. For the sake of this listing I’ll be putting down the maximum HP that the boss can have.

I thought I’d put Seifer and Edea together because, to be fair, you go against them both one after the other on Disc 1 and then together on Disc 2. That 23,400HP above is the maximum HP of both Edea and Seifer, individually it’s 16,000HP and 7,400HP respectively.

Going against Seifer and Edea, specifically the first time, are very intense. It’s mainly for the storyline, the actual boss fights aren’t too hard. But it’s the story that drives the adrenaline in these boss fighters, going against Seifer, your long term rival is fun and a proper “bring it on moment” but then when Edea steps in, you know that things are getting serious. You’ve never fought a sorceress before Edea and you just don’t know how hard the fight is about to go down. Seeing what Edea did to President Deling only an hour or so of gameplay before the final boss of Disc 1 shows you how much of a threat she is.

It’s a shame the fights aren’t more difficult than they are, but that’s cool, because it’s the aura, the intensity and the rivalry and duty to protect the world that makes these boss fights very memorable.

#12 – The Turks

Game: Final Fantasy VII
Other names: The Investigation Sector of the General Affairs Department, The Department of Administrative Research; Reno, Rude and Elena
When do you fight him: Throughout Disc 1 and Disc 2 (of 3)
Location: Sector 6 Tower, Gongaga, Rocket Town, Gelnika Ship, Sector 8 Tunnels. Only Sector 6 Tower and Rocket Town are mandatory, the others are completely optional
HP: 83,000
Difficulty: 7
You go against The Turks a maximum of five times, although only twice are the battles mandatory. You go against Reno on his own, Rude on his own, Reno and Rude together, or all three of them at different times. Above is the highest combined health they go to, which is the last time you go against them. Reno has 25,000HP, Rude has 28,000HP and Elena has 30,000HP in this fight. This is the only time you can fight Elena.

The Turks are awesome. It’s funny because when I was a kid playing FF7 for the first time I didn’t like them and found them to be annoying. But as an adult, fully aware of the fleshed out storyline and understanding of who The Turks are and what they’re about, they’re brilliant. Fighting them is always fun because the battles generally aren’t too difficult and always seem light hearted in nature. It almost feels like The Turks are more rivals than enemies. They’re doing their job for Shinra, and rarely sway away from their duty.

I put down 7/10 for difficulty for one reason. The last time you go against them (completely optional) is actually quite a difficult task. They all absorb a different element and their attacks are quite strong. Other than that one fight they’re actually very easy every time you go against them. Always fun and definitely memorable.

#11 – Trance Kuja


Game: Final Fantasy IX
Other names: Kuja, Angel of Death
When do you fight him: Second last boss of the game
Location: Crystal World
HP: 55,535
Difficulty: 7
Kuja is one of my all time favourite villains, he gets some stick because of his feminine looks but for me he’s as absolute bastard but does his villainy with such grace I can’t help but love him. When you go against him at the end of Disc 3 (of 4) you can’t help but think, this isn’t the first and only time you go against him right? So when he discovers his Trance, and destroys Bran Bal, Pandemodium and in fact the planet of Terra after being defeated you’re thinking – now this is the guy I want to face.

So at the end of the game we go against Trance Kuja – who let’s be honest, SHOULD have been the final boss of the game, because Necron sucked and had virtually nothing to do with the plot of the game. He’s a tough cookie but there’s harder bosses in the game to be fair, put it this way I’ve never lost this fight before.

But it’s memorable in the way that Kuja is an incredible villain, he looks pretty badass in his Trance form and his attacks look glorious. But the most memorable thing about this battle is the boss music. My oh my I love me some Dark Messenger. It’s one of my all time favourite Final Fantasy tracks. Going against Kuja in itself gets the adrenaline pumping but that music behind him enhances the experience twofold. It’s just a fun, exciting battle that should have ended the game.

Well here we are then. Tomorrow I’ll be revealing my Top 10 Most Memorable Final Fantasy Bosses list. I hope you’ve enjoyed the list so far! Please join me for the finale tomorrow!

Click here for Part 5, counting from #10 to #1.
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Friday, July 06, 2012

My Top 50 Final Fantasy Locations: #30 to #21

Hey there, thanks for joining me bang in the middle of My Top 50 Final Fantasy Locations list. Today I count from #30 to #21 in my list, yesterday I did #40 to #31 and the day before I did #50 to #41 if you missed them. No more talk let's continue!

Please note: This list will talk about spoilers. If you have not played the game that each location represents I'd avoid that entry.

#30: Nautilus
Game? Final Fantasy XIII
When do you go? Towards the middle of the game
Revisitable? No
Description: Also called "The City of Dreams", Nautilus is the best place on the world of Cocoon for entertainment; it has an amusement park, nice green walks and most impressively, the Pompa Sancta parade which is a true dramatic 3D battle sequence of the War of Transgression.
So much happens at Nautilus. Two of my favourite FF13 characters, Sazh and Vanille, come here to try and hide from all the chaos surrounding them being branded l'Cie yet some of the most climatic and tense scenes in the entire game happen here. Before all of that, the beautiful Pompa Sancta parade occurs and it's mind blowing how gorgeous it looks, kudos to Square Enix for that. Then, Vanille comes clean about being responsible for Dajh, Sazh's son, being branded l'Cie, just after Dajh turns into crystal right in front of his fathers eyes. It's truly a sad scene, really sad, and the idea that Sazh was going to commit suicide there and then is horrifying as well. All of this, in The City of Dreams. It's an amazing place with a fantastic shift in the story.

#29: Besaid
Game? Final Fantasy X
When do you go? Very early on
Revisitable? Yes
Description: An island, the official starting point of the pilgrimage; to bring Yuna to Zanarkand to defeat Sin. Yuna, Kimahri, Wakka and Lulu live on the island, which has a gorgeous beach, a river and a village with a temple.
Ah, Besaid. It's such a beautiful place, so calm, so tranquil. It's probably in my Top 5 places I'd love to live if I lived in a Final Fantasy world. Your true journey starts here, after the Dream Zanarkand sequence, the dangers at Baaj Temple and running into the Al Bhed crew. The pilgrimage starts here, as does meeting most of the characters of the game. It's just such a nice place, and it all really starts here.

#28: Daguerreo
Game? Final Fantasy IX
When do you go? Completely optional, from half way through the game onwards
Revisitable? Yes
Description: A very large library of sorts, flooded by the natural location of the waterfalls above it.
Daguerrero, like Shumi Village in FF8 before it, is completely optional but that's not to say no care or thoughts have been put into its location, Daguerrero is just such a cute little place you can't easily dislike it. It's a bizarre concept; a gigantic indoor library... flooded by waterfalls being directly above it. It doesn't make sense? Yet Squresoft make it work so well. You can get some really strong equipment for your characters here, and this is the last time you see Gilgamesh, although you have to work really hard throughout the game for him to reveal his true identity. It's just a lovely little place with nice, comforting music to boot.

#27: Shinra Headquarters
Game? Final Fantasy VII
When do you go? Quite early on
Revisitable? Yes, but only once and it's optional
Description: The headquarters of the Shinra company, the tallest location in all of Midgar, high above the plate that separates Midgar into eight sectors. Seventy floors tall, President Shinra's personal office is at the top.
I was debating whether or not to make Midgar one entire entry in this list or separate parts of it and put those parts in my list. I went with the latter. That being said there's only two parts of Midgar that make the list, this one and... you'll find out won't you? Anyway, the attack on Shina Headquarters is still pretty epic, and the layout of the building is pretty cool. I love the dialogue between Cloud, Tifa and Barret if you decide to take the side entrance, it had me in stitches the first time I saw the scene. And of course, Jenova's journey to Northern Crater to reunite with Sephiroth starts here too. When you play this game for the first time, as a very young kid, I remember thinking that this was close to the end of the game, that we were going to destroy Shinra and the credits would roll. In reality of course, this is just the beginning, and the real story truly unfolds here.

#26: Ship Graveyard
Game? Final Fantasy V
When do you go? Quite early in the game
Revisitable? No
Description: A load of ships completely destroyed by large sea attacks, that is full of ghosts and other beasties, hoping to take your party down with them.
If you've been paying attention you may have noticed that there was no entry so far in the list from Final Fantasy V, a game in the series that while isn't bad by any stretch, isn't really that impressive either. But I absolutely love the Ship Graveyard, and that's why it's so high in my list. I just think that part of the story when Syldra gets sucked into a maelstrom and you barely survive the journey, only to find yourself on a haunted ship full of ghosts and other deadly beings pretty cool. I like the map of the place where you go through the ships full of water, having to hop on nearby stones to get from one ship to another in some parts is great. And of course, at the end, when you finally find land, to have to take on the deadly Siren, who was possessing all the undead all along, was is a good payoff.

Ship Graveyard is the first and only entry from Final Fantasy V in this list.

#25: Zanarkand
Game? Final Fantasy X
When do you go? Right at the beginning and very close to the end
Revisitable? Yes
Description: In actuality, there are two Zanarkands, one was a huge city with many buildings, a huge night scene and lots and lots of blitzball and other high technological activities. After being destroyed by Sin, Zanarkand is a huge shell of its former self, crumbling and decaying, and serves as the final point in Yuna's pilgramage. The other Zanarkand, is the huge city explained above, yet it's only a dream, and does not actually exist. Tidus is part of this dream location
While there are two Zanarkands in FF10, let's get something straight, Dream Zanarkand is an incarnation of the real Zanarkand that did exist a thousand years before the game's plot. So for me, I'm treating it as one location. The contrasts between Zanarkand one thousand years ago and the current Zanarkand is astronomical. Zanarkand of old looked like such an awesome place to live, all the glitz and glamour, all the blitzball you could ever want yet the current Zanarkand is just one of the most depressing places in Final Fantasy history. So much death, so much decay, so much rubble it can make you feel really sad going to the current state of Zanarkand. And for people like me, I was always intrigued to know what Zanarkand you would see at the end of the pilgrimage. Of course, it was never in doubt what you would see at the end of the journey, but you did hope of course, that it wouldn't be the case. Zanarkand is one of Final Fantasy's most amazing locations, there's no doubt about that.

#24: Sulyya Springs
Game? Final Fantasy XIII
When do you go? Quite late in the game
Revisitable? Yes
Description: A large natural spring that is protected by the fal'Cie Bismarck and is a natural habitat for lots of overgrown frogs. The location is a short bridge between Mah'habara Subterra and Taejin's Tower.
This is one of the areas in the series that's in this list because of its location rather than any plot or story that occurs here. I absolutely love the design of the Sulyya Springs. It's such a gorgeous place and that music is just so beautiful and suits the mood perfectly. It looks so good that you can almost feel the warmth of the water and climate on your face when playing it. Okay maybe not but you get the idea.

#23: Bhujerba
Game? Final Fantasy XII
When do you go? Quite early on in the game
Revisitable? Yes
Description: A gorgeous floating city in the sky, the Marquis resides here and tries his best to maintain neutrality in the game's two main nations. It contains its own mine and has a lot of natural greenery, as well as a decent sized city centre.
In terms of the cities of Final Fantasy XII, this is by far the best looking one. Bhujerba is just stunning. The idea of a floating continent, or city, is not a new thing, they've tried a few times to make a floating 'something' in the series. But they really pulled off all the stops with Bhujerba, it's just magnificent to look at. The Lhusu Mines are pretty cool too, but it's just the look of the city, the clouds surrounding the city, the scenery, everything about it, is just mindblowingly cool.

#22: Bran Bal
Game? Final Fantasy IX
When do you go? Quite late in the game
Revisitable? No
Description: The only village on the planet of Terra, the planet trying to take over Gaia in FF9. It's Zidane's true origin of birth, as well as Kuja's, and all of the Genomes race.
Bran Bal, or Terra in general (Bran Bal is about 90% of what's left of Terra) is one of the view places that truly gives me goosebumps when I go there. It's a hard concept to do, making another planet other than your own. And while Terra isn't really much of a planet due to its dying state, you still get a good taste of what life was like through Bran Bal. Life was pretty damn crap don't get me wrong, but as a place it looks amazing. So much blue, so much foreign looking plants and odd shaped houses and vessels, it's a true place of beauty in the universe of Final Fantasy IX. I love it.

#21: Bodhum
Game? Final Fantasy XIII
When do you go? Only through flashbacks, not once do you go to Bodhum in the game
Revisitable? No
Description: The home of Lightning, Serah and Snow, Bodhum is a stunning seaside town that gives an incredible look of the sunset whilst holdig an annual fireworks display to the residents of Cocoon.
It might be considered odd not only to include Bodhum but to place it so high in my favourite places of Final Fantasy but I just think it looks so damn good. It's like an improved Besaid from Final Fantasy X, and seems like the perfect place to chill and hang out. You do get to control Snow here through a particular flashback and from that alone I love the look of this area. Square-Enix did a great job of making this place look as good as it does and it's a shame you don't get to explore it any more than you do.

Three parts down, two to go. What are my favourite 20 locations of the Final Fantasy series? Come back tomorrow when I reveal the first half of them. Take care and have a good one.

Click here for #20 to #11.
Click here for #10 to #1.
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Wednesday, July 04, 2012

My Top 50 Final Fantasy Locations: #50 to #41

Hi there, I hope you're well. Welcome to another one of my celebrations of my favourite game series of all time, Final Fantasy. I love this series so much. So much in fact that I've celebrated Final Fantasy on this site more than any video game series. Here's a full list of work on Final Fantasy on this site:

Final Fantasy IX Game Review - 5/11/05 (Retro Review)
Final Fantasy X Game Review - 30/1/06 (Retro Review)
Final Fantasy VI Game Review - 4/2/06 (Retro Review)
Final Fantasy VIII Game Review - 4/2/06 (Retro Review)
Final Fantasy XII Game Review - 21/4/08 (Retro Review)

...that's a lot of homage right there. The first five pieces of work I did before I got this site together, so the quality of work in comparison to my recent stuff is poor. They're still interesting little reads though. That is, if you appreciate Final Fantasy.

So what have I got for you this time? Well if you hadn't read the title of this post, I'm celebrating my Top 50 favourite locations in Final Fantasy. And unlike in my Top 50 favourite characters list, I've included Final Fantasy XIII into this listing, as I've more than played it now. I'm still not including Final Fantasy XI and XIV however, due to not playing them. So this list is Final Fantasy I to X, and XII and XIII. I have included at least one location from those games. Naturally the earlier games may only have one entry due to the fact that the graphics weren't very well developed. Also, please remember that this is a biased list, I'm not saying that #1 is the best or most important location in the series. It's just my favourite, that's all. Anyway enjoy!

Please note: This list will talk about spoilers. If you have not played the game that each location represents I'd avoid that entry.

#50: Pandaemonium
Game? Final Fantasy II
When do you go? Final dungeon
Revisitable? No
Description: The capital of Hell, it rises from the ground over the Castle Palamecia and is a castle in itself, very dangerous and very very purple. It also appears in Dissidia. The Emperor, the main villain of FF2, is found here for a final battle.
Pandaemonium is pretty damn scary. There wasn't much you could do on the NES to emphasise scariness but they did as good as job as they could. In more recent ports and in Dissidia they have tried as hard as they could and it's just a filthy purple castle, very fitting for The Emperor to rule. It's a hard place to explore too, and man, that purpleness can just blind you!

Pandaemonium is the first and only entry from Final Fantasy II in this list.

#49: The Faultwarrens
Game? Final Fantasy XIII
When do you go? Towards the end of the game
Revisitable? Yes
Description: A multitude of naturally grown areas connected by steep walls and drops, to get from one area to another you must transport with Cie'th stones. Titan, a giant being, roams the area and makes creatures fight each other to the death. The winners survive with Titan's blessing.
Sorry for a not-so good picture but in honesty this location isn't in because of its looks as much, but for the Titan's Trials. The Titan's Trails are explained above, and your job is to survive. It sounds pretty deadly but it's not really, you can quit any time you want. But to get the end of each path is a difficult task. And the paths all go to different places and the final segments of each path holds a very difficult monster in which you have to defeat to get Titan's blessing. It's just a cool area, a cool idea and that's why it makes my list.

#48: World of Darkness
Game? Final Fantasy III
When do you go? Final dungeon
Revisitable? No
Description: An area filled with almost pitch black darkness, made from dark energy and masses, and underneath the area is nothingness. It also appears in Dissidia. You go against the final boss of the game here, Cloud of Darkness.
Once again I choose a final dungeon but to be fair, the final dungeons in video games are supposed to be memorable. World of Darkness is a very important area in the game because there are still bits of unfinished business to take care of before being able to take on the Cloud of Darkness. Before you reach her you have to take on four bosses who are guarding areas that give you access to the Warriors of Dark. After talking to these warriors the Cloud of Darkness is weakened and then you go to face her in the final battle. It's just a really cool area of the game and brings the game to a close well.

World of Darkness is the first and only entry from Final Fantasy III in this list.

#47: Giza Plains
Game? Final Fantasy XII
When do you go? Very early in the game, and then a second time a little later
Revisitable? Yes
Description: A large set of open plains that has dramatic weather changes rapidly throughout the season.
I honestly, off the top of my head, cannot think of a similar area in the entire series like the Giza Plains. Sure, in some locations in the series the weather may change, but not as quickly and rapidly as this. The weather changes so much that new pathways are open or closed depending on the flooding of the rain in some places. It's a pretty damn nice piece of scenery too, in both of the main seasons.

#46: Chaos Shrine
Game? Final Fantasy I
When do you go? Quite early in the game, and then it becomes the final dungeon
Revisitable? Yes, in the respect that you go there twice, but with it being the last area of the game you can't go after the second time
Description: An old, worn down shrine that's completely in ruins, but was once a grand temple that catered as a home to Chaos, the final boss in the game. It also appears in Dissidia, in its past form.
The Chaos Shrine is such an important place in Final Fantasy history. It's the first place really in the entire series that grabs your attention as somewhere that you'll never forget. The fact that on the surface it looks like nothing but a pile of rubble, but the reality is that it's the source area for all the crap that goes on in the game, as well as the time looping element in the game, makes it just awesome. Back in 1987, very few games had the ability to create places like the Chaos Shrine, and it deserves its place in a list of great locations in the series.

Chaos Shrine is the first and only entry from Final Fantasy I in this list.

#45: Macalania Forest
Game? Final Fantasy X
When do you go? About half way through the game
Revisitable? Yes
Description: A beautiful, tranquil forest that encompasses springs and camp areas and deep wooden pathways that lead to many areas of the game, namely Macalania Temple, Bevelle, the Thunder Plains and the Calm Lands.
Macalania Forest is host to arguably one of Final Fantasy's biggest 'in-game' moments, in the respect that Tidus and Yuna finally embrace and declare their feelings for one another here. But it's not really a scene I care about really, I just think the area is just so beautiful. All of the bright lights, the nature, the blue haze gleaming over area, it's just one of Final Fantasy's most pure locations. There's nothing else to say really, other than that.

#44: Lunar Subterrane
Game? Final Fantasy IV
When do you go? Final dungeon
Revisitable? No
Description: The Lunar Subterrane is separated into two areas; firstly the beginning is very rocky, and pays homage to many perceptions of what the Moon's surface is like. The second part is filled with crystal tiles and is a very difficult area of the game. At the end of this area Zemus awaits the characters and the final battle begins. The former part of the Subterrane is featured in Dissidia.
Despite Final Fantasy IV being a great game, not many of the game's areas really stand out for me. But the Lunar Subterrane, naturally being the final area of the game, does stand out. All of the sections at the end of the game placed on the Moon stand out; it's not often you go to space in Final Fantasy games. I love how the area changes from a rocky, moony area to a crystal core. Final Fantasy do love their crystals and crystal based areas huh? Still it's a cool area.

Lunar Subterrane is the first and only entry from Final Fantasy IV in this list.

#43: Orphan's Cradle
Game? Final Fantasy XIII
When do you go? Final dungeon
Revisitable? Kind of; after finishing Final Fantasy XIII you can go back visit the area
Description: A very odd place, it's like being inside a computer; with large platforms moving at very fast paces moving around you and you have to make your way to the Narthex, where the final battles commence.
Orphan's Cradle received mixed reactions from fans. Why? Because the place seems completely... out of place. Final Fantasy XIII has an amazing landscape, both on Cocoon and on Gran Pulse but for the final dungeon to take place in an out-of-this-world type dimension, it just didn't fit in. But while I agree with all of that, you can't deny that Orphan's Cradle looks pretty damn cool. It does, all of these huge Tetris-like shapes flying at you is awesome, but yeah, it doesn't really fit in FF13 that well. I still like it though as a stand-alone location and for that it gets in my list.

#42: Edea's Orphanage
Game? Final Fantasy VIII
When do you go? Towards the middle of the game, and at the end as a portal to the final dungeon
Revisitable? Yes
Description: A run down orphanage, completely desolated until Edea returns to her former self and lives there again with Cid. Later on as time travel warps everything it serves as a portal to the final dungeon, Ultimecia's Castle.
Edea's Orphanage is one of the game's most iconic places. It serves as location important to the story in the past, the present and the future. It's nothing really more than a run down orphanage, crumbling and desolate, but because so much happens here, you have to have a soft spot for Edea's Orphanage if you play through the game. It's just a short yet important area in the game and once you've seen it, you'll recognise it and its rooms easily from pictures for a long time.

#41: Archylte Steppe
Game? Final Fantasy XIII
When do you go? Towards the end of the game
Revisitable? Yes
Description: An exceptionally large open field that is mostly populated by many different creatures and monsters
I like the Archylte Steppe. My main problem with it is that its purpose and design are exactly the same as its earlier brother, the Calm Lands of Final Fantasy X, just far inferior. That's quite the criticism but as I said, I do like it. It's a nice area, and put it this way, when you've played through a lot of FF13 and its strenuous linearity it's nice to actually feel like you can breathe and roam about anywhere you want. That being said, when you first arrive here the majority of monsters are tough and give you problems, but it's a good area to grind your characters too.

And that's the end of Part 1 of my Top 50 Final Fantasy Locations listing. Join me tomorrow for Part 2, where I countdown from #40 to #31. Have a good night.

Click here for #40 to #31.
Click here for #30 to #21.
Click here for #20 to #11.
Click here for #10 to #1.

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Sunday, October 31, 2010

My Top 50 Final Fantasy Characters (Part 6)

Right we are half way down the list now, I hope you’ve enjoyed it so far. Naturally, the second half of the list you will be seeing characters you are more familiar with, and I hope maybe you can make some guesses to who will be in this half, and who will be in the top 10.
Just to recap, here is the list so far:

#50 – Garland (I)
#49 – Doctor Tot (IX)
#48 – Xande (III)
#47 – Cyan (VI)
#46 – The Emperor (II)
#45 – Golbez (IV)
#44 – Galuf (V)
#43 – Garland (IX)
#42 – Kain (IV)
#41 – Barret (VII)
#40 – Leo (VI)
#39 – Gilgamesh (IX)
#38 – Reno (VII)
#37 – The Nero Brothers (IX)
#36 – Seifer (VIII)
#35 – Kimahri (X)
#34 – Ba’Gamnan (XII)
#33 – Vincent (VII)
#32 – Zorn and Thorn (IX)
#31 – Squall (VIII)
#30 – Lulu (X)
#29 – Jenova (VII)
#28 – Rikku (X)
#27 – Sabin (VI)
#26 – Cid (IX)

Now then, I shall continue with the list, here’s #25…

Please note: This list will talk about spoilers. If you have not played the game that each character represents I'd avoid that entry.

#25: Bugenhagen

Full Name (to knowledge): Bugenhagen
Game: Final Fantasy VII
Role in Game: Minor Protagonist
Best Quote: "Ho Ho Hooo!"

What a character. I don’t think anyone dislikes this man, in game, or any fan for that matter. This man knows and explains the world of FF7 like no one else, his knowledge on the planet and the cycle of life is unmatched. He is so well respected that Red XIII calls him “Grandpa”. And he does it with great swagger to add it it. It’s a very emotional death that he has in the game, because even though he had a great life, and even though it isn’t real, you know that the world of FF7, if it ever were to exist, would be a worser place with him gone. What a character.


#24: Irvine

Full Name (to knowledge): Irvine Kinneas
Game: Final Fantasy VIII
Role in Game: Major Protagonist
Best Quote: “...Guns and women of course.” ( Irvine about his “department”)
The womaniser is a character often played in the series and it’s most emphasised in Irvine . He’s not my favourite (you’ll see…), but he is very good at it. He “tries it on” with all three ladies in the game but comes closest to Selphie, but he’s just so funny when he does it. Irvine is the lone sharpshooter and lives his own made gimmick, but he struts it so well you can’t help but love the guy.


#23: Locke

Full Name (to knowledge): Locke Cole
Game: Final Fantasy VI
Role in Game: Major Protagonist
Best Quote: “This better not have anything to do with that Magitek-riding, Imperial witch!!!” (about Terra, who was under the Empire’s control)

Locke’s a great character, I consider him to be the major protagonist of FF6 but it’s a true debate. I like the correcting of him being a “treasure hunter” rather than a thief. He has charisma, and he was truly in love with Rachel, and held his guilt for a long time. He tries to help the two main women in the game, Celes and Terra, from falling to a similar fate, and you’ve got to give it to him for that. Locke is a very likable character, he’s not a debatably annoying character at all, and is a great character amongst a great cast in FF6.


#22: Brother

Full Name (to knowledge): Brother
Game: Final Fantasy X
Role in Game: Minor Protagonist
Best Quote: “Not worry, me... take you there. No problem ya?” (Brother trying to speak English)


Brother’s another debatable character in terms of if he deserves a place in this list, mainly because of the controversy around his “affections” for his cousin Yuna. However I’ve always liked him, and furthermore in X-2, I think he’s funny and truly cares about Rikku. He’s also by far the best player in Blitzball, which makes him really useful. You may not agree, but I think Brother’s a great character and is my 22nd favourite character in the series.




#21: Cloud

Full Name (to knowledge): Cloud Strife
Game: Final Fantasy VII
Role in Game: The Main Protagonist
Best Quote: Cloud: “All right, everyone, let's mosey.” Cid: “Damn! Again! Stop sayin' it like a wimp! Can't you say 'Move out!' or somethin'?” Cloud: “Move out!"


And BAM! Like that, you probably are surprised if you have been following this list properly. Yes, Cloud is as low as #21 in my list. In my opinion, that’s quite high, but because he is universally popular and a video game icon, you’re probably wandering why he is as low as this. The main reason, because I like other characters more, other characters from FF7 more, and other characters from Final Fantasy more. Cloud’s character is great, don’t get me wrong, his fucked up mind being dug into and twisted and eventually ironed out is one of the most entertaining things in FF history. However, the storyline and iconic image aside, what does Cloud actually do? He’s actually quite bland. I like him a lot, but because of the amazing storyline around him, he’s elevated to this fantastic FF mascot-like status, which is fine, but his character is still quite bland. That’s why he is #21 in my list.

Agree? Disagree? Let me know your thoughts in the comments box below.


See other parts in the listing!